Page 1 of 1

Force Field

Posted: Mon Aug 09, 2004 11:23 am
by Random_D_Fan
I'm working on my first level (not counting some minor experiments with the lathe tool), and I want to include a force field that will be deactived by a switch, like in D3 L1. I think I know how to script it, but how do you get a force-field object in the first place?

And if it can only be done with a texture, how do you script that :oops:?

Posted: Mon Aug 09, 2004 12:27 pm
by DCrazy
You need to turn the forcefield on with an Enable Forcefield script event that executes at level start.

Posted: Mon Aug 09, 2004 3:30 pm
by Stryker
Also, the forcefield will have the same texture as the portal it's on. Go into wireframe view in world view and click on a portal; select marsforcefield1 or whatever the texture you want is and click apply to current face. Make sure to do this on both sides.

Posted: Mon Aug 09, 2004 9:08 pm
by Kyouryuu
Which brings up the obvious corollary, a forcefield generally has to be a portal, i.e. the connection face shared between two rooms. :)