Search found 11 matches
- Fri Apr 01, 2005 9:34 am
- Forum: Descent Multiplayer
- Topic: Who ran this crazy co-op server.
- Replies: 4
- Views: 844
- Tue Mar 29, 2005 6:10 pm
- Forum: Descent Development
- Topic: robot DLLs
- Replies: 9
- Views: 1771
Those kinds of things don't really script it anyway. When I say scripting, I mean some of the fancier stuff like cloaking, spawning and attaching sub-robots to itself... Those kinds of things. And no, I don't want it done through the level's scripting, I want it done by the robot itself. So all I ...
- Sun Mar 20, 2005 12:13 pm
- Forum: Descent Development
- Topic: robot DLLs
- Replies: 9
- Views: 1771
- Sun Mar 20, 2005 12:47 am
- Forum: Descent Development
- Topic: robot DLLs
- Replies: 9
- Views: 1771
- Sun Mar 20, 2005 12:24 am
- Forum: Descent Development
- Topic: robot DLLs
- Replies: 9
- Views: 1771
robot DLLs
Anyone know how to make custom dlls for robots? Like the aigame.dll that drives all the robots in D3 (think of the fancy actions that juggs, theifs, scratch, manta rays, etc do) I tried getting the source from the "Ai overview.txt" for the flak to run, but I couldn't get it to work in game. I think ...
- Sun Oct 17, 2004 6:27 pm
- Forum: Descent Multiplayer
- Topic: Reforming attitudes (was "It is time to reform")
- Replies: 66
- Views: 6296
- Thu Sep 02, 2004 5:15 pm
- Forum: Descent Multiplayer
- Topic: High Octane software developing a decent-like game?
- Replies: 584
- Views: 70963
Simulators on the market now are only slow motion because of what they are simulating. You can have accurate simulation and high speeds. Easy. Just put--mathmatically at least--BFEngines on whatever it is your simulating, and it'll go and accelerate really fast. Tada! Descent-like movement, accurate ...
- Fri Aug 27, 2004 2:53 pm
- Forum: Descent Multiplayer
- Topic: High Octane software developing a decent-like game?
- Replies: 584
- Views: 70963
- Thu Aug 12, 2004 12:45 pm
- Forum: Descent Multiplayer
- Topic: High Octane software developing a decent-like game?
- Replies: 584
- Views: 70963
I see the difference in storylines--and the subsequent hatred/loving of each as this: In Freespace, and to some extent the first two Descents, the story is driven by the missions. What you see, feel, and do in game--while fighting for your life--is what drives it. All of the events happen then and ...
- Sun Aug 01, 2004 9:36 pm
- Forum: Descent Multiplayer
- Topic: High Octane software developing a decent-like game?
- Replies: 584
- Views: 70963
- Mon Jul 26, 2004 6:17 pm
- Forum: Descent Multiplayer
- Topic: High Octane software developing a decent-like game?
- Replies: 584
- Views: 70963
Just think of the 2DoF like an instantanious autolevel. You can still roll, perhaps. But as soon as you let go of the key, your ship starts to level again. And, like autolevel, you can control how strongly it rights your ship (delay in self-righting) or even turn it off. Of course, maybe auto-level ...