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d3 terrain

Posted: Mon Aug 09, 2004 12:13 pm
by Jadewolf
So is there any way I can make my self custom plent terrains in d3 edit that i can fly around on like in most D3: retribution levels?

Posted: Mon Aug 09, 2004 12:23 pm
by DCrazy
Create a 256x256 grayscale PCX file. White is highest, black is lowest. Import this into D3Edit.

Complicated? Yeah, we know. :|

oh thats interesting,

Posted: Mon Aug 09, 2004 12:41 pm
by Jadewolf
thx for that tip but what i really meant was can i raise and lower terrain in d3 edit do i need a patch for it to do so cuz in the help file it says it doesnt support it

Posted: Mon Aug 09, 2004 12:44 pm
by DCrazy
Nope, it can only be done through importing a PCX file. One of the biggest limitations of D3Edit.

hmmmm

Posted: Mon Aug 09, 2004 12:51 pm
by Jadewolf
so... uhh i can't raise and lower the terrain?

pcx

Posted: Mon Aug 09, 2004 12:59 pm
by Jadewolf
OH I THINK I GET IT NOW!!!
i make the pcx and use the values of the whites and blacks so i can create terrains using microsoft paint!!!!
if thats it thx i know the rest

gimp

Posted: Mon Aug 09, 2004 1:12 pm
by Jadewolf
actually its alot easier i think if i make a pcx in the gimp paint program and then bump map it okay i got it now thx alot!

Posted: Mon Aug 09, 2004 9:09 pm
by Kyouryuu
DCrazy wrote:One of the biggest limitations of D3Edit.
And UnrealEd.

Last I knew, that one also relied on PCX import and export to change elevations. :)

Posted: Mon Jun 13, 2005 1:39 pm
by Random_D_Fan
How do you punch holes in terrain again?
I haven't used D3edit in a while and forgot a lot of stuff.

Posted: Mon Jun 13, 2005 2:49 pm
by Stryker
Alt-click to select the terrain cell, then click the "toggle vis" button in the terrain toolbar (TR button).

On a side note, reviving old threads doesn't score points with mods. :)

Posted: Mon Jun 13, 2005 10:31 pm
by Kyouryuu
Meh, I don't care. Some of the best stuff in Descent Development is years old.