Search found 19 matches

by inuwali
Tue Jan 10, 2006 6:01 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 49534

Re: Brightness set artificially high

One bug and one question. Question: Is multiplayer supposed to work? I'm getting the "ioctl(siocgifconf) failure during broadcast detection: m" message again when trying to host/join a multiplayer game. I don't know if that affects whether or not I can play a multiplayer game, though, as I don't ...
by inuwali
Tue Dec 20, 2005 12:26 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 27005

And yet so far...

There's still work to do, apparently, for the multiplayer game. With hoard.ham I could get a game started, but I'm not able to reliably join from another computer. Once I actually did see the other ship on-screen, but it dropped out before I could really try anything.
by inuwali
Mon Dec 19, 2005 10:06 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 27005

Sweet! Thanks Diedel. I'll try this out in my lab tomorrow. If it actually works (!) I'll have to see about coordinating with either you or Kaelan about getting a new binary out there. I'm sure Kaelan would prefer (as would I) that we try to merge with his latest source. So if things actually do ...
by inuwali
Mon Dec 19, 2005 4:08 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 27005

OK folks, I've gotten to the point where I'm getting the same error: can't open hoard.ham. And voila! I have no such file. Is that file only installed with D3? Where can I get my hands on it? Kaelan, it looks as though the reason that error is appearing is due to one line in multi_prep_level() in ...
by inuwali
Fri Dec 16, 2005 12:00 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 962676

The UDP code is not broadcasting anything, but it is involved in some basic setup for a multicast game. Specifically, the function addiflist() (where the error in the screenshot originates) in ipx_udp.c is called from ipx_udp_GetMyAddress(). If you look at both the regular UDP (struct ipx_driver ipx ...
by inuwali
Fri Dec 16, 2005 9:20 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 962676

I think kaelan and inuwali are looking at the wrong UDP/IP code. I have implemented a different version, not using broadcast. They need to check the Linux stuff. Diedel, please elucidate. I've been digging around the network code for the past several days and it's far from clear what's going on ...
by inuwali
Thu Dec 15, 2005 8:53 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 962676

I believe all the files are up-to-date except ipx_udp.c, which has no impact on the compilation errors I mentioned. It seems to be a mac-specific thing, so I'm assuming that kaelan encountered the same problem. I'm making some progress in resolving Mac network-related errors. I've stuck some code in ...
by inuwali
Wed Dec 14, 2005 9:53 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 962676

Just updated to version 47 via SVN, and my project wouldn't compile. It complained about lines 345 and 346 in ogl_init.h, which I can see were added in version 47. I had to comb through all the code and enclose any references to these two symbols in #if RENDER2TEXTURE blocks. I'm assuming this was ...
by inuwali
Mon Dec 12, 2005 9:00 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 27005

Kaelan/Diedel: I think I found something crucial in the network related code. Follow the link below: http://www.omniorb-support.com/pipermail/omniorb-dev/2004-January/000134.html You'll see a post related to some assumptions that are being made in the networking code (specifically in addiflist ...
by inuwali
Mon Dec 12, 2005 6:12 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 27005

I can play on my iBook 1GHz (10.4.3) and get the self-destruct seqence, but I noticed that I got the behavior you mentioned when using an eMac running 10.4.2. What version of OS X are you running?
by inuwali
Mon Dec 12, 2005 3:59 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 27005

Kaelan, never mind... For some reason I didn't have OpenGL listed in the link section of my target, even though it was under the Linked Libraries part of the file/group list. I deleted and re-added and it compiles and runs.
by inuwali
Mon Dec 12, 2005 3:40 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 27005

Diedel, I got my MS in Computer Science from MSU! Are you doing any particular research there? I was in the GARAGe but I'm not sure if it's around any more. BTW, I just checked out version 45 via SVN, and I got one compliation error in fixc.c, line 381. I went ahead and just changed #if 1 to #if 0 ...
by inuwali
Mon Dec 12, 2005 1:18 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 27005

Aha!

Kaelan, that was the error I was talking about that I couldn't replicate. Kd527, can you figure out how to reproduce it, or does it seem completely random?
by inuwali
Sun Dec 11, 2005 10:09 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 27005

Some questions and comments: How do I get to the SVN source? Is there any way I can get checkout privileges without checkin privileges? I am close to getting my XCode 2.0 project to compile, but I have two problems. First, I am getting an undefined symbol "PrintLog" when I compile inferno.c. I fixed ...
by inuwali
Sun Dec 11, 2005 9:48 am
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 27005

To open the project, you should click on d2x-xl.xcodeproj (which sould be a bundle), rather than the enclosed project.pbxproj file. You will need Xcode 2.1 or greater, though. Prior to 2.1 the files were called *.xcode. I am specifically using Xcode 2.2, though it should work find under 2.1. Thanks ...
by inuwali
Sat Dec 10, 2005 11:43 am
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 27005

kaelan, is there a link or a place where I can download the latest code as an XCode project? I tried the link on page 1 of this thread but was not able to get the .pbxproj file to open; I double-clicked on it and XCode started but no windows appeared. I've been poking around the code and am having ...
by inuwali
Fri Dec 09, 2005 4:47 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 27005

Glad you got the math figured out. Those transform matrices can be tricky since they're order-dependent. As for the multiplayer, I did try straight UDP/IP, though admittedly not exhaustively. I set up one machine to host and then pointed the other towards its IP, but nothing showed up in the ...
by inuwali
Fri Dec 09, 2005 2:57 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 27005

Thanks for the reply. In the true nature of bugs, once I actually went to reproduce it the geometry error, it evaporated. It happened a couple times, each when I ran it for the first time on a given machine. I tried a couple more "virgin" machines but didn't get it to fail. Let me know if I can do ...
by inuwali
Fri Dec 09, 2005 2:29 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 27005

I have a couple things to accomplish in this post... Please tell me if there's a more appropriate place. First, thanks for doing the work to port to OS X! I'm excited to see that D2X is alive and well, after such a long hiatus in development. I downloaded the binary (1.5.40) and only encountered a ...