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3ds max - Bones won't animate in Auto/Set Key Mode

Posted: Sun Mar 20, 2011 9:38 pm
by Dakatsu
I'm having a random problem where I cannot animate my bones for my model any more. I can move them out of the animation modes, but once I enter them they won't move. I'm using the correct tool, nothing is frozen/locked, and it "registers" that I'm moving it, but it doesn't appear to move nor creates a key...

Re: 3ds max - Bones won't animate in Auto/Set Key Mode

Posted: Mon Mar 21, 2011 9:19 am
by Isaac
A few random possible solutions:

1. It's been a few years, but I think there's a bones icon to the top bar, which can be switched off. It might be related to IK. If memory serves, it should look like bones linking in the icon.

2. Check pivot mode. Some objects, like bones, can set their own unique pivots, which causes an array of problems and change change depending for a variety of reasons.

3. Though I'm sure it's the first place you checked, I have to say, check your axis modes.

I have not touched 3dsmax in years, but I figured I share what little I remember about this issue. Sorry if it's no help.

Re: 3ds max - Bones won't animate in Auto/Set Key Mode

Posted: Mon Mar 21, 2011 12:27 pm
by Dakatsu
I don't see a 'bones' icon, otherwise I tried the other ideas, to no avail. Thanks anyway :(

The odd thing is that I can move the objects when not in animation mode, but when I enter animation mode, either Auto Key or Set Key, nothing will move, but the little "widget" thing registers that I'm rotating, translating, or whatever, but no change actually occurs :|

Re: 3ds max - Bones won't animate in Auto/Set Key Mode

Posted: Mon Mar 21, 2011 12:32 pm
by Isaac
I forget what this does:
Image
Enable it and see if that fixes anything.

Re: 3ds max - Bones won't animate in Auto/Set Key Mode

Posted: Mon Mar 21, 2011 12:43 pm
by Dakatsu
Isaac wrote:I forget what this does:
Image
Enable it and see if that fixes anything.
Sadly it doesn't :cry:

If it's any help, before doing this I opened/played with the curve editor for the first time.

Re: 3ds max - Bones won't animate in Auto/Set Key Mode

Posted: Mon Mar 21, 2011 12:57 pm
by Isaac
I don't think I can help. :(

Re: 3ds max - Bones won't animate in Auto/Set Key Mode

Posted: Mon Mar 21, 2011 3:56 pm
by Dakatsu
Also, to anyone else reading this, it's only happening to a set of bones. If I create new bones, or merge this scene with another, the new bones work fine. It has to be a property with the bones themselves...

Re: 3ds max - Bones won't animate in Auto/Set Key Mode

Posted: Tue Mar 22, 2011 5:49 am
by snoopy
I've never worked with 3ds max, but my experience with Solidworks is that once you reach a certain "complexity threshold" things begin to randomly act weirdly. The solution is generally to delete a few of the existing relations between objects, and re-create them identically. It's like the relations get a bit corrupted, and then it gets confused.

I would hope the 3ds max was better than that, but deleting and re-creating a few things might be worth a try.

Re: 3ds max - Bones won't animate in Auto/Set Key Mode

Posted: Tue Mar 22, 2011 6:11 am
by Isaac
snoopy wrote:I would hope the 3ds max was better than that, but deleting and re-creating a few things might be worth a try.
But save a copy of the file. In the old days I would have asked you to send it to me for me to see what the problem was. Now I can't do that, but there are 3dsmax forums where someone else can.

Re: 3ds max - Bones won't animate in Auto/Set Key Mode

Posted: Mon Mar 28, 2011 11:07 pm
by Dakatsu
snoopy wrote:I've never worked with 3ds max, but my experience with Solidworks is that once you reach a certain "complexity threshold" things begin to randomly act weirdly. The solution is generally to delete a few of the existing relations between objects, and re-create them identically. It's like the relations get a bit corrupted, and then it gets confused.

I would hope the 3ds max was better than that, but deleting and re-creating a few things might be worth a try.
That didn't work for me :cry:

I just used an older version of the file, and took the time then to correct some inherent problems in it. I hope I don't get that problem again, but I'm backing up my stuff in any case. :E