Search found 20 matches

by ZeroPhnx
Thu Aug 16, 2007 6:16 pm
Forum: Tech Forum
Topic: Sound detection crash
Replies: 1
Views: 646

As a sidenote, everything for my card and for D3 is up to date (1.4 Mercenary). Does anyone else use (or have to use)Sigmatel for their notebooks audio?
by ZeroPhnx
Wed Aug 15, 2007 8:07 pm
Forum: Tech Forum
Topic: Sound detection crash
Replies: 1
Views: 646

Sound detection crash

My sound card is a SoundBlaster Audigy Advanced MB (according to Creative) but runs through another program called Sigmatel. It supports (to my knowledge and testing) Directsound, Directsound 3D, and EAX. Whenever D3 tries to detect it in the setup window, the launcher crashes. I'm not sure if this ...
by ZeroPhnx
Fri Jun 24, 2005 11:04 am
Forum: Descent Old Skool
Topic: D1X Radar?
Replies: 2
Views: 1083

thanks, I'll take a look for it...
by ZeroPhnx
Thu Jun 23, 2005 6:41 pm
Forum: Descent Old Skool
Topic: D1X Radar?
Replies: 2
Views: 1083

D1X Radar?

when i was playing D1X once i saw a Freespace style radar in the upper left showing what appeared to be enemies, powerups, and eventually the reactor...can anyone explain what this is and how to turn it on?
by ZeroPhnx
Mon May 09, 2005 2:57 pm
Forum: Tech Forum
Topic: SFX Lag
Replies: 6
Views: 698

ill give him the tips and well try D3 again - i kno his direct x was out of date - thx :)
by ZeroPhnx
Sun May 08, 2005 2:55 pm
Forum: Tech Forum
Topic: SFX Lag
Replies: 6
Views: 698

SFX Lag

a friend of mine who played D3 had this issue where the video never rly lagged usually except when he did something that made a sound effect( like shooting a weapon)

anyone else kno what i mean :?:
by ZeroPhnx
Sun May 08, 2005 2:47 pm
Forum: Descent Single Player
Topic: d3 level 13 help
Replies: 17
Views: 2969

thx all, im gonna go take a look now

cant wait for the secret lvl, only one i havent finished yet :D
by ZeroPhnx
Sat May 07, 2005 11:24 am
Forum: Descent Single Player
Topic: d3 level 13 help
Replies: 17
Views: 2969

its in Level 12 when you get to the last two bosses prior to the Spider thing DO NOT PROCEED to the Spider. instead, turn around and head back and goto the other side of that room that splits into the two bosses. defeat that second boss to pickup the second Data Cartridge. i have an idea where you ...
by ZeroPhnx
Thu May 05, 2005 8:15 pm
Forum: Descent Single Player
Topic: d3 level 13 help
Replies: 17
Views: 2969

thx guys :D - but one more thing,

where is the key to secret level 2? i found the first one, i heard the second was in level ten - did i miss a spot while searching?
by ZeroPhnx
Wed May 04, 2005 8:15 pm
Forum: Descent Single Player
Topic: d3 level 13 help
Replies: 17
Views: 2969

d3 level 13 help

I have played this level through 3-4 four times and still havent found out how to disable the engines, i hit the three switches but dont know what to do after that :?
by ZeroPhnx
Thu Aug 19, 2004 7:01 am
Forum: Descent Multiplayer
Topic: High Octane software developing a decent-like game?
Replies: 584
Views: 71410

*JBOMB* wrote:right....as if a thread about a new descent game isnt the absolute perfect place for pessimism.

Paleeze :roll:
you have a good point but if this didn't work were no worse off but if it does, we have all to gain!
by ZeroPhnx
Wed Aug 18, 2004 8:07 pm
Forum: Descent Multiplayer
Topic: High Octane software developing a decent-like game?
Replies: 584
Views: 71410

As luck would have it...readyman is right. It would be tough to offend me through a BB :) I want to drop you a line Zbriggs..I want to help make the website of a new awesome game. I want to come up with some cutting edge ideas on how to get your message across to your gaming audience through the ...
by ZeroPhnx
Wed Aug 18, 2004 7:00 am
Forum: Descent Multiplayer
Topic: High Octane software developing a decent-like game?
Replies: 584
Views: 71410

DCrazy wrote:To solve Mobius's ping issue, make permissible client/server the ONLY option.
wasn't P2P a little crazy anyway?

on the ping issue a game which handles 250 or higher could get more rookies on dial-up than before...but the more the merrier in the descent universe i guess.....
by ZeroPhnx
Tue Aug 17, 2004 5:51 pm
Forum: Descent Multiplayer
Topic: High Octane software developing a decent-like game?
Replies: 584
Views: 71410

While I do hate missleboating games, I don't entirely like the old D1/D2 weapon tracking. I can remeber many a time where an ace pilot would join the game, collect all the best weapons, and then procede to beat the **** out of everyone else(who not only where below him on the skill tree, but where ...
by ZeroPhnx
Sun Aug 15, 2004 7:29 pm
Forum: Descent Multiplayer
Topic: High Octane software developing a decent-like game?
Replies: 584
Views: 71410

Re: Website

LOL.....ok..first off..someone said "HighOctane" is doing a new d3... Thats what i heard anyway.. Did anyone else pop open the broswer and type in www.highoctanesoftware.com but not think to add the "software" part? I did...interesting indeed..Hope their game fans dont get that one mixed up like i ...
by ZeroPhnx
Sat Aug 07, 2004 6:36 pm
Forum: Descent Multiplayer
Topic: High Octane software developing a decent-like game?
Replies: 584
Views: 71410

While I will agree that the D3 singleplayer campaign was not as exciting as it could have been, I think D3's goal-based system has much more potential than the standard grab-keys, kill-reactor-or-boss, escape of the first two games. They were fun, but after 12 or 13 levels or so, it just got to be ...
by ZeroPhnx
Sat Aug 07, 2004 12:15 pm
Forum: Descent Multiplayer
Topic: High Octane software developing a decent-like game?
Replies: 584
Views: 71410

It's also good. Colored key cards are what made the Descent 1 singleplayer good and lack of them are a big part of what made the Descent 3 singleplayer suck. Descent is a game, and in most games the object is always the same. If you know how to play Descent, you know you need to find the Blue ...
by ZeroPhnx
Sun Aug 01, 2004 4:01 pm
Forum: Descent Multiplayer
Topic: High Octane software developing a decent-like game?
Replies: 584
Views: 71410

One last thing I'll add to the wishful thinging list...sound. A beam weapon should have some god-awful hissing, ripping sound of electron/photons being torn apart. One time, I played FreeSpace 2 with a good pair of expensive headphones. Wow. When the Shivan ships go flying by quickly, or when you ...
by ZeroPhnx
Tue Jul 27, 2004 6:19 pm
Forum: Descent Multiplayer
Topic: High Octane software developing a decent-like game?
Replies: 584
Views: 71410

O.K., here's another of my brillant observation. When programing for the the ships doesn't it make sense that the more weapons, mortors and missles you load up on, would make your ship fly sluggishly? Slower to accelerate and describe a wider turning radius as you increase mass? If such ...
by ZeroPhnx
Mon Jul 26, 2004 12:27 pm
Forum: Descent Multiplayer
Topic: High Octane software developing a decent-like game?
Replies: 584
Views: 71410

yeah i would love to beta test a game like that!!

would tcp/ip games still b available?