I'm not sure about minerva, but tumbler is mostly a \"model\" map, the author modelled most of it in a 3d app (max, I believe) and imported all the models and put a caulk hull around them.
I'll get back to you on the size thing, I can't remember that off-hand .
Search found 19 matches
- Wed May 28, 2008 11:53 am
- Forum: Other 6DoF Game Efforts
- Topic: Map ?'s
- Replies: 2
- Views: 4271
- Fri Dec 16, 2005 10:28 pm
- Forum: PTMC Gallery
- Topic: Concussion Missle 4 pack rendered
- Replies: 21
- Views: 3998
- Fri Dec 16, 2005 8:51 pm
- Forum: PTMC Gallery
- Topic: Concussion Missle 4 pack rendered
- Replies: 21
- Views: 3998
That shot isn't a render, that's ingame (and with an out of date and crappy skin, to boot). This is what a render looks like .
- Fri Nov 11, 2005 9:06 am
- Forum: Descent Multiplayer
- Topic: Into Cerberon: Lead Duck Rising
- Replies: 15
- Views: 2687
- Fri Nov 11, 2005 8:03 am
- Forum: Descent Multiplayer
- Topic: Into Cerberon: Lead Duck Rising
- Replies: 15
- Views: 2687
- Fri Nov 11, 2005 3:21 am
- Forum: Descent Multiplayer
- Topic: Into Cerberon: Lead Duck Rising
- Replies: 15
- Views: 2687
- Thu Nov 10, 2005 7:28 pm
- Forum: Descent Multiplayer
- Topic: Into Cerberon: Lead Duck Rising
- Replies: 15
- Views: 2687
Early January is the release date for something that could actually be called a "playable" alpha version, the date is pretty much set in stone, and the question is how much stuff we'll actually get ready before then. It will obviously not be representative of the final product but we'd like to show ...
- Mon Sep 19, 2005 9:07 pm
- Forum: Descent Multiplayer
- Topic: Into Cerberon: New Website, Forums - operational
- Replies: 12
- Views: 1796
- Sun Sep 18, 2005 3:58 pm
- Forum: PTMC Gallery
- Topic: Paint the Pyro
- Replies: 13
- Views: 2618
Usually I export OBJ, which is widely compatible and not as icky as 3ds, but I included the max file more as an afterthought (thinking that most people would just view the ingame model in the Doom 3 engine, since that way you can see normal and specular mapping and all that). The skin modifier and ...
- Sun Sep 18, 2005 11:58 am
- Forum: PTMC Gallery
- Topic: Paint the Pyro
- Replies: 13
- Views: 2618
- Sun Sep 18, 2005 10:19 am
- Forum: PTMC Gallery
- Topic: Paint the Pyro
- Replies: 13
- Views: 2618
- Sun Sep 18, 2005 9:28 am
- Forum: PTMC Gallery
- Topic: Paint the Pyro
- Replies: 13
- Views: 2618
- Sat Aug 06, 2005 9:25 am
- Forum: PTMC Cafe
- Topic: 6dof demonstrated in Into Cerberon
- Replies: 36
- Views: 2999
- Thu Aug 04, 2005 5:56 pm
- Forum: PTMC Cafe
- Topic: 6dof demonstrated in Into Cerberon
- Replies: 36
- Views: 2999
- Thu Aug 04, 2005 4:22 pm
- Forum: PTMC Cafe
- Topic: 6dof demonstrated in Into Cerberon
- Replies: 36
- Views: 2999
- Thu Aug 04, 2005 3:12 pm
- Forum: PTMC Cafe
- Topic: 6dof demonstrated in Into Cerberon
- Replies: 36
- Views: 2999
Nice model. You should toss in an interior cockpit though. Your concussions are also a bit funky and the side vents need some work. If you can get some nice looking textures on it, it should be awsome. :) Hex forgot to mention when he posted that, that that pyro model is very far from the final one ...
- Wed Aug 03, 2005 4:19 pm
- Forum: PTMC Cafe
- Topic: 6dof demonstrated in Into Cerberon
- Replies: 36
- Views: 2999
- Tue May 17, 2005 8:15 pm
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 28867
- Sat May 14, 2005 1:44 am
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 28867