Congratulations! That's awesome. I've been meaning to give the game a run-through and throw some feedback your way, but I've been super busy lately.
Re: GEOCORE GREENLIT
Posted: Wed Mar 04, 2015 8:21 pm
by Alter-Fox
I can't get it to run at a decent framerate -- my computer should be able to do way better graphically than this; and there seems to be something wrong with my controls...
Re: GEOCORE GREENLIT
Posted: Wed Mar 04, 2015 10:51 pm
by psionik
The existing build is really just for people to look at, none of the control work has been put in and it doesn't even have stick support, the new build is almost a full featured game so stay tuned.
Re: GEOCORE GREENLIT
Posted: Thu Mar 05, 2015 8:29 am
by Alter-Fox
Good to hear.
Re: GEOCORE GREENLIT
Posted: Thu Mar 05, 2015 8:44 am
by Jeff250
Is the build you're currently working on the one that will include a linux binary?
Re: GEOCORE GREENLIT
Posted: Thu Mar 05, 2015 9:33 am
by psionik
Yes indeed sir, in fact here:
Add me on Skype using SONIKSSP and I will help you get started.
Re: GEOCORE GREENLIT
Posted: Thu Mar 05, 2015 11:12 am
by Pumo
Great, good to see your project has advanced this much psion, kudos for that!
I already liked your Geocore FB page and I'm downloading the alpha build right now.
Re: GEOCORE GREENLIT
Posted: Thu Mar 05, 2015 6:25 pm
by psionik
this is the 64 bit build
this is the 32 bit build
this is the linux build
Re: GEOCORE GREENLIT
Posted: Thu Mar 05, 2015 10:12 pm
by VertigoAbyss
some of the maps are really slow, and some maps aren't lit. Could you fix this?
Re: GEOCORE GREENLIT
Posted: Thu Mar 05, 2015 11:49 pm
by psionik
Those maps are not meant to be played yet, they are only in there for testing.
Re: GEOCORE GREENLIT
Posted: Fri Mar 06, 2015 6:14 am
by VertigoAbyss
Ok, thanks
Re: GEOCORE GREENLIT
Posted: Sat Mar 07, 2015 9:17 am
by Jeff250
Looks like you and your project are off to a good start!
One bug that immediately stood out (linux x86-64 build 100) is that on first run, I couldn't move at all until I first went into the Config menu and then left (without even making any changes). After doing that, I can move even when exiting and restarting the program.
Especially since there's no joystick support yet, I think a simple addition that would make it feel more like Descent's keyboard controls would be to add a "toggle slide" key and a "toggle bank" key so that if, for example, you pressed an arrow key when, say, the alt key was pressed, you would slide instead of turn.
Re: GEOCORE GREENLIT
Posted: Sat Mar 07, 2015 9:46 am
by psionik
There is stick support in the latest build...
Re: GEOCORE GREENLIT
Posted: Sat Mar 07, 2015 8:37 pm
by Sergeant Thorne
Movement toggle keys are a great evil, and they never should have been in Descent! If you can't move in every axis at once while firing both primary and secondary you are a cripple.
Re: GEOCORE GREENLIT
Posted: Sat Mar 07, 2015 9:14 pm
by Jeff250
You'd better disable keyboard-only play all together then.
Re: GEOCORE GREENLIT
Posted: Sat Mar 07, 2015 11:56 pm
by psionik
If that functionality is holding you back I'll add it in otherwise it's not a priority right now.
If anyone wants to be in touch and get builds as I build them and not as I release them please feel free, I DRASTICALLY need testers...
Re: GEOCORE GREENLIT
Posted: Sun Mar 08, 2015 11:27 am
by Sergeant Thorne
Jeff250 wrote:You'd better disable keyboard-only play all together then.
I suppose you're right. Even though I could come up with a fair pro keyboard config, it wouldn't work on low-grade keyboards. Perhaps it would be enough for a game to have a few "pro" default configurations which require certain types of controllers, or keyboards which can press so many keys at once, to at least obviate the fact that toggle movement is the domain of the amateur with basic equipment.
Re: GEOCORE GREENLIT
Posted: Mon Mar 09, 2015 1:56 pm
by Isaac
Re: GEOCORE GREENLIT
Posted: Sat Mar 21, 2015 1:13 pm
by psionik
Based on a lot of what I am seeing in the flurry of posts about all these new 6DOFS I am putting this here because I feel like it has come a long way and I would like help improving it before i release it officially for early access.
Vander levels
Nirvana levels
IRACECAR levels
Random single player levels
Coop random single player levels
Random multiplayer levels
Rift support
OSX support
Linux support
Windows support