Search found 30 matches

by Ziqidel
Thu Sep 24, 2009 12:25 pm
Forum: PTMC Cafe
Topic: Hi guys!
Replies: 19
Views: 1499

You're in for a good time I see. :lol:

and it shouldn't be too long now till Descent 4 comes out. Then we'll be expecting Descent 5 and so on...
by Ziqidel
Sun Mar 09, 2008 5:23 pm
Forum: PTMC Cafe
Topic: The \"Iceman\"
Replies: 4
Views: 689

!

:o

He ran all the way up Mt. Everest and back with no food or drink, just a pair of shorts?!

Makes me want to give it a try (in full gear that is!) actually, I'd be scared of Crevasses...
by Ziqidel
Thu Nov 23, 2006 3:06 am
Forum: Descent Single Player
Topic: Bahagad Outbreak by DarkFlameWolf
Replies: 45
Views: 13671

All right, no more mention of Wyzar System until it comes out :P I don't think it's worth making a new thread for it. ** I thought I'd mention I made Lunar Outpost Reloaded work by adding a switch to enable the red access key to be got - there was no trigger for it according to D2X-XL (wierd thing ...
by Ziqidel
Tue Nov 21, 2006 4:36 am
Forum: Descent Single Player
Topic: Bahagad Outbreak by DarkFlameWolf
Replies: 45
Views: 13671

23rd November 2006 Edit: [Nice of you to make me delete my old comment that used to be here] :)
by Ziqidel
Fri Nov 17, 2006 5:47 am
Forum: Descent Single Player
Topic: Bahagad Outbreak by DarkFlameWolf
Replies: 45
Views: 13671

but I bet I will be instead, when I've finished making a hangar like in D3 Mercenary Level 3, with D2X-XL. The plan I've done suggests it will take between 1000 and 1500 cubes for that room... I wonder how it will end up - crashy or amazing? And I wonder if I'll have enough cubes left for the rest ...
by Ziqidel
Thu Nov 16, 2006 4:37 am
Forum: Descent Single Player
Topic: Still active force fields!
Replies: 10
Views: 2979

Oh yeah, I remember those secret areas in Retribution Level 11 - You are supposed to fire flares at the forcefield when you are right in front of it. The four heavy flak turrets in the room behind will shoot at you, and end up fragging the generators, opening the force field. 8) No waste of ...
by Ziqidel
Mon Nov 13, 2006 4:36 am
Forum: Descent Single Player
Topic: Bahagad Outbreak by DarkFlameWolf
Replies: 45
Views: 13671

Oh yeah, I remember in those Bahagad secret levels, I enabled \"-secretsave\" in D2X-XL because I could see they were designed with being able to save in mind :wink: The ONLY secret level that ever got the balance of hardness and fun right was \"Fort Pyr Security Training Post\" (Vertigo level S1 ...
by Ziqidel
Tue Oct 31, 2006 3:11 am
Forum: PTMC Cafe
Topic: why can't a rocket go faster than the speed of light?
Replies: 41
Views: 2558

THe point is, you can go as fast as you like but everyone else would think you are inly going as fast as light, and BTW, light always goes c faster than you whatever speed you are really going at :wink:
by Ziqidel
Tue Oct 31, 2006 2:53 am
Forum: Descent Single Player
Topic: Descent Chrono
Replies: 6
Views: 2274

do you mean when you die in a level after the reactor is destroyed and it makes you come out of the last secret level instead of starting the next one? (e.g. when I just died trying to escape from Coalbank Shaft and I ended up back in Riverbed Mine) Edit: forgot to mention, just in case: since the ...
by Ziqidel
Thu Oct 26, 2006 10:21 am
Forum: Descent Single Player
Topic: Descent Chrono
Replies: 6
Views: 2274

it's good that it can be fixed, but I think it makes no real difference to how easy it is to complete the D1 levels. It would still count as being \"Descent Chrono\" if you started with Laser Level 1 and Concussion Missiles on each level, but it's easier (and more fun) to keep your previous weaponry ...
by Ziqidel
Wed Oct 25, 2006 5:13 am
Forum: Descent Single Player
Topic: Descent Chrono
Replies: 6
Views: 2274

Lucky I got up to \"level 11\" at this time: D2X-XL is way too crashy and buggy for some reason, and when you end Asteroid Secret Base (or any D1 secret level) it automatically recurs unlimited attempts to load \"level 0\". I thought that problem had been fixed some time ago. It seems I was wrong ...
by Ziqidel
Wed Oct 25, 2006 12:28 am
Forum: Descent Single Player
Topic: Descent Chrono
Replies: 6
Views: 2274

Descent Chrono

I've figured out a great chronological order to play the official Descent Single Player campaigns. The rules are to play through in insane skill without dying, get virtually everywhere in the level you can, and only ignore robots created by MatCens.Use the latest version of D2X-XL for the D1 and D2 ...
by Ziqidel
Fri Oct 20, 2006 4:03 am
Forum: Descent Single Player
Topic: Bahagad Outbreak by DarkFlameWolf
Replies: 45
Views: 13671

No powerups are invisible, but I'm sure there are no modified powerups in lost levels ( :!: ). (That is, in terms of that the cyclone missile powerup looks the same as the mega missile powerup) Anyway, I didn't say powerups, I said \"weapons\", but I meant projectiles. The ITD fired green shards in ...
by Ziqidel
Thu Oct 19, 2006 3:40 am
Forum: Descent Single Player
Topic: Bahagad Outbreak by DarkFlameWolf
Replies: 45
Views: 13671

I thought I'd just mention:-
Ziqidel wrote:"completely completing" Descent 3 really makes you a demi-god
As you can see, this does not imply anything at all about NWO, yet you acted as though it did... :shock:

and I decided: no custom weapons. I want the mission made a bit quicker.
by Ziqidel
Wed Oct 18, 2006 7:01 am
Forum: Descent Single Player
Topic: Bahagad Outbreak by DarkFlameWolf
Replies: 45
Views: 13671

I forgot about the sound tracks: I've only put a basic set like the D2 counterstrike in, which are: 1 - D1 Level 8 2 - D1 Level 15 3 - D1 Level 11 4 - D1 Level 7 These suit the first 3 levels, and the last level, but definitely not some of the other levels, so I've put a heavily compressed set of ...
by Ziqidel
Wed Oct 18, 2006 6:36 am
Forum: Descent Single Player
Topic: Bahagad Outbreak by DarkFlameWolf
Replies: 45
Views: 13671

well... my mission has a few custom textures (easy to add with DLE-XP), and modified robots (also with DLE-XP), but today I was just trying to make new weapons that I thought of years ago, to replace the gauss, helix, phoenix, omega, flash, guided, prox-mine and earthshaker with ideas based on ...
by Ziqidel
Tue Oct 17, 2006 4:20 pm
Forum: Descent Single Player
Topic: Bahagad Outbreak by DarkFlameWolf
Replies: 45
Views: 13671

:wink: It was fun while it lasted... on level 6, I couldn't get into the red access door because there was a continuous malfunction and the game crashed instantly (i.e. it suddenly was not there and there was just deaktop instead) :lol: So I just cheated through the rest and defeated that official ...
by Ziqidel
Thu Oct 12, 2006 6:17 am
Forum: Descent Old Skool
Topic: Old Skool Descent Site Archive
Replies: 49
Views: 161721

How about (what seems) the most in-depth site on the internet about D1?

http://members.fortunecity.com/cymbeline/start.html

Easy to find if you type \"charon volatile mine\" in google and it's the only one there.
by Ziqidel
Thu Oct 05, 2006 3:38 am
Forum: Descent Single Player
Topic: D2 level 12 -\"how do I get to this area?\"
Replies: 2
Views: 1455

I remember trying to get there too, but I looked on a level editor (DEVIL in this case) and it turned out that it was just a separate area that should have been deleted. Another example of this is in D2 Level 17 in the reactor room, where there is an unreachable cube. There are also some un-openable ...
by Ziqidel
Wed Oct 04, 2006 6:40 am
Forum: Descent Single Player
Topic: Bahagad Outbreak on Ace
Replies: 13
Views: 2443

Yes, it is indeed possible, but with Threshers, which prove the biggest problem, it is very hard to not get hit by them up close, and if you don't then you will have only done a slight bit of damage, and then will have to get to a safe place again or else you run the extremely high risk of dying ...
by Ziqidel
Tue Oct 03, 2006 6:38 am
Forum: Descent Old Skool
Topic: How old is everyone and how long have you played Descent
Replies: 213
Views: 68215

In the year 2000, when I was 10, I got an old Packard Bell computer from 1995, with all the CDs and stuff. Among those CDs was one by Interplay, and it contained the registered version of Descent 1. Before I discovered D1, I had only really played one other game: Commander Keen 4. At first, my ...
by Ziqidel
Tue Oct 03, 2006 3:46 am
Forum: Descent Single Player
Topic: Bahagad Outbreak on Ace
Replies: 13
Views: 2443

When you try to destroy all robots in the level, including those generated by MatCens, there will come a time where you run out of Vauss ammunition (which is never in an infinite supply), and throw all secondary weapons at them that you can afford, and they still won't all be dead. At that point ...
by Ziqidel
Mon Oct 02, 2006 3:41 am
Forum: Descent Single Player
Topic: Bahagad Outbreak on Ace
Replies: 13
Views: 2443

It was funny in Level 3 of Bahagad, where there is a choice of an Earthshaker or an extra life. There is a way of getting powerups in the next cube if it is in the middle of a normal-depth cube, if you go forward just enough. I got the Earthshaker that way (moving very slowly forward until it was in ...
by Ziqidel
Sat Sep 30, 2006 1:41 am
Forum: Descent Single Player
Topic: Bahagad Outbreak on Ace
Replies: 13
Views: 2443

I think it's just because most people are impatient, a bit like with playing D3 on insane. It didn't really take longer than 1 hour to complete, even though it said something like 40 hours in the timer (because D2X-XL's \"main bug\" is skipping between 6 minutes and over an hour every time you press ...
by Ziqidel
Fri Sep 29, 2006 5:00 am
Forum: Descent Single Player
Topic: Bahagad Outbreak on Ace
Replies: 13
Views: 2443

The level after it had some bad design, which was going into an enclosed area where you get a powerup and immediately the floor under you opens and a badly designed robot reduces your shields by about 50 if you pilot perfectly (it kills you if you do it any other way), and there is an identical ...
by Ziqidel
Thu Sep 28, 2006 7:31 am
Forum: Descent Single Player
Topic: Bahagad Outbreak on Ace
Replies: 13
Views: 2443

Bahagad Outbreak on Ace

I've started playing the best single player multi-level campaigns with D2X-XL latest version, and in the first level of this campaign I ran very low on energy and resources, but I carried on without dying (my primary rule for playing Descent is to never lose a life), sometimes having to use flares ...
by Ziqidel
Thu Sep 21, 2006 7:19 am
Forum: Descent Old Skool
Topic: Homing missiles
Replies: 17
Views: 4357

I usually only dodge mega missiles, because it's too hard to dodge normal homing missiles in D1/D2 (in single-player which is all I go on). Homing Flash missiles are even worse - in Vertigo, if a MAX fires at me, it will definitely hit unless I am very far away with a large space to flee behind. I ...
by Ziqidel
Thu Dec 01, 2005 4:57 am
Forum: Descent Single Player
Topic: Completely Completing Descent Series
Replies: 5
Views: 2117

Is trichording sliding up and left and afterburning forward all at the same time, and do you have luckily find the right angle for it to work? The maximum number of keys the computer can recognise at a time is 3 so I can't change the angle without stopping trichording. I was just practising whether ...
by Ziqidel
Wed Nov 30, 2005 11:21 am
Forum: Descent Single Player
Topic: Completely Completing Descent Series
Replies: 5
Views: 2117

Completely Completing Descent Series

I recently decided to play all the descent series in insane difficulty (except D2 Vertigo which I can't buy because there are no more copies). D1 is going fine, and I think it is going to be the easiest of the series in insane because D2 and D3 have robots that take ages to destroy, and jump out of ...
by Ziqidel
Thu Oct 20, 2005 7:04 am
Forum: Descent Single Player
Topic: whats your favorite single player level?
Replies: 16
Views: 3523

Is that the same as D3 Level 6 or 11, or is it different from any of the D3 levels?