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Need Testers

Posted: Thu Aug 14, 2008 9:30 am
by DarkFlameWolf
viewtopic.php?t=13152&start=270
Sorry for doing a forwarding topic here, but we haven't gotten any response on our testing offer for the 30-level Descent 2 mission campaign that's almost finished. read the last post of the thread and if interested, read the rest of the thread for more info on the project. But we could use some testers in the coming weeks to pump this baby out before the end of September/early October.

Posted: Thu Aug 14, 2008 1:27 pm
by Top Wop
Im down! Good excuse to fire up D2 again, its been a while. :D

Posted: Thu Aug 14, 2008 3:04 pm
by d3jake
Send me a Rebirth-compatible version and I'd love to play it, with all of the work you guys have put into it.

Posted: Thu Aug 14, 2008 4:17 pm
by DarkFlameWolf
okay, not sure what you mean by d3-rebirth compatible version, since this is being made for legacy Descent 2, it should work in all versions.
So far we have 3 dedicated testers signed on:
Top Wop
D3Jake
Dietfried Mali (maker of D2-XL)
Aus-Red-5
Alter-Fox
Bubbalou
Dakatsu
Jshaner

Posted: Thu Aug 14, 2008 4:19 pm
by Sirius
It's automatically compatible with anything D2 1.2 or above, possibly 1.1 if it has HXM/POG support. If it doesn't work with Rebirth it's probably not our fault. ;)

Re:

Posted: Thu Aug 14, 2008 4:20 pm
by Lothar
DarkFlameWolf wrote:not sure what you mean by d3-rebirth compatible version
Nobody said "d3". Just "rebirth", which is a D1/D2 version some people prefer to D2X-XL.

Have you done anything to the campaign or levels to make them D2X-XL only? Or will they run under any D2 version?

Posted: Thu Aug 14, 2008 5:03 pm
by Alter-Fox
Count me in!

Posted: Thu Aug 14, 2008 5:05 pm
by DarkHorse
There's no XL content in there.

Re:

Posted: Thu Aug 14, 2008 6:24 pm
by Aus-RED-5
Alter-Fox wrote:Count me in!
x2 :)

Posted: Thu Aug 14, 2008 8:19 pm
by d3jake
I remember seeing a screenshot that was all pretty because it was taken in XL, that's why I made the comment.

Posted: Thu Aug 14, 2008 10:44 pm
by Sirius
Yeah just to clarify, it's not necessary to release different versions of levels to work with different versions of Descent 2. If the original Parallax releases supported it, everything will.

That said, it would be helpful to have people using various versions of D2 to play this thing on. Some of us use XL but it's meant to work with Rebirth, older versions of D2x, D2-3DFX, all that, as well. While we obviously won't be able to cover *everything*, that sort of stuff is of interest.

I would personally be interested in some results from pre-Rebirth/pre-XL versions because they are far less tolerant of level and robot design problems, but I may have to handle that myself.

Re:

Posted: Thu Aug 14, 2008 10:57 pm
by Aus-RED-5
Sirius wrote:I would personally be interested in some results from pre-Rebirth/pre-XL versions because they are far less tolerant of level and robot design problems, but I may have to handle that myself.
I have an old PII PC with Voodoo4 on a Win98SE OS. I can do some of the original D2 v1.2 testing as well.

Re:

Posted: Fri Aug 15, 2008 8:14 am
by BUBBALOU
Sirius wrote:it's meant to work with Rebirth, older versions of D2x, D2-3DFX, all that, as well.
3dfx = fun i can test that one too with my old 1GhzK7/W98/3dfx5500

Posted: Fri Aug 15, 2008 1:28 pm
by DarkFlameWolf
so should we put you down as a tester then Bubba?

Posted: Fri Aug 15, 2008 1:57 pm
by BUBBALOU
sure why not, looks interesting

Posted: Fri Aug 15, 2008 4:25 pm
by Dakatsu
Yo, put me into that hizzile!

(Otherwords, sign me up!)

Posted: Fri Aug 15, 2008 5:59 pm
by DarkFlameWolf
heh, at this rate, we'll have the entire community testing. j/k :P

Posted: Fri Aug 15, 2008 10:51 pm
by jshaner
I say, do sign me up!

=fun

Posted: Sat Aug 16, 2008 11:38 am
by DarkFlameWolf
testing has begun! Everyone who signed up, check your PMs!
oh yeah, there are 8 different midis for the level set, not the four you'll probably hear looping. There is a level 5 and level 6 song and it loops through those 6 songs until levels 25-26 which have unique songs in themselves.

Posted: Sat Aug 16, 2008 6:45 pm
by d3jake
Where do you want to bug reports?

Posted: Sat Aug 16, 2008 7:35 pm
by Sirius
DH and I have mainly been sending them in through e-mail, though I do wonder whether there might be advantages in using a thread for the purpose. Only thing is not everyone would be able to use it... hmm.

Posted: Sat Aug 16, 2008 8:36 pm
by DarkFlameWolf
well we know that except in d2-XL versions, the ship is a bit on the big side and may provide trouble in fitting through tight spaces, level 2 blue key is example. So that and many other instances of 'tight to fit' can be fixed later by a smaller ship model. So you can safely ignore these and get past them AS BEST YOU CAN and Sirius will take care of it on this end.
Also, level 15 boss does spawn smelters rather than any of our new robots, this is known and the HXM will eventually change accordingly.
Finally, level 21 seems to crash in all versions upon opening the first door except in D2-XL versions. So we're tracking down that problem unless someone has an idea as to its cause?

Posted: Sat Aug 16, 2008 9:01 pm
by d3jake
Well, I'd also comment to either slow down the thief bot or make him a bigger target...

Re:

Posted: Sat Aug 16, 2008 10:44 pm
by Aus-RED-5
Sirius wrote:DH and I have mainly been sending them in through e-mail, though I do wonder whether there might be advantages in using a thread for the purpose. Only thing is not everyone would be able to use it... hmm.
As far as I know, there is only one person from this list of testers who can't post on this board.
So a new thread or the existing one in the Spotlight forum will do.
d3jake wrote:Well, I'd also comment to either slow down the thief bot or make him a bigger target...
x2

Posted: Sun Aug 17, 2008 5:01 am
by DarkFlameWolf
well, I like him as fast as he is, so we may have to make him a bigger target.

Testing

Posted: Thu Aug 21, 2008 6:23 am
by Skyman7x
If you need someone to test on OS X, No OS 9 or Classic mode, I'll be happy to help.