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the Pyro GX returns

Posted: Sun Jun 06, 2004 11:45 am
by Spectre
Hello everyone,
I'm here just to announce the majour update on my gallery, regarding the new pyro gx renders.
Now they are totally new, I had a direct talk with Eagle and we clarified all.
Now these are 100% made by me (and parallax software, obviously); even the textures now aren't image map based, but just procedurals and so on.
As usaual, I tried to stay as close as possible at the ORIGINAL, even looking at D1 ingame pics and D1/D2 geometries.
As you will notice, I also tried to reproduce the popular D1 7th level Mercury mine boss area, and just added some details that i thought could be there if D1 engine allowed it

Hope now you can enjoy them


http://md1053.altervista.org/img11.html

edit: and please...provide a reason for your poll choice :roll:

Posted: Sun Jun 06, 2004 3:02 pm
by Mr. Perfect
Daum. I don't suppose we could convince you to make those into in-game models?

Posted: Sun Jun 06, 2004 10:17 pm
by Capm
That I imagine is what Descent would look like if it was remade with the doom3 graphics engine. Very Pretty :)

Posted: Mon Jun 07, 2004 12:04 pm
by Trackball
Thats the best Descent art I've seen in a long time. Great job!

Posted: Mon Jun 07, 2004 12:13 pm
by CDN_Merlin
Are these the ones that have been otu a while now? I'm useing skins for the GX that looks exactly like this.

I'll post a pic when I get home.

Posted: Mon Jun 07, 2004 1:31 pm
by Spectre
CDN_Merlin wrote:Are these the ones that have been otu a while now? I'm useing skins for the GX that looks exactly like this.

I'll post a pic when I get home.

As expected :roll:
Wow man, I explicitly said IT DOESN'T USE any kind of textures!...your gx skin (or, better, Eagle's model skin) maybe has the same rusty-bumped look, but aren't the same.
Is it enough, or do you want me to post the procedural textures previews with the parameters i used, or I should provide you their source code...don't know..

bah

Posted: Mon Jun 07, 2004 1:39 pm
by CDN_Merlin
The pics don't really show the textures well but fromt he shape of the ship, it looks like the same ones. I'm not accusing you of anything but they do look similar.

Posted: Mon Jun 07, 2004 3:48 pm
by Trackball
You wouldnt mind if I did an article about your art on my site would you? Might get you an extra couple visitors.

Posted: Mon Jun 07, 2004 8:11 pm
by Mr. Perfect
Game.... Models.... Want....

Posted: Tue Jun 08, 2004 2:19 am
by Spectre
Trackball wrote:You wouldnt mind if I did an article about your art on my site would you? Might get you an extra couple visitors.

And you're asking that? sure! Go! :D



Game models.. O_o the first version had alredy too many polys...this has about 20.000! neither halflife2 engine could support it! I should make a low-poly version..and at this point use eagle's model! Maybe I could realize some models for the weapons for a d1/2 looking mod.
But i neither used 3dstudiomax, so how to import it in the outrage's strange file formats?

Posted: Tue Jun 08, 2004 12:19 pm
by Trackball

Posted: Tue Jun 08, 2004 9:04 pm
by Mr. Perfect
Oh... Yeah, that's a bit much...

I just wish D3 looked more like your renders and less like, well, what it does. ;) There where people about a year ago who where making game models, but they all dropped the projects.

Posted: Wed Jun 09, 2004 12:35 pm
by Spectre
Mr. Perfect wrote:I just wish D3 looked more like your renders and less like, well, what it does. ;)
For that, you should wait for descent IV... :(

For trackball: cool. Thanks

Posted: Thu Jun 10, 2004 2:43 am
by Sirius
Yeah, the Pyro-GX scenes look awesome. What we all wished D1 looked like even though it was beyond the technology of the time.

Posted: Thu Jun 10, 2004 9:26 pm
by Mr. Perfect
By the way, both Milkshape and 3D Studio files can be converted to D3 files.

Posted: Fri Jun 11, 2004 8:28 pm
by Sage
i was trying to get Eagle's GX into Battlefield Vietnam once, but I got some texture errors or something so I gave up on it.

Posted: Sat Jun 12, 2004 9:34 pm
by Mr. Perfect
Try it in BF 1942, Vietnam had a double layer texture system or some such.

!

Posted: Sun Jun 13, 2004 2:36 am
by Spectre
:!:
a 7th boss render is coming as soon as i get the description translated

Posted: Sun Jun 13, 2004 5:46 am
by Do_Checkor
My italian ain't that good otherwise I'd love to help you. I am looking forward to see Phoenix-Pictures...Keep up that great work dude!

Posted: Sun Jun 13, 2004 8:32 am
by Spectre
:) i was talking about italian>english translation. I'm italian. I'm not so good in complex sentences translations!

The next is the magnum, but it can wait if you prefer the phoenix first

Posted: Sun Jun 13, 2004 12:56 pm
by Duper
Dude, I love the artwork. The surroundings are some of the most realistic I've seen yet.

The one thing that gets me is that most of the 3D models done of the Pyro is too thin. Top to bottom-wise that is.

Too bad the model for the one in the D2 opening movie can't be found. Anyone have any ideas who did it as a bit of trivia? The specific artist that is.

Posted: Tue Jun 15, 2004 2:06 am
by Spectre
allright, the boss area is up now.
Next, the phoenix. I imagine it with cool sportive decals... like fast and furious :D

Posted: Tue Jun 15, 2004 1:25 pm
by Mr. Perfect
You put a NOS sticker on it and I'll come over there and slap yah. :P

Posted: Tue Jun 15, 2004 1:54 pm
by Top Gun
Hehe, the Phoenix deserves to be riced :P.

Posted: Tue Jun 15, 2004 5:28 pm
by Mr. Perfect
Yeah, but I don't feal like looking at rice.

Posted: Tue Jun 15, 2004 6:24 pm
by Sergeant Thorne
They look excellent, Spectre! Very cool! :)

Posted: Fri Jun 18, 2004 5:24 am
by Spectre
The base mesh is almost finished :wink:

Image

Posted: Fri Jun 18, 2004 3:09 pm
by Sapphire Wolf
Spectre wrote:The base mesh is almost finished :wink:

Image
Oh Wow Cool! Super Cool! That is Awesome!

Posted: Fri Jun 18, 2004 3:16 pm
by Top Gun
Wow! You actually made the Phoenix look good! :P

Posted: Fri Jun 18, 2004 5:01 pm
by Sapphire Wolf
Top Gun wrote:Wow! You actually made the Phoenix look good! :P
Who?

Posted: Fri Jun 18, 2004 6:13 pm
by Top Gun
I meant Spectre. I was surprised that someone could make a shot of that ship that makes it look appealing (yes, my hate for the Phoenix runs deep) :P. Great work, Spectre. Keep it up, and get a Magnum render out soon :D.

Posted: Sat Jun 19, 2004 6:54 am
by Spectre
8)


Image


I could make even better textures if i only had a tablet or some skills in hand-free drawing...

Posted: Sat Jun 19, 2004 8:05 am
by BUBBALOU
Top Gun wrote:Wow! You actually made the Phoenix look good! :P
TG, It's just a quadpumped rip of the orginal model from the d3.hog
Image FROM -> Image

Posted: Sat Jun 19, 2004 9:35 am
by Top Gun
It was a joke, you know :P.

Posted: Sat Jun 19, 2004 12:16 pm
by Spectre
yes I know he is always joking :lol:
He doesn't understand that the similarity is a positive thing, because you feel it's the real phoenix whithout any polycount limit.
IF he's not joking, i could write here an infinite number of things that can trash its theories

But, you know, I'm not pleased of acting as an enemy of any descenter here! :(

Posted: Fri Jun 25, 2004 1:35 pm
by Spectre
Finally the phoenix has been completed. It's up and waiting for you... :D
I like so much the second render (the one with the blue strpes)!

:wink:

Posted: Sun Jun 27, 2004 9:45 am
by roid
omg, the texturing.... O_O

IT'S AWESOME!!!!

Posted: Sun Jun 27, 2004 9:11 pm
by Zero!
nice!

Posted: Sat Jul 17, 2004 5:26 pm
by Do_Checkor
Spectre: MORE MORE MORE :D

Posted: Sun Jul 18, 2004 3:08 am
by Spectre
Do_Checkor wrote:Spectre: MORE MORE MORE :D
I'm pleased of your comment :D but in this period i'm busy with other projects, i'll get on the Magnum as soon as i have completed my current occupations :wink: