Search found 6 matches

by Random_D_Fan
Tue Jun 14, 2005 7:41 pm
Forum: Descent Development
Topic: End of Level
Replies: 2
Views: 1463

End of Level

I'm making a single player mission, I've entered 2 goals, each with one or more objects, and I checked "Force end of level" in the MN3 packager, but it doesn't end when you complete them. Any idea what the problem could be?
by Random_D_Fan
Mon Jun 13, 2005 1:39 pm
Forum: Descent Development
Topic: d3 terrain
Replies: 10
Views: 2240

How do you punch holes in terrain again?
I haven't used D3edit in a while and forgot a lot of stuff.
by Random_D_Fan
Mon Aug 09, 2004 11:23 am
Forum: Descent Development
Topic: Force Field
Replies: 3
Views: 1513

Force Field

I'm working on my first level (not counting some minor experiments with the lathe tool), and I want to include a force field that will be deactived by a switch, like in D3 L1. I think I know how to script it, but how do you get a force-field object in the first place? And if it can only be done with ...
by Random_D_Fan
Tue Aug 03, 2004 3:38 pm
Forum: Descent Development
Topic: Doors
Replies: 6
Views: 1817

This is going to sound stupid, but how do you attach another room to the other side of the door? do you just say "add new room" on the opposite face?
And how do you do secret doors, e.g, the same texture as the wall?
by Random_D_Fan
Mon Jul 26, 2004 6:55 pm
Forum: Descent Multiplayer
Topic: High Octane software developing a decent-like game?
Replies: 584
Views: 70963

Deployable mines have been around since D1, guided missels have been in since D2, and D3 introduced camers you could put any place you want. Hiding spots are completly up to the level designer. I was talking about a single object that is both a camera AND a mine. :P About guided missiles, no idea ...
by Random_D_Fan
Sun Jul 25, 2004 7:48 pm
Forum: Descent Multiplayer
Topic: High Octane software developing a decent-like game?
Replies: 584
Views: 70963

Re: weapon idea

couple of weapon ideas: water canon, compressed air or some kind of force field that pushes your opponent way back against a wall. ... Also, what about deplyable mines, remote control mines and or remote video cameras and hiding places. This is what the game needs. Copying D2 exactly won't do as ...