lol, you made a vid for that
ok I got it, now
Search found 27 matches
- Fri Sep 14, 2007 6:52 am
- Forum: D2X-XL
- Topic: New D2X-XL Wallpaper
- Replies: 11
- Views: 3520
- Fri Sep 14, 2007 3:17 am
- Forum: D2X-XL
- Topic: New Descent1-Look Wallpaper for D2X-XL
- Replies: 19
- Views: 5376
- Fri Sep 14, 2007 2:38 am
- Forum: D2X-XL
- Topic: New D2X-XL Wallpaper
- Replies: 11
- Views: 3520
- Thu Sep 13, 2007 2:46 pm
- Forum: D2X-XL
- Topic: New Descent1-Look Wallpaper for D2X-XL
- Replies: 19
- Views: 5376
- Wed Sep 12, 2007 3:15 pm
- Forum: D2X-XL
- Topic: New D2X-XL Wallpaper
- Replies: 11
- Views: 3520
constructive comment
weird.
All those primaries... it's too colorful an glossy, not very friendly to the descent atmospheres. The flares are too large.
All those primaries... it's too colorful an glossy, not very friendly to the descent atmospheres. The flares are too large.
- Wed Sep 12, 2007 3:07 am
- Forum: D2X-XL
- Topic: New Descent1-Look Wallpaper for D2X-XL
- Replies: 19
- Views: 5376
- Tue Sep 11, 2007 2:14 am
- Forum: D2X-XL
- Topic: New Descent1-Look Wallpaper for D2X-XL
- Replies: 19
- Views: 5376
Reply
Don't forget the slight red glow on the lower rocks. Do you mean the rock behind the letters? Great job! I think it would look best if the letters were red-painted metal and scratched to all hell. What do you mean with 'painted'? i thought the letters were intended to be glowing. But I admit they ...
- Mon Sep 10, 2007 10:14 am
- Forum: D2X-XL
- Topic: New Descent1-Look Wallpaper for D2X-XL
- Replies: 19
- Views: 5376
New Descent1-Look Wallpaper for D2X-XL
///UPDATE: releases here is the first version. I may consider future improvements, but they are good so far. Adjust brightness using the -altbg_brightness[0 to 1] switch Thanks for all the critics 1280x960, and smaller 4:3 res http://md1053.altervista.org/_altervista_ht/dsc_wp1280_960tn.jpg Link to ...
- Wed Dec 15, 2004 12:08 pm
- Forum: Coders Corner
- Topic: Another Mod proposal: H-L2
- Replies: 3
- Views: 1399
- Tue Dec 14, 2004 1:23 pm
- Forum: Coders Corner
- Topic: Another Mod proposal: H-L2
- Replies: 3
- Views: 1399
Another Mod proposal: H-L2
The Ut2k4 mod thread, as i see, is dead. I was just thinking about this option. That's even more theoric than the ut2k4 mod, because i don't have the needed c++programming skills by now(a miracle if i can correctly use a pointer :roll:, but good in modeling and level editing), so it's up to you. But ...
- Fri Oct 01, 2004 11:13 am
- Forum: PTMC Gallery
- Topic: Time Lapse Animation
- Replies: 17
- Views: 3217
- Sun Jul 18, 2004 11:28 am
- Forum: PTMC Gallery
- Topic: the Pyro GX returns
- Replies: 49
- Views: 8648
yes, you're right. When i did the secondaries, about 6 months ago, i didn't have all the knowledge wich i've got now and wasn't able to make such (i think) high quality renders like the phoenix. Obviously i've stored all the source files for every item so I can do some "remakes" after i completed ...
- Sun Jul 18, 2004 3:08 am
- Forum: PTMC Gallery
- Topic: the Pyro GX returns
- Replies: 49
- Views: 8648
- Sat Jun 26, 2004 3:28 pm
- Forum: Coders Corner
- Topic: Descent 4 as UT2K3/4 mod?
- Replies: 57
- Views: 9054
- Sat Jun 26, 2004 11:54 am
- Forum: Coders Corner
- Topic: Descent 4 as UT2K3/4 mod?
- Replies: 57
- Views: 9054
- Sat Jun 26, 2004 6:43 am
- Forum: Coders Corner
- Topic: Descent 4 as UT2K3/4 mod?
- Replies: 57
- Views: 9054
- Fri Jun 25, 2004 1:35 pm
- Forum: PTMC Gallery
- Topic: the Pyro GX returns
- Replies: 49
- Views: 8648
- Sat Jun 19, 2004 12:16 pm
- Forum: PTMC Gallery
- Topic: the Pyro GX returns
- Replies: 49
- Views: 8648
yes I know he is always joking :lol: He doesn't understand that the similarity is a positive thing, because you feel it's the real phoenix whithout any polycount limit. IF he's not joking, i could write here an infinite number of things that can trash its theories But, you know, I'm not pleased of ...
- Sat Jun 19, 2004 6:54 am
- Forum: PTMC Gallery
- Topic: the Pyro GX returns
- Replies: 49
- Views: 8648
- Fri Jun 18, 2004 5:24 am
- Forum: PTMC Gallery
- Topic: the Pyro GX returns
- Replies: 49
- Views: 8648
- Tue Jun 15, 2004 2:06 am
- Forum: PTMC Gallery
- Topic: the Pyro GX returns
- Replies: 49
- Views: 8648
- Sun Jun 13, 2004 8:32 am
- Forum: PTMC Gallery
- Topic: the Pyro GX returns
- Replies: 49
- Views: 8648
- Sun Jun 13, 2004 2:36 am
- Forum: PTMC Gallery
- Topic: the Pyro GX returns
- Replies: 49
- Views: 8648
!
a 7th boss render is coming as soon as i get the description translated
- Wed Jun 09, 2004 12:35 pm
- Forum: PTMC Gallery
- Topic: the Pyro GX returns
- Replies: 49
- Views: 8648
- Tue Jun 08, 2004 2:19 am
- Forum: PTMC Gallery
- Topic: the Pyro GX returns
- Replies: 49
- Views: 8648
You wouldnt mind if I did an article about your art on my site would you? Might get you an extra couple visitors. And you're asking that? sure! Go! :D Game models.. O_o the first version had alredy too many polys...this has about 20.000! neither halflife2 engine could support it! I should make a ...
- Mon Jun 07, 2004 1:31 pm
- Forum: PTMC Gallery
- Topic: the Pyro GX returns
- Replies: 49
- Views: 8648
Are these the ones that have been otu a while now? I'm useing skins for the GX that looks exactly like this. I'll post a pic when I get home. As expected :roll: Wow man, I explicitly said IT DOESN'T USE any kind of textures!...your gx skin (or, better, Eagle's model skin) maybe has the same rusty ...
- Sun Jun 06, 2004 11:45 am
- Forum: PTMC Gallery
- Topic: the Pyro GX returns
- Replies: 49
- Views: 8648
the Pyro GX returns
Hello everyone, I'm here just to announce the majour update on my gallery, regarding the new pyro gx renders. Now they are totally new, I had a direct talk with Eagle and we clarified all. Now these are 100% made by me (and parallax software, obviously); even the textures now aren't image map based ...