Search found 6 matches

by DogfishHead
Fri Apr 08, 2005 5:34 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 962962

Hey, been awhile since I was back here...In regards to the mouselook and "jumping". If you implement the mouselook, you will see how it is obviously different. In regards to "jumping", just choose mouse mode. Move the mouse quickly 2 inches on the table (you will observe some sporadic movement on ...
by DogfishHead
Sun Apr 03, 2005 11:51 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 962962

Silly me, I found the checkbox to turn off the walls lighting up with firing....I still want the fast mouse though... :)
by DogfishHead
Sun Apr 03, 2005 11:38 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 962962

is the walls turning red as your fire traverses forward the "colored gunfire light effects"? can I turn that off somehow? would you be willing to incorporate the mouselook style so mousers don't have to keep picking up the mouse. It doesn't really give a big advantage to mousers, as stickmen can ...
by DogfishHead
Sun Apr 03, 2005 9:21 am
Forum: Descent Old Skool
Topic: D1X opengl experimental "mouslook" version 1.44
Replies: 17
Views: 2324

I am thinking the "ghosting" I was seeing is due to the Flat Panel monitor after talking to some other people. However, it is smooth (or at least the roughness is undetectable) after about 120 FPS...I will change the cap to 150 fps, as I saw other impetus in the original code to limit gameplay to ...
by DogfishHead
Fri Apr 01, 2005 10:23 pm
Forum: Descent Old Skool
Topic: D1X opengl experimental "mouslook" version 1.44
Replies: 17
Views: 2324

Yes, it is the turnspeed cap that makes the mouse unwieldly. That is what causes the large fast mouse move -> small move on screen vs a large slow mouse move moving a large distance on the screen, as well as the inability to return easily to where you were pointing prior (you have to pick up the ...
by DogfishHead
Wed Mar 30, 2005 11:37 pm
Forum: Descent Old Skool
Topic: D1X opengl experimental "mouslook" version 1.44
Replies: 17
Views: 2324

D1X opengl experimental "mouslook" version 1.44

Since no one is really maintaining D1X anymore, I decided to call this 1.44. After reading all related postings to the developer site, I decided to breech the hallowed ground and give a mouselook feel to D1. I think noobs could pick it up this game much faster using this kind of a mode. I also ...