I just updated this post so the download link should work again.
A change in the way Dropbox hosts things may have broken it, and possibly also just the passage of time.
First time I've stopped by here in a while. I hope everyone is doing well.
Hi everyone. I thought it might be interesting to get an idea of how level editing knowledge is distributed between versions of descent. One of the things I always found interesting about the descent community is that it seems to have a higher than usual percentage of level editing members, (at ...
This looks really amazing. I'm hoping to get time to play through it soon. While I like all the versions of descent a lot, I still have a special affinity for Descent 1. At any rate, it looks like a lot of fun. Keep up the good work.
In light of all the messing about with website registration I've been doing to move from FileFront to a new file host, I figured I'd get a YouTube account while I was at it, and upload a GroupC 3 video I made a little bit ago. I had fun putting it together, and in particular deciding on the music ...
No problem, I'm glad to see people are still having fun with it. :) There's a new Ship/Weapon spec sheet on the main page now as well, since I finally got around to replacing the outdated white spec tables. I'm actually thinking of releasing a few videos of GroupC3 game play since I may build a ...
GroupC3 and UT2004-Lunar-Outpost are available again. Both GroupC3 and UT2004-Lunar-Outpost were being hosted from FileFront, and at some point the links stopped working, and the files were nowhere to be found in my FileFront account when I went to go find out why. I didn't check the links as often ...
Hi Octopus, I'm not sure if you're referring to my tentative plan for building a 6dof mod, or the Descent-1 level-1 recreation. With regard to the 6dof mod, I haven't worked on it in quite a while. I would like to continue work on it at some point, though at the moment I'm dividing my time between a ...
Is it just me, or does the Descent 1 music have a kind of distinctive sound that is recognizable, but not really a facet of any common genre? Perhaps it's just my imagination, but one of the things I've noticed about the music from Descent 1, is that there is not much else like it, at least not much ...
===Situation I started a thread a little bit ago about the Descent 1 Level 1 remake I built in UT2004. I posted several images with just numbers, and I would now like to update the original post such that the images contain comments. ===Problem My problem is that I can't actually update it ...
Excellent question Sirius. That was actually the one thing I forgot to mention in the included documentation. It requires at least one shield jump to free yourself from the lower reactor area. One to get onto the inner ledge, and from there you can either shield jump again, or jump onto the light ...
As always, thanks for the feedback everyone. (I'll try to respond to everyone who has a question, so I apologize in advance for the length.) With regard to your question Sedwick, I haven't tested the level on UT2003, but I suspect that the updated object classes present in the 2004 game engine might ...
http://pre06.deviantart.net/572a/th/pre/f/2014/069/e/8/ut2k4_descent_lunar_outpost_003_by_fisholith-d79njk9.jpg The Lunar Outpost - resurrected at long last! This is a recreation of the first level of Descent 1. I had a lot of fun making this level, and I hope you all enjoy it as much as I have. :D ...
Good point Sapphire Wolf, thanks. I should have pointed out that I haven't added the weapon hard points yet, as the model is still a work in progress. I hope to post some images of the more complete version in the future as I refine it. Thanks again for the feed back.
Well, it has been quite a while. In the midst of floundering in a sea of projects, I have gotten around restructuring my development environment for nearly everything I have been working on, including GroupC 4. Hopefully the new unified project handling system I have set up will allow me to spend ...
While I have had a torrential downpour of peripheral time consuming events over the last year or two, I have finally migrated to my new computer and have nearly completed recreating my work environment on it. As such I hope to release the first full version of the UT2004 Descent 1 Level 1 Recreation ...
Sorry about the lengthy delay everyone. I’ve been working on a seemingly larger and larger load of projects. With regard to this project, I have been working on building tutorials for much of the original technology and editing methods I created for this level. Some of it I have implemented in the p ...
I was worried that it might be hardcoded. Is there a way to override it? That is, is there a way to replace it with another texture? I think there may not be, as I’m assuming that the noise texture is designed to be load only for a \"null\" texture pointer, and is therefore likely an embedded r ...
I am trying to find the file name of the colored noise texture. When no texture (or a missing texture) is assigned to a wall, you see a texture that looks like colored noise (static), and the texture display area in D3Edit reads \"SAMPLE TEXTURE\". (Note: I’m not talking about the rainbow outrage t ...
I am presently working on a 6DOF mod for Unreal Tournament 2004. I plan to build both a plain Descent and a GroupC version. Completion is a ways off, however I do have a few screen shots of working 6DOF flight in the ut2004 Descent1 Level1 I have been working on. The new ship object class I built is ...
Thanks for the feedback everyone! I am glad that people are enjoying it, and again, I am always happy to receive feedback. In fact, had it not been for the great feedback I got from GroupC 1 and 2, I probably would not have made GroupC 3, and as I enjoyed making and playing it, I am vary thankful to ...
Regarding the destructibility of the reactor, I don’t think a shock rifle is going to cut it. Note the label... http://i22.photobucket.com/albums/b316/mypbacc/ut2k4%20Descent%20Levels/Signs/ReactorLabel.png (Just kidding) :) Although, now that I made a warring label I’m considering putting a small ve ...
Glad to here it works. :) As for weapons, after completing the base map I will likely first build a deathmatch version of the level, though I also plan to release an Onslaught (on foot) playable version, and a Capture The Flag version. Of course in the Onslaught version one of the power cores will ...
After examining the error image you posted I believe I have isolated the problem you have been experiencing. The texture 'ONSBPTextures.fX.Flair1Alpha' (ultimately Flair1Alpha) is included in a texture package bundled with the UT2004 ECE expansion (i.e. adds the Cicada, SPMA, and Paladin among other ...
Thanks again for the comments. CDN_Merlin thanks for letting me know you’re still having trouble seeing the map. I just tried downloading and installing the level again, and it still seem to work on my computer, so its possible that something more complex is occurring on your computer. The version t ...
I’m very much appreciate the feedback everyone. With regard to the issue you mentioned CDN_Merlin: Thanks for pointing that out. It should appear in the DeathMatch maps list under the name \" DM-Descent1-level1-v13-b6-prerelease \". Sorry, in my haste to get everything written up and uploaded I f ...
The final version is done! See the current UT2004 D1-L1 Page Please note that I will now be updating the page at the link above. ==========================(The post below is now obsolete.) I’m finally releasing a nearly completed (prerelease) version. I am putting this version up for download so t ...
Sorry about the long delay. There has been a lot more than normal going on over here. Things are calming down now thankfully. I have done quite a bit of work with the particle systems, fluid surfaces, sound, and optimization. I was planning on releasing a version that would be viewable but not yet ...
Sorry, I forgot to mention which game. Descent 3 in particular. The issue I'm faced with at the moment is that prox mines, betties, chaff, etc come in packs of 4 (or there about). I would like to set each to give only one, so that I can replace the countermeasure with an actual descent 3 robot and ...
GroupC 3 is here! Overview: GroupC 3 is a total rework of all the ships, weapons, and countermeasures. The wide range of ship and weapon behavior allows for the use of a multitude of combat strategies and styles. Fast and close, agile and stealthy, all out power, seclusion veiled sniper, etc... The ...
I would like to know how to change the number of prox mines given in a pack from 4 to 1. I can’t find the value that determines the amount anywhere. (Specifically, I haven’t yet found it in the game table files, though it might be in there somewhere.) Though it might be in a plain text table, or wor ...
Thanks! I thoroughly appreciate the help. I have been trying for about 2 years to simply get make the Anarchy source load a custom table file. With luck the one or two lines of code I’ve been looking for will be in “King of the Hill”. If you have any more advice or information I would greatly appre ...
Sorry about the long delay. My main computer is presently nonfunctional. The hard drive was dieing, and in the process of replacing it with a new one, windows got thoroughly messed up. I have tried many approaches to this problem over the last 2 weeks. I am honestly awe struck at the number of ...
Thanks.
Sorry about the delayed reply. My main computer is presently nonfunctional.
I apologize if posted this in the wrong spot.
Thanks for the suggestion.
I just started looking for D1 & D2 levels recently. A long time ago, I used Detlef32 to get levels, but I was wondering if anyone knew of any alternative or better methods for finding and downloading levels.
Sorry about the delay.
A brief update: I have nearly finished adding in all the sound. I will be making some more custom textures and meshes. I have yet to bot path the level, and I may do that last. I also plan to make a remix of the sound track from the first level.
Certainly you can use it. In fact, I could render a 64x64 version of it if you want. I’ll also see about posting the actual 1024x1024 textures as well. I ultimately plane on releasing the library of new descent content I’ve built for this level. I ultimately plane on releasing the library of new des ...
The Desktop PTMC image was rendered with production quality antialiasing. If your browser is displaying it smaller than its actual size it will appear to lack antialiasing and have jagged edges galore. That may be what your seeing. That said, I will be releasing a fancier version sometime soon ...