No, it's D2X-XL. I know how textures work and it's NOT NovacroN's problem.
Sirius: Mainly I had just set it at lowest here to make the problem more pronounced.
Search found 127 matches
- Fri Jul 07, 2006 10:42 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows - continuation thread
- Replies: 333
- Views: 63129
- Thu Jul 06, 2006 12:30 pm
- Forum: DLE-XP
- Topic: DLE-XP Bug Report Thread
- Replies: 469
- Views: 1084999
Lol. :P :lol: Naw, only because there's no strikethrough tag. We need one of those (hint, hint). :P DLE-XP still crashes when loading one of my levels. :( Upon doing further research into the duplicate mine thing, I found that it happens on any depth perception setting except \"off\". You end up ...
- Thu Jul 06, 2006 12:23 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows - continuation thread
- Replies: 333
- Views: 63129
- Wed Jul 05, 2006 4:15 pm
- Forum: DLE-XP
- Topic: DLE-XP Bug Report Thread
- Replies: 469
- Views: 1084999
DLE-XP crashes when loading levels edited with a recent version of DLE-XP if they have custom textures. This happens on both of my recent missions. They both are D2X-XL type and have features D2X-XL features. Both have custom robots and textures. If I take away the custom textures, they load. The ...
- Wed Jul 05, 2006 3:30 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows - continuation thread
- Replies: 333
- Views: 63129
Here's what's new this time around: setting OpenGL attributes setting SDL_GL_DEPTH_SIZE to 24 succeeded setting SDL_GL_STENCIL_SIZE to 8 succeeded setting SDL_GL_ACCUM_RED_SIZE to 5 succeeded setting SDL_GL_ACCUM_GREEN_SIZE to 5 succeeded setting SDL_GL_ACCUM_BLUE_SIZE to 5 succeeded setting SDL_GL ...
- Wed Jul 05, 2006 2:25 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows - continuation thread
- Replies: 333
- Views: 63129
Seems as though there's nothing new, but here's the full d2x.log:
Code: Select all
Initializing graphics
initializing SDL
switching to fullscreen
initializing OpenGL
setting OpenGL attributes
initializing OpenGL window
setting SDL video mode (640x480x32, fullscreen)
setting OpenGL attributes
- Wed Jul 05, 2006 2:01 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows - continuation thread
- Replies: 333
- Views: 63129
- Wed Jul 05, 2006 1:44 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows - continuation thread
- Replies: 333
- Views: 63129
- Sat May 27, 2006 3:49 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows - continuation thread
- Replies: 333
- Views: 63129
- Sat May 27, 2006 1:52 pm
- Forum: D2X-XL
- Topic: D2X-XL Q&A
- Replies: 356
- Views: 193153
- Fri May 26, 2006 11:02 pm
- Forum: DXX Rebirth
- Topic: Welcome to the DXX forum....
- Replies: 21
- Views: 119731
I just tried the D1X-R thing, and I just have one thing to say: WHOOOOOAAAAAAAAAA!!!!! That was so cool! :shock: :D 8) It even supports my custom robots, textures, and sounds that I have in my WIP mission! :D 8) As far as D2 is concerned, I'm for D2X-XL (Hooray Diedel!), but for D1... D1X-R by a ...
- Fri May 26, 2006 3:51 pm
- Forum: D2X-XL
- Topic: D2X-XL Q&A
- Replies: 356
- Views: 193153
KB, I use IE7 beta 2. I can't get to anywhere in that topic but the first page no matter what. I also tried it in FireFox... same result. :? EDIT: OK, that's not entirely true. If I manually hit \"next\" on each page to get to the next one, I can get to page 28. After that it does the same thing ...
- Fri May 26, 2006 2:21 pm
- Forum: D2X-XL
- Topic: D2X-XL Q&A
- Replies: 356
- Views: 193153
Uh, yeah, I have a question... Why can't I get to the D2X-XL MS Windows Bug Report page??? :? :x It takes forever to load, and it gives me the first page, despite the fact that it shows as the last page. Is this a DBB bug or what is it?? :? And can I post my bug reports here or something since I can ...
- Fri Mar 17, 2006 10:45 pm
- Forum: D2X-XL
- Topic: My tribute to Diedel, D2X-XL, and Descent II! :D
- Replies: 27
- Views: 5605
- Thu Mar 16, 2006 9:03 pm
- Forum: D2X-XL
- Topic: My tribute to Diedel, D2X-XL, and Descent II! :D
- Replies: 27
- Views: 5605
- Thu Mar 16, 2006 9:03 pm
- Forum: D2X-XL
- Topic: My tribute to Diedel, D2X-XL, and Descent II! :D
- Replies: 27
- Views: 5605
Well, since it looks like I'll be distributing the main HOG file anyway... Download it now! Have fun! :D P.S, I would've put it in a different hog file, but then it wouldn't have had the movies in it. (ie the system warp and exit sequence ones) Also, Diedel, if you want to put this on your site, do ...
- Thu Mar 16, 2006 10:15 am
- Forum: D2X-XL
- Topic: My tribute to Diedel, D2X-XL, and Descent II! :D
- Replies: 27
- Views: 5605
*destroys computer drooling*Neumaennl wrote:now imagine this with novacron's HiRez textures and the D4 ship model *slipping from chair droolingly*
Anyway, I've got the file zipped and ready; I'll just have to wait until I can get it uploaded. It should be ready by this evening (mountain time; GMT-7).
- Wed Mar 15, 2006 8:32 pm
- Forum: D2X-XL
- Topic: My tribute to Diedel, D2X-XL, and Descent II! :D
- Replies: 27
- Views: 5605
My tribute to Diedel, D2X-XL, and Descent II! :D
Note: The official thread is here, on PlanetDescent , but I'm mirroring it here for those of you who can't/don't want to post on PD. :wink: Anyway, you're probably wondering what my \"tribute\" is. Here's what: It's Descent 2: Counterstrike, modified by yours truly just for D2X-XL! It now has ...
- Tue Mar 14, 2006 6:04 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 961839
- Mon Mar 13, 2006 10:29 am
- Forum: DLE-XP
- Topic: DLE-XP Bug Report Thread
- Replies: 469
- Views: 1084999
Well, yeah... maybe... :P Actually, what could maybe be done would be a per-wall option of whether or not light can pass through it. Then maybe you could store that data in the *.lgt file... Might work. :) Something else I just discovered (not sure if this is DLE-XP or D2X-XL's problem, but...) is ...
- Mon Mar 13, 2006 10:04 am
- Forum: DLE-XP
- Topic: DLE-XP Bug Report Thread
- Replies: 469
- Views: 1084999
Lighting goes through walls. Yes, I consider this a bug. :P For example, if I have a red light on one side of the door, the light will come through the door, turning things on the other side red as well. Wait a minute... haven't you been working on this? Ohwell, you could always use more pressure, I ...
- Mon Mar 13, 2006 10:00 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 961839
- Sat Mar 11, 2006 5:58 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 961839
- Fri Mar 10, 2006 7:51 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 961839
Hello there, it's me again! :mrgreen: Anyway, here are a few bugs I recently found in the latest version... #1: I've found a few problems with menus here and there. I have the new menu style on, as well as fast menus. Here's one problem that I got by simply starting D2X, and clicking \"Configure ...
- Fri Dec 23, 2005 3:49 pm
- Forum: Descent Old Skool
- Topic: About mission briefing editing
- Replies: 6
- Views: 1786
- Wed Dec 21, 2005 5:09 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 961839
- Tue Dec 20, 2005 7:42 pm
- Forum: DBB Feedback Forum
- Topic: new quote system
- Replies: 28
- Views: 3974
- Tue Dec 20, 2005 7:32 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 961839
D3Hack, works for me. :? Strange. You know what's stranger? I ran it in windowed mode to see if it would work, and it did. I switched back to fullscreen, and now it works fine again. WTF. :? The problem with the screen turning black and then the colors going whacko when I tried to switch to a menu ...
- Tue Dec 20, 2005 6:01 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 961839
- Thu Dec 08, 2005 4:32 pm
- Forum: Descent Old Skool
- Topic: Secret Levels In D2
- Replies: 6
- Views: 2323
- Sun Nov 27, 2005 12:53 pm
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 93458
How hard would this be to implement? You could name an *.hxm or a *.pog file the same as the *.hog instead of the *.rl2. Then if the *.rl2 had one as well it would take higher precedence. This would be nice so that you could save filespace and time by just having one *.hxm and *.pog file per mission ...
- Sun Nov 27, 2005 12:46 pm
- Forum: PTMC Gallery
- Topic: Textures :D
- Replies: 11
- Views: 2768
- Sat Nov 26, 2005 4:11 pm
- Forum: DLE-XP
- Topic: DLE-XP Bug Report Thread
- Replies: 469
- Views: 1084999
- Sat Nov 26, 2005 3:14 pm
- Forum: Descent Old Skool
- Topic: Custom Robots-Worth the time?
- Replies: 22
- Views: 3500
- Fri Nov 25, 2005 7:49 pm
- Forum: DLE-XP
- Topic: DLE-XP Bug Report Thread
- Replies: 469
- Views: 1084999
- Fri Nov 25, 2005 6:34 pm
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 93458
- Fri Nov 25, 2005 5:01 pm
- Forum: D2X-XL
- Topic: D2X-XL Q&A
- Replies: 356
- Views: 193153
- Thu Nov 24, 2005 9:45 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 961839
hi, :? i can't choose the vulcan if i have the gauss, and also not spreadfire if i have helix... Make sure you have "Smart Weapon Switch" in the gameplay options menu unchecked. A bug (seemingy D2X-XL but possibly DLE-XP): I created a [simple, one-cubed] level in DLE-XP, then created a custom, hi ...
- Sat Nov 12, 2005 8:19 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 961839
- Fri Nov 11, 2005 5:24 pm
- Forum: PTMC Cafe
- Topic: Weird thing that happened to you...
- Replies: 44
- Views: 4187
Well, the second one was actually pretty freaky, but the first one? Oh yeah. :P I saw him walk out of the room, then a couple seconds later, I happened to glance over @ the chair, and there he was and I was like "Uh... Hello? How'd you get there so fast? :?:" :lol: One time, I saw a little rubber ...