New level and weapon balance (Update, screenshots)
Posted: Sat Sep 13, 2008 4:54 am
Hi Guys.
Im finish with an anarchy level, medium in size.
Whats left to do is the weapon balance.
I wanna focus on dogfighting, right now I have only Fusion, Superlaser, Plasma, 4pac-conc, quadlaser and afterburner included. Im not sure if I should include the vauss. I was thinkin about the smartmissiles as well, but not sure. It adds an aspect to the dogfight.
What I wanna prevent is someone shooting a nap, frag or mortar into an dogfight from outside.
The weapon profile that I have might give the Tank an advantage, cus theres really no big rooms, more like medium sized rooms and hallways. On another hand, thers really no long hallways to lobb fusion, and theres plenty of walls to dodge behind, so I think the layout is pretty well balanced.
With the current weapon profile I don't except it to be the most populare level to play, but I will give it a try.
Im finish with an anarchy level, medium in size.
Whats left to do is the weapon balance.
I wanna focus on dogfighting, right now I have only Fusion, Superlaser, Plasma, 4pac-conc, quadlaser and afterburner included. Im not sure if I should include the vauss. I was thinkin about the smartmissiles as well, but not sure. It adds an aspect to the dogfight.
What I wanna prevent is someone shooting a nap, frag or mortar into an dogfight from outside.
The weapon profile that I have might give the Tank an advantage, cus theres really no big rooms, more like medium sized rooms and hallways. On another hand, thers really no long hallways to lobb fusion, and theres plenty of walls to dodge behind, so I think the layout is pretty well balanced.
With the current weapon profile I don't except it to be the most populare level to play, but I will give it a try.