I figured this went better here then in the other editing thread since this is a question dealing only with d2 editing
i was wondering the method used to add a v-ham add on robot, to a level created with dle-xp
if it helps, i already made it work using a HXM file
using the same robot, its just that for some reason in the hxm i couldnt simply save over the old robot i was making, it made me save over a new slot which might jsut eb something they never bothered to fix.
(im using robot edit 13 from PD to alter the data and save the new poly, i made the polymodel with the descent managers polytron 32, but its haxmedit32 is less than friendly when trying to position gun points )
D2 Editing question....
- Vampyre_Six
- DBB Cadet
- Posts: 7
- Joined: Wed Nov 02, 2005 9:30 pm
The level needs to be a Vertigo level, obviously - and you need to import the .ham file into it. (Playing the level in Descent 2 presents its own issues but W32 could well have fixed that anyway.)
Note that it should be a Vertigo .ham, not .hxm. I'm not -positive- Robot Edit will save to .ham but I think it does.
The problem you mention with not being able to save over the same slot is probably a useful feature that was never added to the program; it tries to protect the .hxm from getting screwed up unintentionally, but doesn't support saving over old data. You'll have to remove the old robot from the HXM with a tool like HAXMEDIT before you can save over it again.
Normally, to avoid the problems associated with wiping out robot joints - which are a pain to keep track of - I keep the individual robots in separate HXMs, and combine them for use in the level.
Note that it should be a Vertigo .ham, not .hxm. I'm not -positive- Robot Edit will save to .ham but I think it does.
The problem you mention with not being able to save over the same slot is probably a useful feature that was never added to the program; it tries to protect the .hxm from getting screwed up unintentionally, but doesn't support saving over old data. You'll have to remove the old robot from the HXM with a tool like HAXMEDIT before you can save over it again.
Normally, to avoid the problems associated with wiping out robot joints - which are a pain to keep track of - I keep the individual robots in separate HXMs, and combine them for use in the level.