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WTHeck haped to my custom ogf?

Posted: Thu Aug 18, 2005 9:17 pm
by Fusion
Ok, got one for ya.
With the assistance of [NuB2]Stryker, I have made for my level a custom graphic ogf file. The ogf and gam files are valid, but for some reason it doesn't show properly.
Example:Image

Everything looks right in D3edit, but D3 is another ball of wax. :? :? :?
Any ideas?

Fus

Posted: Tue Aug 23, 2005 7:41 am
by Pyroiguana
Are you sure you put all the required files in the mn3?

Posted: Tue Aug 23, 2005 8:15 am
by Duper
it looks like portal that was neer connected.

It the editor, it won't show unless you have (render portals" enabled which is, incedently, "off" by default.

the checksum won't find two rooms not connected in error if the the shells are good.

Posted: Tue Aug 23, 2005 8:17 am
by Duper
btw,where can I find a list of all the "Keywords" ??

Posted: Wed Aug 24, 2005 6:26 pm
by Jon the Great
is it a 256 by 256 texture?

those do not always work. When they don't you get a white texture instead.

Also make sure the gam file has the correct size selected. So if it was a 256by256 graphic you would need to check the 256 box.

Posted: Wed Aug 24, 2005 8:22 pm
by Fusion
Ok, I will answer ur questions in sequence:
Pyroiguana wrote:Are you sure you put all the required files in the mn3?
Yes
Duper wrote:it looks like portal that was neer connected
It's the end of a tunnel. No portal required.
Jon the Great wrote:is it a 256 by 256 texture?

those do not always work. When they don't you get a white texture instead.

Also make sure the gam file has the correct size selected. So if it was a 256by256 graphic you would need to check the 256 box.
gam file settings are correct, including the 256x256 flag. Everything looks right in D3edit, but it suddenly doesn't like it... I use the Q menu in D3edit to make the mn3. DwnUndr thought it might be because I used the D3Image Tool to convert the TGA file to OGF.

Fus

Posted: Wed Aug 24, 2005 11:55 pm
by Duper
if that is a deadend, there is probably one of a couple things going on.

1) you have a face that is convex, or rather non-plainular.

2) the texture is all stretched out. try realigning it.