Search found 19 matches
- Tue Jan 10, 2006 6:01 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 49534
Re: Brightness set artificially high
One bug and one question. Question: Is multiplayer supposed to work? I'm getting the "ioctl(siocgifconf) failure during broadcast detection: m" message again when trying to host/join a multiplayer game. I don't know if that affects whether or not I can play a multiplayer game, though, as I don't ...
- Tue Dec 20, 2005 12:26 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 27005
- Mon Dec 19, 2005 10:06 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 27005
Sweet! Thanks Diedel. I'll try this out in my lab tomorrow. If it actually works (!) I'll have to see about coordinating with either you or Kaelan about getting a new binary out there. I'm sure Kaelan would prefer (as would I) that we try to merge with his latest source. So if things actually do ...
- Mon Dec 19, 2005 4:08 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 27005
OK folks, I've gotten to the point where I'm getting the same error: can't open hoard.ham. And voila! I have no such file. Is that file only installed with D3? Where can I get my hands on it? Kaelan, it looks as though the reason that error is appearing is due to one line in multi_prep_level() in ...
- Fri Dec 16, 2005 12:00 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 962676
The UDP code is not broadcasting anything, but it is involved in some basic setup for a multicast game. Specifically, the function addiflist() (where the error in the screenshot originates) in ipx_udp.c is called from ipx_udp_GetMyAddress(). If you look at both the regular UDP (struct ipx_driver ipx ...
- Fri Dec 16, 2005 9:20 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 962676
- Thu Dec 15, 2005 8:53 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 962676
I believe all the files are up-to-date except ipx_udp.c, which has no impact on the compilation errors I mentioned. It seems to be a mac-specific thing, so I'm assuming that kaelan encountered the same problem. I'm making some progress in resolving Mac network-related errors. I've stuck some code in ...
- Wed Dec 14, 2005 9:53 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 962676
Just updated to version 47 via SVN, and my project wouldn't compile. It complained about lines 345 and 346 in ogl_init.h, which I can see were added in version 47. I had to comb through all the code and enclose any references to these two symbols in #if RENDER2TEXTURE blocks. I'm assuming this was ...
- Mon Dec 12, 2005 9:00 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 27005
- Mon Dec 12, 2005 6:12 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 27005
- Mon Dec 12, 2005 3:59 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 27005
- Mon Dec 12, 2005 3:40 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 27005
Diedel, I got my MS in Computer Science from MSU! Are you doing any particular research there? I was in the GARAGe but I'm not sure if it's around any more. BTW, I just checked out version 45 via SVN, and I got one compliation error in fixc.c, line 381. I went ahead and just changed #if 1 to #if 0 ...
- Mon Dec 12, 2005 1:18 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 27005
- Sun Dec 11, 2005 10:09 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 27005
Some questions and comments: How do I get to the SVN source? Is there any way I can get checkout privileges without checkin privileges? I am close to getting my XCode 2.0 project to compile, but I have two problems. First, I am getting an undefined symbol "PrintLog" when I compile inferno.c. I fixed ...
- Sun Dec 11, 2005 9:48 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 27005
To open the project, you should click on d2x-xl.xcodeproj (which sould be a bundle), rather than the enclosed project.pbxproj file. You will need Xcode 2.1 or greater, though. Prior to 2.1 the files were called *.xcode. I am specifically using Xcode 2.2, though it should work find under 2.1. Thanks ...
- Sat Dec 10, 2005 11:43 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 27005
kaelan, is there a link or a place where I can download the latest code as an XCode project? I tried the link on page 1 of this thread but was not able to get the .pbxproj file to open; I double-clicked on it and XCode started but no windows appeared. I've been poking around the code and am having ...
- Fri Dec 09, 2005 4:47 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 27005
- Fri Dec 09, 2005 2:57 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 27005
Thanks for the reply. In the true nature of bugs, once I actually went to reproduce it the geometry error, it evaporated. It happened a couple times, each when I ran it for the first time on a given machine. I tried a couple more "virgin" machines but didn't get it to fail. Let me know if I can do ...
- Fri Dec 09, 2005 2:29 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 27005
I have a couple things to accomplish in this post... Please tell me if there's a more appropriate place. First, thanks for doing the work to port to OS X! I'm excited to see that D2X is alive and well, after such a long hiatus in development. I downloaded the binary (1.5.40) and only encountered a ...