Search found 6 matches
- Tue Jun 14, 2005 7:41 pm
- Forum: Descent Development
- Topic: End of Level
- Replies: 2
- Views: 1463
End of Level
I'm making a single player mission, I've entered 2 goals, each with one or more objects, and I checked "Force end of level" in the MN3 packager, but it doesn't end when you complete them. Any idea what the problem could be?
- Mon Jun 13, 2005 1:39 pm
- Forum: Descent Development
- Topic: d3 terrain
- Replies: 10
- Views: 2240
- Mon Aug 09, 2004 11:23 am
- Forum: Descent Development
- Topic: Force Field
- Replies: 3
- Views: 1513
Force Field
I'm working on my first level (not counting some minor experiments with the lathe tool), and I want to include a force field that will be deactived by a switch, like in D3 L1. I think I know how to script it, but how do you get a force-field object in the first place? And if it can only be done with ...
- Tue Aug 03, 2004 3:38 pm
- Forum: Descent Development
- Topic: Doors
- Replies: 6
- Views: 1817
- Mon Jul 26, 2004 6:55 pm
- Forum: Descent Multiplayer
- Topic: High Octane software developing a decent-like game?
- Replies: 584
- Views: 70963
Deployable mines have been around since D1, guided missels have been in since D2, and D3 introduced camers you could put any place you want. Hiding spots are completly up to the level designer. I was talking about a single object that is both a camera AND a mine. :P About guided missiles, no idea ...
- Sun Jul 25, 2004 7:48 pm
- Forum: Descent Multiplayer
- Topic: High Octane software developing a decent-like game?
- Replies: 584
- Views: 70963
Re: weapon idea
couple of weapon ideas: water canon, compressed air or some kind of force field that pushes your opponent way back against a wall. ... Also, what about deplyable mines, remote control mines and or remote video cameras and hiding places. This is what the game needs. Copying D2 exactly won't do as ...