Search found 20 matches

by Zanboo
Mon Apr 02, 2007 4:00 pm
Forum: PTMC Cafe
Topic: Deep 6 Alpha Testing
Replies: 0
Views: 597

Deep 6 Alpha Testing

Just to let everyone know: Leaping Lizard Software is currently looking for testers for closed alpha testing of the upcoming multiplayer-only Source engine FPS, Deep 6 (http://www.deep6game.com) Taking a cue from the pulp comics of the 1940s and 50s, Deep 6 takes players into a world submerged under ...
by Zanboo
Sat Feb 24, 2007 4:55 pm
Forum: PTMC Cafe
Topic: Since I don't have my own forum....
Replies: 24
Views: 4124

Grendel you know damn well that this project is fake.
by Zanboo
Wed Feb 21, 2007 2:26 am
Forum: PTMC Cafe
Topic: Since I don't have my own forum....
Replies: 24
Views: 4124

And expect no one to be there, since we are contracted over the internet. :wink:
by Zanboo
Tue Feb 20, 2007 11:27 pm
Forum: PTMC Cafe
Topic: Since I don't have my own forum....
Replies: 24
Views: 4124

Heh, one of the most fun things to do imho is to go through the moddb that lists mods for all sorts of games. you see these games with STELLAR art. Those are the ones you want to click, because usually they are 10-15% code complete, either have a programmer who works once a week or no programmer at ...
by Zanboo
Mon Feb 19, 2007 2:45 am
Forum: PTMC Cafe
Topic: Since I don't have my own forum....
Replies: 24
Views: 4124

Re:

Don't lose the momentum here...can we add "tri-chording" to these sound bytes? 8) Yep. Sorry I can't post more, I just had that set as my current desktop and thought it was fun. I probably broke my NDA but isn't that what rules are for? Most of you know the capabilities of the Source engine, so I ...
by Zanboo
Wed Feb 14, 2007 5:20 pm
Forum: PTMC Cafe
Topic: Since I don't have my own forum....
Replies: 24
Views: 4124

It's not sponsored by Valve, just published on Steam.

And I receive a paycheck every two weeks to work on it.
And yes, five months... as was stated. Gameplay and code is almost complete, now art assets have to catch up.
by Zanboo
Wed Feb 14, 2007 3:56 pm
Forum: PTMC Cafe
Topic: Since I don't have my own forum....
Replies: 24
Views: 4124

Yeah unfortunately we develop things the right way... proven gameplay and code first, art second. We got hired to make Orion Wing. Well sort of. We're all getting paid to make a 6DoF shooter on the Source engine now. It's been a blast. There's a bunch of trip photos from our ventures to Valve and ...
by Zanboo
Wed Feb 14, 2007 1:42 pm
Forum: PTMC Cafe
Topic: Since I don't have my own forum....
Replies: 24
Views: 4124

Since I don't have my own forum....

For the game *we* are developing...

Here's a screenshot:


Image

And um... yeah.

We have a publisher and a full team and we plan on shipping in 5 months. That is all.

Oh and you can read more @
http://zanboo.blogspot.com/

That is all.
I think.
by Zanboo
Wed Jan 04, 2006 12:47 pm
Forum: Descent Multiplayer
Topic: Omega Wing - Half Life Descent(like) Mod.
Replies: 70
Views: 13646

Textured Helix updated on ModDB
by Zanboo
Wed Jan 04, 2006 1:32 am
Forum: Descent Multiplayer
Topic: Omega Wing - Half Life Descent(like) Mod.
Replies: 70
Views: 13646

If you're wanting to follow the mod, the best place is the ModDB, it's easy to update and where i've been putting most everything.

http://mods.moddb.com/6458/
by Zanboo
Tue Jan 03, 2006 10:20 am
Forum: Descent Multiplayer
Topic: Omega Wing - Half Life Descent(like) Mod.
Replies: 70
Views: 13646

It'll work *only* on Source. Half-Life 2. And for anyone wanting to pick it up for this, I think it's on the cheap @ www.steampowered.com
by Zanboo
Tue Jan 03, 2006 9:38 am
Forum: Descent Multiplayer
Topic: Omega Wing - Half Life Descent(like) Mod.
Replies: 70
Views: 13646

Helix WIP
Image

Image

Image
by Zanboo
Sun Jan 01, 2006 8:44 pm
Forum: Descent Multiplayer
Topic: Omega Wing - Half Life Descent(like) Mod.
Replies: 70
Views: 13646

Our Next Fighter, the Helix

Image
by Zanboo
Sun Dec 25, 2005 10:38 pm
Forum: Descent Multiplayer
Topic: Omega Wing - Half Life Descent(like) Mod.
Replies: 70
Views: 13646

Image
by Zanboo
Thu Dec 22, 2005 3:13 am
Forum: Descent Multiplayer
Topic: Omega Wing - Half Life Descent(like) Mod.
Replies: 70
Views: 13646

Expect some screenshots soon of a WIP Nirvbox remake

... as well as an updated website, full news post and announcement of new team members, concept work, models in progress, etc.

it just goes on and on and on :)
by Zanboo
Wed Dec 21, 2005 4:06 pm
Forum: Descent Multiplayer
Topic: Omega Wing - Half Life Descent(like) Mod.
Replies: 70
Views: 13646

I'm only going to track down the maps that are incredibly original.

Maps such as nirvbox to me just appear to be a series of hallways.
by Zanboo
Wed Dec 21, 2005 10:47 am
Forum: Descent Multiplayer
Topic: Omega Wing - Half Life Descent(like) Mod.
Replies: 70
Views: 13646

Half-Life 2's editor is called "Hammer". There are a wealth of tutorials available on how to map for HL2. The only real changes would of course be entities, as the Omega Wing Zero entities have not been developed yet. (Weaponry, pickups, etc.) You can get Hammer from http://collective.valve-erc.com ...
by Zanboo
Mon Dec 19, 2005 7:33 am
Forum: Descent Multiplayer
Topic: Omega Wing - Half Life Descent(like) Mod.
Replies: 70
Views: 13646

http://img2.postimage.org/147214/OMEGA_WING_Pyro_SGX_by_s2f.jpg And I know it's called "Pyro" but we're renaming it. In fact, two things for you guys: 1. Help rename our flagship er... ship. 2. If you could have any of your favorite Descent 3 maps revisited in Omega Wing, what would they be?
by Zanboo
Mon Dec 19, 2005 12:02 am
Forum: Descent Multiplayer
Topic: Omega Wing - Half Life Descent(like) Mod.
Replies: 70
Views: 13646

oddly enough it was the cockpit, ship size never changed.
by Zanboo
Sun Dec 18, 2005 10:48 pm
Forum: Descent Multiplayer
Topic: Omega Wing - Half Life Descent(like) Mod.
Replies: 70
Views: 13646

Well, I thought it was too big so i forced him to redesign it...
Image

I've also posted our current weapons list
http://www.blackened-interactive.com/fo ... wtopic=118
Any suggestions, comments, critiques are all welcome.