Search found 43 matches

by Lehm
Tue Sep 23, 2008 8:34 pm
Forum: PTMC Cafe
Topic: Interplay Is ALIVE!!! (Descent 4 is coming...)
Replies: 82
Views: 14180

Re:

zico wrote:My hope:
Let them finally release D1 and D2 data files as FREEWARE.

I do not really cared about anything beyond D2...
Seeing as they just started selling them again at gog.com. I doubt very much they'd turn around and give it away for free.
by Lehm
Tue Mar 25, 2008 10:11 pm
Forum: PTMC Cafe
Topic: Interplay Back?
Replies: 74
Views: 11754

Re:

Even if Interplay did return, would any of the original programmers? Or would Interplay hire new peeps and the "new Descent" game wouldn't have the same feel to it. I'd love to have a "classic" feel if there ever was another D sequel. Not holding my breath on this one. I don't know about specific ...
by Lehm
Sat Mar 22, 2008 2:04 pm
Forum: DLE-XP
Topic: Suggestion: Mouse Navigation and gizmos.
Replies: 1
Views: 14751

Suggestion: Mouse Navigation and gizmos.

Decided to check out Descent mission building after a long time not doing it. In the time since I've really gotten used to using modern 3d editors like 3ds, that have mouse navigation and gizmos for editing. It's painfully slow to have to click on buttons to move geometry. Any chance of getting ...
by Lehm
Thu Mar 13, 2008 8:55 pm
Forum: PTMC Cafe
Topic: Interplay Back?
Replies: 74
Views: 11754

Re:

Untill I see the release date of a demo, I'm not going to believe it. Would it be nice? Yes. Will it happen? Probably not. If you really want a new Descent game, learn C++ and head on over to the Open Descent Foundation's web site and help our work. Wouldn't Interplay shut something like this down ...
by Lehm
Tue Mar 11, 2008 10:33 pm
Forum: PTMC Cafe
Topic: Interplay Back?
Replies: 74
Views: 11754

Interplay Back?

Interplay updated it's webpage for the first time in forever. I'm trying not to get to hopeful for what that might mean, especially with whats in the image.

http://www.interplay.com/
by Lehm
Sun Nov 05, 2006 8:34 pm
Forum: D2X-XL
Topic: Lighting techniques
Replies: 6
Views: 2962

Well there is one way to get realtime lighting with 'only' 8 lights. Before attempting lightmapping, which would have worked great except for the way that d2 handles multi-texturing, I was considering simply finding which groups of lights are visible to each other and then averaging those groups ...
by Lehm
Sun Feb 19, 2006 12:26 pm
Forum: Tech Forum
Topic: A new computer,
Replies: 9
Views: 2370

Ditto. Or if you have the money spring for Opteron even.
by Lehm
Sun Feb 19, 2006 11:45 am
Forum: D2X-XL
Topic: D2X-XL Q&A
Replies: 356
Views: 193589

Re:

Don't know if it's a bug, so i put this post here on questions. Why i can't see the Use Light Maps checkbox on the Render Options menu? How can i activate Lightmaps then? I have a eGeForce MX4000 video card, this video card doesn't support lightmaps or what's happening? :? Due to the number of ...
by Lehm
Sun Jul 03, 2005 1:22 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 963757

pATCheS wrote:"Actually, drawing two black triangles to clear the screen might even be faster than a color clear... Sounds silly,
Yep that's true. I don't remember why that's true.
by Lehm
Thu Jun 09, 2005 7:28 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 963757

The light (vertex) colors are pre-calculated, so they will not change when a light is turned off somehow. It did on my version. I think the problem is setting the light values in render_side. My method of changing the light levels when a level load allows vertex lighting to work correctly. I think ...
by Lehm
Thu Jun 09, 2005 12:18 am
Forum: Descent Old Skool
Topic: Lightmapping
Replies: 25
Views: 3950

Figured out the texture issue. It's using the alpha from the bottom layer. That's actually a pixel shader thing. The fix should be in the next release.
by Lehm
Wed Jun 08, 2005 11:54 pm
Forum: Descent Old Skool
Topic: Lightmapping
Replies: 25
Views: 3950

Re: Lightmapping

To quote myself.
Lehm wrote:We're having a few performance issues. So if it runs slow on your system let us know.
What kind of system do you have? Not sure about that texture, any see things similar?
by Lehm
Wed Jun 08, 2005 8:59 pm
Forum: Descent Old Skool
Topic: Lightmapping
Replies: 25
Views: 3950

Diedel wrote: Edit: It's ofc a different story if the whole texture is a light ... I have changed lightmap range calculation to take the base side size into account. Try D2X-W32 v1.4.22 (and send me that level ;)).
Changing the lighting range based on surface size is part of my new code, you beat me too it :)
by Lehm
Wed Jun 08, 2005 1:25 am
Forum: Descent Old Skool
Topic: Lightmapping
Replies: 25
Views: 3950

The rendering problem isn't a vendor issue. Diedel tried to change some stuff and it didn't quite work out. That should be fixed in the next version...I hope.
by Lehm
Tue Jun 07, 2005 11:57 pm
Forum: Descent Old Skool
Topic: Lightmapping
Replies: 25
Views: 3950

what exactly are you doing that needs such high-end hardware? how exactly are you guys calculating the light-maps, and are you planning to cache the calculated light-maps in future releases? The only practical way to enable lightmapping with the way the texture stages are setup was to use pixel ...
by Lehm
Tue Jun 07, 2005 10:39 pm
Forum: Descent Old Skool
Topic: Lightmapping
Replies: 25
Views: 3950

Lightmapping

Don't know if anyone notice, but lightmapping has been put into the latest version of d2x. There still a few issues with it, but once those are resolved it should look something like this. http://www.geocities.com/lehm_2000/d2x/scrn0003.jpg Now you must have a higher end card for this feature to ...
by Lehm
Thu Jun 02, 2005 7:54 pm
Forum: Descent Old Skool
Topic: Which video card to you use?
Replies: 40
Views: 6497

Lehm is doing this poll because he is currently working on getting pixel shaders in D2X-W32 to run ... /me thinks.
Nah I'm just out to see how many different ways I can make d2x crash :) Diedel, maybe it's about time we showed them why I'm asking this. But that's up to you.
by Lehm
Wed Jun 01, 2005 5:55 pm
Forum: Descent Old Skool
Topic: Which video card to you use?
Replies: 40
Views: 6497

Nosferatu wrote:D2 doesnt take much at all in the line of horse power by todays standards. You could probably us a GF2.
Currently that is...:)
by Lehm
Wed Jun 01, 2005 5:07 pm
Forum: Descent Old Skool
Topic: Which video card to you use?
Replies: 40
Views: 6497

Which video card to you use?

Just curious what video cards are used to run d2x.
by Lehm
Fri May 13, 2005 3:26 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 963757

Hey Diedel I finally started playing with your updated version with the cockpit. I've been to busy with other things to keep up with the pace of your updates:). Current Hud seems to work okay with hires modes, so that isn't as much of an issue as I had feared. I forget what are the reasons you ...
by Lehm
Thu May 05, 2005 1:26 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 963757

Hey diedel instead of changing the direction the lasers fire, change where the reticle is drawn. Just an idea.
by Lehm
Wed May 04, 2005 4:31 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 963757

Error when trying to download. 404 or something like that.
by Lehm
Wed May 04, 2005 2:35 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 963757

I get a crash as well, I think it's when it tries to display the cockpit.
by Lehm
Wed May 04, 2005 4:57 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 963757

maybe I've got it backwards and should be.

((r * 3 + g * 5 + b * 2) / 10)^2;

In place of 2 try from .1 to 2. 1 would be linear again obviously.
by Lehm
Wed May 04, 2005 4:43 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 963757

My equation was just kind of generic.

a = (r * .3 + g * .5 + b * .2) ^.05;

That's just a guess.
by Lehm
Wed May 04, 2005 3:44 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 963757

On the alpha are you calculating based on a linear equation? I'm just curious what would happen if it was exponential. So something like a = lum ^ 0.5
by Lehm
Tue May 03, 2005 8:05 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 963757

patches, I have modified D2X so that it can have a texture's pixels' alpha calculated from the pixel colors, but the result are rather opaque explosions, so I am still experimenting with this. Are you modifying the actual alpha of the image? I don't think that is necessary as it can do it when it ...
by Lehm
Tue May 03, 2005 3:19 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 963757

The problem is that currently I simply hand the bitmap and a global alpha value to the OpenGL system ... ;) ... no bit-wise rendering done here. D2 bitmaps are palettized, one byte per pixel bitmaps. I would need to convert them to RGBA bitmaps, decoding each palette color to its nearest RGB ...
by Lehm
Tue May 03, 2005 8:25 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 963757

I think he means that all of the vertices for each face are sent to the graphics card, as opposed to using something such as a triangle strip, where the previous two verts are used for the next triangle (this saves gobs of memory bandwidth in talking to the hardware through the gfx driver). Exactly ...
by Lehm
Mon May 02, 2005 4:45 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 963757

Probably the reason for the poor performance, although only a guess, is that every face in the game is drawn one by one. This is bad. Unfortunately without a complete engine rewrite it's probably going to stay that way. Luckly there aren't that many polygons to draw anyway.
by Lehm
Mon May 02, 2005 4:25 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 963757

pATCheS wrote:Can't wait for the lightmapping! Hey, can we have realtime radiosity? :P
Lightmapping is a little ways off. I've just started work on it. Realtime radiosity... you're not asking for much are you. I did read an article on realtime radiosity a little while ago. So you never know.
by Lehm
Sat Apr 30, 2005 2:43 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 963757

Duper wrote:was playing Keg tonight and notcied that the missle view window would loose textures. It would be white with shading
What kind of graphics card do you have?
by Lehm
Sun Apr 10, 2005 2:05 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 963757

Yeah my fps were cut in half. I'll check the new source and get back to you, I'll PM you if I find a problem.
by Lehm
Sun Apr 10, 2005 1:52 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 963757

I'm getting a really bad slowdown on the new version. My own version doesn't do this.
by Lehm
Sun Apr 10, 2005 10:32 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 963757

Tigeron - That might be my fault. What kind of graphics card do you have? Also what is 3D video stereo?
by Lehm
Thu Mar 24, 2005 3:34 pm
Forum: Descent Old Skool
Topic: D1x framecap bug?
Replies: 11
Views: 3759

I set mine to 80 and get about 60, might be a vsync thing.

EDIT: yeah it is, I forced my refresh rate to 75 and my fps went to 75 so in order to do 80 fps you need to set your refresh rate to 80.
by Lehm
Fri Mar 11, 2005 2:29 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 963757

I get this bug also.
by Lehm
Fri Mar 11, 2005 2:40 am
Forum: Descent Old Skool
Topic: D2X-W32 v1.0.10: Automap control improved
Replies: 5
Views: 1369

out of curiousity did you switch to .net or are you still using v6? I wonder if it's a .net thing.
by Lehm
Fri Mar 11, 2005 12:40 am
Forum: Descent Old Skool
Topic: D2X-W32 v1.0.10: Automap control improved
Replies: 5
Views: 1369

Diedel the door bug I was talking about, is now in your executable. Start a new game and play from level one, see if some of the doors won't open.
by Lehm
Wed Mar 09, 2005 3:22 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 963757

Movies still play in the corner. It should be possible to stretch thoes rather than center them right? And the opening movie still plays at 640x480. Speaking of movies, it'd be cool if there was an option to play the movies from the menu.