Search found 1021 matches
- Tue Feb 09, 2021 8:17 am
- Forum: Overload
- Topic: Just found out about this...
- Replies: 17
- Views: 23964
Re: Just found out about this...
Stopped playing this for a year and got back to it just now. Then realized why I stopped. It's stupid hard....on normal difficulty no less. Not even any of the 3 Descent games had THIS MANY hitscan like enemies. It's near impossible to dodge if you do not see them first. And they're typically ...
- Wed May 13, 2020 6:10 am
- Forum: Descent Single Player
- Topic: Hardest Secret in Descent 1
- Replies: 21
- Views: 22345
Re: Hardest Secret in Descent 1
There's a Helix secret? XD lol
- Wed May 13, 2020 6:08 am
- Forum: Descent Single Player
- Topic: Least Favorite Levels
- Replies: 41
- Views: 39497
Re: Least Favorite Levels
I come in here finding y'all bad mouthing my level 25! lol Nah, it's fine. It truly is an infuriating level. If I had to redo it over, I have a better idea in mind.
- Wed May 13, 2020 6:01 am
- Forum: Overload
- Topic: Conversion Overload
- Replies: 16
- Views: 37388
Re: Conversion Overload
^ Called it.
- Mon Apr 13, 2020 3:53 am
- Forum: D2X-XL
- Topic: Is this still a thing?
- Replies: 1
- Views: 14953
Is this still a thing?
I rediscovered my copies of Descent 1 and 2 on GOG.com and just wondering.
- Sat Apr 11, 2020 7:38 am
- Forum: Descent Level Spotlight
- Topic: A CTF map based on London's Canary Wharf
- Replies: 1
- Views: 14821
Re: A CTF map based on London's Canary Wharf
This is a far cry from a 'boxy' level of Minerva days, so I am very happy to see something like this being made for the follow-on Overload. Good job! Looks great and good flow and design!
- Sat Apr 11, 2020 7:35 am
- Forum: Descent Single Player
- Topic: Project Mandrill Level 3 Boss(es)
- Replies: 3
- Views: 10260
Re: Project Mandrill Level 3 Boss(es)
Yes, the designer is sadistically genius.
- Sun Mar 08, 2020 11:13 am
- Forum: Overload
- Topic: Rate the game!
- Replies: 6
- Views: 17333
Re: Rate the game!
Yeah, I seriously don't have time and there is a lot of imbalance in the enemies and weapon loadout that really hamper enjoyment of the game. I really find that the 'feel' of Descent isn't as strong as when I play the actual series.
- Wed Mar 04, 2020 2:22 pm
- Forum: Descent Level Spotlight
- Topic: Pumo Mines lives!... (¬°_°)¬
- Replies: 22
- Views: 30233
Re: Pumo Mines lives!... (¬°_°)¬
sooo....not at all in this coming release of episode 1...
Ah well, was some of my best work, but guess it'll have to wait another decade then.
Ah well, was some of my best work, but guess it'll have to wait another decade then.
- Wed Mar 04, 2020 2:18 pm
- Forum: Descent Single Player
- Topic: Differences between insane / ace
- Replies: 21
- Views: 24164
Re: Differences between insane / ace
I know The Enemy Within had an insane difference between Insane and Ace mods in terms of how hard Robots were. I also made a change between Trainee and Rookie where there was a stark difference on trainee and you could pretty much beat the entire level set with eyes closed on that difficulty setting!
- Wed Mar 04, 2020 2:16 pm
- Forum: Overload
- Topic: Rate the game!
- Replies: 6
- Views: 17333
Re: Rate the game!
I've still yet to beat this game...
- Sun Mar 01, 2020 1:29 am
- Forum: Descent Level Spotlight
- Topic: Pumo Mines lives!... (¬°_°)¬
- Replies: 22
- Views: 30233
Re: Pumo Mines lives!... (¬°_°)¬
Is my Azaran Zodiark going to be used at al in this first episode?
- Tue Jan 28, 2020 7:38 am
- Forum: Descent Single Player
- Topic: Descent Vignettes speedruns? (insane-max)
- Replies: 27
- Views: 27393
Re: Descent Vignettes speedruns? (insane-max)
If I got time this week, I may just rewatch the series and provide comments if I haven't already.
- Tue Jan 28, 2020 7:37 am
- Forum: PTMC Cafe
- Topic: Descent Vignette Level designers - that contract
- Replies: 6
- Views: 9852
Re: Descent Vignette Level designers - that contract
It's fine Pumo. I already got it. It is a shame this never went through. I even Tweeted the guy who was on the contract, he's still active on Twitter. I've not gotten a response back from him, not like I expect to.
- Mon Jan 20, 2020 9:43 am
- Forum: Descent Single Player
- Topic: Good all-time singleplayer missions?
- Replies: 10
- Views: 21283
Re: Good all-time singleplayer missions?
Man, people just really hate that weapons pack I made. Just can't get no love for it! XD I remember spending so many hours on it just making sure it all freaking worked.
- Sun Jan 19, 2020 8:22 am
- Forum: PTMC Cafe
- Topic: Descent Vignette Level designers - that contract
- Replies: 6
- Views: 9852
Re: Descent Vignette Level designers - that contract
That email has not changed since I first got onto the internet. Yes, that email at yahoo is still valid.
- Fri Jan 17, 2020 11:29 pm
- Forum: PTMC Cafe
- Topic: Descent Vignette Level designers - that contract
- Replies: 6
- Views: 9852
Descent Vignette Level designers - that contract
This message is specifically for Pumo, Darkhorse, Sirius and anyone else who contributed to Vignettes. Remember that one time this company came to us to sign this contract so they could port Descent 1 to the Wii and have Vignettes be like a DLC sort of add-on for people to play with the port? So we ...
- Thu Jan 16, 2020 11:47 pm
- Forum: Descent Single Player
- Topic: Descent Vignettes speedruns? (insane-max)
- Replies: 27
- Views: 27393
Re: Descent Vignettes speedruns? (insane-max)
I bet! I'm always impressed when people trounce my levels and make it look easy. It is the type of stuff level designers love to see, at least I do. I plop down a challenge, that is the level set and I go: "Let's see what you can do." And you showed me exactly what you can do and it was fantastic. :)
- Thu Jan 16, 2020 3:07 pm
- Forum: Descent Single Player
- Topic: Good all-time singleplayer missions?
- Replies: 10
- Views: 21283
Re: Good all-time singleplayer missions?
Not too fond of Bahagad Outbreak or Lost Levels myself, but they each got their fans, I guess.
- Thu Jan 16, 2020 3:06 pm
- Forum: Descent Single Player
- Topic: Descent Vignettes speedruns? (insane-max)
- Replies: 27
- Views: 27393
Re: Descent Vignettes speedruns? (insane-max)
Wow, guess I missed this whole conversation, huh? lol
- Fri Feb 08, 2019 9:56 pm
- Forum: Overload
- Topic: Conversion Overload
- Replies: 16
- Views: 37388
Re: Conversion Overload
Why go after dated designs and build new maps and designs centered around the new gameplay mechanics and physics?
And remaking all of Vignettes? Oof...that'll be a rough time. Good luck with it though.
And remaking all of Vignettes? Oof...that'll be a rough time. Good luck with it though.
- Fri Feb 08, 2019 9:54 pm
- Forum: Overload
- Topic: Overload Community Project no. 1
- Replies: 11
- Views: 22096
Re: Overload Community Project no. 1
Taking a cue from me I see. Good luck with the endeavor. It'll be a big one.
- Tue Jan 01, 2019 5:03 am
- Forum: Overload
- Topic: First impressions
- Replies: 7
- Views: 16248
Re: First impressions
I don't know. I haven't played this in months and haven't been bothered to return to it to finish the main campaign. It just seems to lack the charm the original series had. Like, I can load up any Descent and play any level, fan-made or not, and have a blast. However, here? It just seems like a ...
- Mon Dec 10, 2018 6:43 pm
- Forum: Descent Level Spotlight
- Topic: D2 Single-Player: Plutonian Shores
- Replies: 45
- Views: 50136
Re: D2 Single-Player: Plutonian Shores
In terms of difficulty curve, Bahagad and Lost Levels were my 'learn as I go' sort of level designing projects. Enemy Within was a bit better in this regard, but in terms of complete and imo perfect difficulty curve, Descent Vignettes seems to have this pretty well set.
- Sun Dec 09, 2018 7:49 pm
- Forum: Descent Level Spotlight
- Topic: D2 Single-Player: Plutonian Shores
- Replies: 45
- Views: 50136
Re: D2 Single-Player: Plutonian Shores
You know, booting up level 1 and seeing class 2 platformers alongside a good wealth of medium hulks doesn't really bode well for first impressions on the overall difficulty of this set.
- Fri Nov 30, 2018 9:23 pm
- Forum: Descent Level Spotlight
- Topic: Pumo Mines lives!... (¬°_°)¬
- Replies: 22
- Views: 30233
Re: Pumo Mines lives!... (¬°_°)¬
Looking forward to seeing how you use my pieces I loaned you.
- Fri Nov 30, 2018 9:22 pm
- Forum: Descent Level Spotlight
- Topic: D2 Single-Player: Plutonian Shores
- Replies: 45
- Views: 50136
Re: D2 Single-Player: Plutonian Shores
Huh, just noticed every new mission pack released these days has a pinned topic. That's...neat.
- Fri Nov 16, 2018 6:33 pm
- Forum: D2X-XL
- Topic: Windowed mode
- Replies: 6
- Views: 16233
Re: Windowed mode
Doesn't matter anyway. OBS won't even update the Descent window as it is being captured. So whatever it loads up on stays on the OBS screen during recording. So I'm playing through a window, but OBS still has me on the main menu title screen.
- Mon Nov 12, 2018 7:22 pm
- Forum: D2X-XL
- Topic: Windowed mode
- Replies: 6
- Views: 16233
Re: Windowed mode
Plutonian Shores, if I can
eDIT: Yeah....that didn't work for crap.
eDIT: Yeah....that didn't work for crap.
- Mon Nov 12, 2018 6:24 pm
- Forum: Descent Level Spotlight
- Topic: Bite Size Descent -BETA-
- Replies: 11
- Views: 19356
Re: Bite Size Descent -BETA-
Do it anyway. >:D
- Mon Nov 12, 2018 6:03 pm
- Forum: D2X-XL
- Topic: Windowed mode
- Replies: 6
- Views: 16233
Windowed mode
It always opens fullscreen which is havoc when I want to use OBS to stream it. So how can I get D2X-XL windowed?
- Thu Jul 12, 2018 4:50 am
- Forum: Overload
- Topic: Just found out about this...
- Replies: 17
- Views: 23964
Re: Just found out about this...
The level designs feel simple and quaint. They are getting bigger from level to level, but unsure if we'll see outdoors like in Descent 3 or if it'll all stay indoors. The robots are actually quite hard to tell apart except for a few exceptional ones (I'm looking at the Diamond Claw remake).
- Mon Jul 09, 2018 7:09 pm
- Forum: Overload
- Topic: Just found out about this...
- Replies: 17
- Views: 23964
Re: Just found out about this...
Welp, I just played through most of level 1 and I gotta say, very cubish and I can see how the transition from DLE to this can be so smooth. It is very much reminiscent of the classic series level designs. If this is the case, I know I can do some fantastic ideas. My only concern, I'm at what I ...
- Mon Jul 09, 2018 4:23 am
- Forum: Overload
- Topic: Just found out about this...
- Replies: 17
- Views: 23964
Re: Just found out about this...
Wow...I haven't played Descent in over 5 years. I'm a keyboard only player and I was pretty good at it, but now I feel weird and out of place using the same control scheme setup in Overload. lol
- Sun Jul 08, 2018 7:02 pm
- Forum: Descent Level Spotlight
- Topic: Which old classics do you enjoy? (Single-player campaigns)
- Replies: 6
- Views: 14938
Re: Which old classics do you enjoy? (Single-player campaigns)
...
Why are my levels being used as benchmarks for timelines here? -_-
Is it like, all amazing missions before these POS ones were released?
Why are my levels being used as benchmarks for timelines here? -_-
Is it like, all amazing missions before these POS ones were released?
- Sun Jul 08, 2018 6:59 pm
- Forum: Overload
- Topic: Just found out about this...
- Replies: 17
- Views: 23964
Just found out about this...
Literally. Just found out about this game in the last 24 hours. Had no idea it even existing, kickstarter, anything. Guess it is based on cubic architecture, something I am apparently semi-decent at. Might as well take a look at this and see if it has an editor and see if I can make some MP levels ...
- Sun Dec 10, 2017 8:38 am
- Forum: Descent Multiplayer
- Topic: Can't play Multiplayer.
- Replies: 11
- Views: 10113
Re: Can't play Multiplayer.
Yeah, tried to give him my IP address and he come join the game I set up. He never saw the game.
- Sat Nov 25, 2017 9:35 am
- Forum: Descent Multiplayer
- Topic: Can't play Multiplayer.
- Replies: 11
- Views: 10113
Can't play Multiplayer.
Multiplayer don't work? I am trying to bring a new player into the fandom, but we're having trouble accessing multiplayer. I set up IPX Network game, he doesn't see it. He sets up an IPX Network game. I don't see it. I set up a UDP/IP with my IP address and port number which I relay to him, he can't ...
- Tue Nov 21, 2017 10:44 pm
- Forum: Descent Single Player
- Topic: Lost Levels D2 insane no-death no-save walkthrough
- Replies: 5
- Views: 3228
Re: Lost Levels D2 insane no-death no-save walkthrough
You sir, are nuts for doing these runs. Don't ever change!
- Sat Oct 07, 2017 6:46 pm
- Forum: Descent Single Player
- Topic: Descent videos
- Replies: 57
- Views: 22702
Re: Descent videos
People are doing insane runs of my levels? You people be CRAZY!