Search found 11 matches

by Killanthype
Fri Apr 01, 2005 9:34 am
Forum: Descent Multiplayer
Topic: Who ran this crazy co-op server.
Replies: 4
Views: 844

It's my project of sorts. The "Transmode Virus." Figured Dravis really let up on his bots. They're all wimpy! Even the "tough" ones! Little bit of experimentation has fixed that.... It will be up again. But it still needs improvement. Little unstable in places, still have a few bots to upgrade ...
by Killanthype
Tue Mar 29, 2005 6:10 pm
Forum: Descent Development
Topic: robot DLLs
Replies: 9
Views: 1771

Those kinds of things don't really script it anyway. When I say scripting, I mean some of the fancier stuff like cloaking, spawning and attaching sub-robots to itself... Those kinds of things. And no, I don't want it done through the level's scripting, I want it done by the robot itself. So all I ...
by Killanthype
Sun Mar 20, 2005 12:13 pm
Forum: Descent Development
Topic: robot DLLs
Replies: 9
Views: 1771

There is. Along with the Flak (MD tank). I copied and pasted that right in. It compiles after a few tweaks, but then it won't actually work. I've compiled it like I would a level script, and then stick it in d3. (Rename it to aigame.dll and put it in d3 dir--for the testing at least.)
by Killanthype
Sun Mar 20, 2005 12:47 am
Forum: Descent Development
Topic: robot DLLs
Replies: 9
Views: 1771

I don't want to run it through the level's script. I have a very important reason for that. (And I'm not going to tell you or it'll ruin the surprize!)

And you should be able to add custom robot dll's just as easy as custom level dlls.
by Killanthype
Sun Mar 20, 2005 12:24 am
Forum: Descent Development
Topic: robot DLLs
Replies: 9
Views: 1771

robot DLLs

Anyone know how to make custom dlls for robots? Like the aigame.dll that drives all the robots in D3 (think of the fancy actions that juggs, theifs, scratch, manta rays, etc do) I tried getting the source from the "Ai overview.txt" for the flak to run, but I couldn't get it to work in game. I think ...
by Killanthype
Sun Oct 17, 2004 6:27 pm
Forum: Descent Multiplayer
Topic: Reforming attitudes (was "It is time to reform")
Replies: 66
Views: 6296

I have little to say that has not already been said before, but I shall add my voice to this mob none the less. : Skyalmian and I have double teamed players (Team Anarchy in Anarchy--TAiA) many times. It's amusing. Rarely are targets selected, they are simply there. It is a good way to practice ...
by Killanthype
Thu Sep 02, 2004 5:15 pm
Forum: Descent Multiplayer
Topic: High Octane software developing a decent-like game?
Replies: 584
Views: 70963

Simulators on the market now are only slow motion because of what they are simulating. You can have accurate simulation and high speeds. Easy. Just put--mathmatically at least--BFEngines on whatever it is your simulating, and it'll go and accelerate really fast. Tada! Descent-like movement, accurate ...
by Killanthype
Fri Aug 27, 2004 2:53 pm
Forum: Descent Multiplayer
Topic: High Octane software developing a decent-like game?
Replies: 584
Views: 70963

I'd rather see better support for custom ship logos. Err, custom ship _paint jobs_.... If I want to fly something that is fully covered in yellow and purple poka dots, please let me! Being confined to a little tiney square stuck on pre-determined spots on your ship is boring, nor very good for ...
by Killanthype
Thu Aug 12, 2004 12:45 pm
Forum: Descent Multiplayer
Topic: High Octane software developing a decent-like game?
Replies: 584
Views: 70963

I see the difference in storylines--and the subsequent hatred/loving of each as this: In Freespace, and to some extent the first two Descents, the story is driven by the missions. What you see, feel, and do in game--while fighting for your life--is what drives it. All of the events happen then and ...
by Killanthype
Sun Aug 01, 2004 9:36 pm
Forum: Descent Multiplayer
Topic: High Octane software developing a decent-like game?
Replies: 584
Views: 70963

I'm going to put a copy of this DBB post in an email and send it to them. It's not a sim--and still a shooter--if you can fly strait without watching five different gauges to make constant, minute, adjustments. The inherent nature of 6DoF makes it almost impossible to be a sim. Most of the ...
by Killanthype
Mon Jul 26, 2004 6:17 pm
Forum: Descent Multiplayer
Topic: High Octane software developing a decent-like game?
Replies: 584
Views: 70963

Just think of the 2DoF like an instantanious autolevel. You can still roll, perhaps. But as soon as you let go of the key, your ship starts to level again. And, like autolevel, you can control how strongly it rights your ship (delay in self-righting) or even turn it off. Of course, maybe auto-level ...