the Pyro GX returns
Moderators: MetalBeast, Capm
the Pyro GX returns
Hello everyone,
I'm here just to announce the majour update on my gallery, regarding the new pyro gx renders.
Now they are totally new, I had a direct talk with Eagle and we clarified all.
Now these are 100% made by me (and parallax software, obviously); even the textures now aren't image map based, but just procedurals and so on.
As usaual, I tried to stay as close as possible at the ORIGINAL, even looking at D1 ingame pics and D1/D2 geometries.
As you will notice, I also tried to reproduce the popular D1 7th level Mercury mine boss area, and just added some details that i thought could be there if D1 engine allowed it
Hope now you can enjoy them
http://md1053.altervista.org/img11.html
edit: and please...provide a reason for your poll choice
I'm here just to announce the majour update on my gallery, regarding the new pyro gx renders.
Now they are totally new, I had a direct talk with Eagle and we clarified all.
Now these are 100% made by me (and parallax software, obviously); even the textures now aren't image map based, but just procedurals and so on.
As usaual, I tried to stay as close as possible at the ORIGINAL, even looking at D1 ingame pics and D1/D2 geometries.
As you will notice, I also tried to reproduce the popular D1 7th level Mercury mine boss area, and just added some details that i thought could be there if D1 engine allowed it
Hope now you can enjoy them
http://md1053.altervista.org/img11.html
edit: and please...provide a reason for your poll choice
- Mr. Perfect
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- CDN_Merlin
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CDN_Merlin wrote:Are these the ones that have been otu a while now? I'm useing skins for the GX that looks exactly like this.
I'll post a pic when I get home.
As expected
Wow man, I explicitly said IT DOESN'T USE any kind of textures!...your gx skin (or, better, Eagle's model skin) maybe has the same rusty-bumped look, but aren't the same.
Is it enough, or do you want me to post the procedural textures previews with the parameters i used, or I should provide you their source code...don't know..
bah
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- Mr. Perfect
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Trackball wrote:You wouldnt mind if I did an article about your art on my site would you? Might get you an extra couple visitors.
And you're asking that? sure! Go!
Game models.. O_o the first version had alredy too many polys...this has about 20.000! neither halflife2 engine could support it! I should make a low-poly version..and at this point use eagle's model! Maybe I could realize some models for the weapons for a d1/2 looking mod.
But i neither used 3dstudiomax, so how to import it in the outrage's strange file formats?
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!
a 7th boss render is coming as soon as i get the description translated
- Do_Checkor
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Dude, I love the artwork. The surroundings are some of the most realistic I've seen yet.
The one thing that gets me is that most of the 3D models done of the Pyro is too thin. Top to bottom-wise that is.
Too bad the model for the one in the D2 opening movie can't be found. Anyone have any ideas who did it as a bit of trivia? The specific artist that is.
The one thing that gets me is that most of the 3D models done of the Pyro is too thin. Top to bottom-wise that is.
Too bad the model for the one in the D2 opening movie can't be found. Anyone have any ideas who did it as a bit of trivia? The specific artist that is.
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yes I know he is always joking
He doesn't understand that the similarity is a positive thing, because you feel it's the real phoenix whithout any polycount limit.
IF he's not joking, i could write here an infinite number of things that can trash its theories
But, you know, I'm not pleased of acting as an enemy of any descenter here!
He doesn't understand that the similarity is a positive thing, because you feel it's the real phoenix whithout any polycount limit.
IF he's not joking, i could write here an infinite number of things that can trash its theories
But, you know, I'm not pleased of acting as an enemy of any descenter here!
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