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D2 Revival

Posted: Mon Dec 26, 2005 6:44 pm
by Phaser
Okayy guys! Long time! well im sooo ready for another revival....how bout yall? well when do u want it? Read more info in my latest post....
http://www.stealthshangar.com

Let me know!
Phaser
And hope yall had wonderful holidays!

Posted: Mon Dec 26, 2005 7:53 pm
by Diedel
You could try D2X-XL and the UDP/IP functionality therein and let me know how it worked ... :roll:

Posted: Tue Dec 27, 2005 5:55 am
by Sirius
I guess when they're ready. It probably isn't broken any more on my end since I altered my router configuration somewhat...

I can probably make it any time, although ideally I would like to see one within the next two or three weeks.

Posted: Tue Dec 27, 2005 2:32 pm
by Kd527
If you use the tracker that's provided by VEX clan for D2X-XL (or give me the address of another one), I would be excited to join in!

I don't know when a good day would be cuz I have something almost every night...but I'll try to make whatever you guys decide.

Posted: Thu Dec 29, 2005 11:12 am
by Snake785
I'd love to join in...not sure when would be a good time, however. Either tomorrow night or next weekend sometime. I also agree that we should try it out using D2X-XL. Using UDP/IP works quite well and if the game is created on the tracker, it'll be even easier to join :)

Posted: Thu Dec 29, 2005 12:17 pm
by TechPro
Definately please try out with the tracker for D2X-XL. Lot of people using that awesome program these days. 8)

Not this weekend, but next weekend may be good... I think.

Posted: Thu Dec 29, 2005 12:19 pm
by Ferno
Stickied.

Posted: Sat Dec 31, 2005 3:11 am
by Diedel
A technical hint:

-pps (default: 10) and -shortpackets control network burden. If everybody participant has a broadband connection, you can omit the shortpackets parameter. This will cause player positions to be updated more frequently and reduce ship jumping or jittering.

Posted: Fri Jan 06, 2006 8:27 pm
by Snake785
What's the status on the next Revival?

Posted: Wed Jan 18, 2006 5:06 am
by Diedel
Any news on the revival?

Posted: Fri Jan 20, 2006 6:56 pm
by thwart
Phaser, maybe put up a poll for the upcoming Saturdays and see which one gets the most votes?

Posted: Sat Jan 21, 2006 3:24 am
by Diedel
Yeah,

and play some really good levels please, like those found on my D2 Site (spotlight/my own). :P

Posted: Sat Jan 21, 2006 4:05 pm
by d3jake
Do you have to use D2X to join a D2 Revival game? If so I won't be ablt to join in... :cry:
But maybe in the future then... :wink:

Posted: Sat Jan 21, 2006 7:08 pm
by Diedel
No, you don't.

Posted: Sat Jan 21, 2006 9:02 pm
by d3jake
wOOt! (That's the first time I've used that...) Great! Just tell be how to join the next game and I'll be there!! 8)
THough if were using a new level it might be interesting... I'll have to run though it during a serial-multiplayer game to check things out.

Posted: Fri Feb 03, 2006 5:14 am
by Burlyman
Hi, Phaser ^_~

Posted: Mon Feb 13, 2006 3:21 pm
by goldie
anyone still want to have a revival? i have just recently caught wind of d2x-xl and i am very excited about it. it basically replaces D1 as well because of its excellent d1 level support. so if i come to a revival, i would be highly interested in playing some old-school d1 levels as well. anybody up for this?

Posted: Mon Feb 13, 2006 3:55 pm
by MD-2389
Don't forget to download the D1 palette for D2...

viewtopic.php?t=7212

Re:

Posted: Mon Feb 13, 2006 7:44 pm
by goldie
MD-2389 wrote:Don't forget to download the D1 palette for D2...

viewtopic.php?t=7212
dude!! is this like the d1 textures for use in d2? that is awesome, because some of the levels look really fucked up when you play em in d2x

you are my hero :)

edit: download link is broken. is there any way you could email it to me or offer it on kali? thanks

Posted: Tue Feb 14, 2006 12:34 am
by Sirius
Palette is different from textures - but if you copy Descent.pig into the D2 folder you can get them anyway.

Re:

Posted: Tue Feb 14, 2006 7:39 am
by goldie
Sirius wrote:Palette is different from textures - but if you copy Descent.pig into the D2 folder you can get them anyway.
hmm, i did that, but it still uses the d2 textures for d1 :(

Posted: Tue Feb 14, 2006 8:12 am
by Diedel
Then it doesn't find descent.pig. If you are using D2X-XL you can launch it using the switch -debug-printlog. This will cause it to create a file named d2x.log in the program folder. Send it to karx11erx at hotmail dot com - it might help me to figure what's wrong with your installation.