Search found 5 matches
- Mon May 10, 2004 5:25 pm
- Forum: Tech Forum
- Topic: Sparkles!
- Replies: 7
- Views: 907
Direct3d
Ok this is interesting. Under Direct3d mode, Pyro, Phoenix and Mag are all missing wings... In magnum I can see right through the holes where wings used to be. This problem shows up in Direct3d, under OpenGL there are no anomalies. I spent about 2 hours using RivaTuner and checked every single ...
- Tue Apr 27, 2004 8:01 pm
- Forum: Tech Forum
- Topic: Sparkles!
- Replies: 7
- Views: 907
SSE stuff
Right, I just ran WINCPUID, tells my SSE is on. Any other ideas? Do any of you, AMD Athlon users see MatCenter animations or D3 was not made for Athlon?
- Mon Apr 26, 2004 8:18 pm
- Forum: Tech Forum
- Topic: Sparkles!
- Replies: 7
- Views: 907
Sparkles!
This is interesting... I run Descent 3 on my 1.7 ghz AMD Athlon, it works fine. There is a problem though, MatCenter visualizations do not work, bots just appear and no "beams" (or whatever it is) show up. Then, powerups have halos but they have no sparkles under them. So I set my D3 folder as ...
- Wed Apr 21, 2004 12:43 pm
- Forum: Tech Forum
- Topic: Descent 3 graphics
- Replies: 6
- Views: 967
Descent 3 graphics
I got a Geforce FX 5200 graphics card, which supports bump mapping. I enabled bump mapping using the -bumped command, which works, and now bots and ships look much better. However, only bots and ships are bumped, terrain and buildings are not. Is there any way to enable bump mapping on buildings and ...
- Sat Nov 22, 2003 2:08 pm
- Forum: For the D3 Dev Team
- Topic: Time to axe this forum.
- Replies: 104
- Views: 95002
Talkig about cheating, I played around with tablefile, specific entry: "ship http://www.descentbb.net/ubb/tongue.gif yro-gl". Initially I just wanted to replace the GL with a D4GX, then I played around with vauss entry, changed the delay from .1 to .003. That turns slow vauss into a hellfire, it ...