Search found 23 matches

by VladR
Sat Jan 24, 2009 3:58 pm
Forum: DXX Rebirth
Topic: DXX-Rebirth v0.55 released!
Replies: 15
Views: 6380

Yeah, that`s the fun of playing with some dead legacy code. You broke 2 additional things by fixing one thing :-) Actually, it`s my son who likes to watch me play with the super speed cheat. Other than that, I have absolutely no problem with 0.53, so you don`t have to rush out to do a new build ...
by VladR
Sat Jan 24, 2009 11:35 am
Forum: DXX Rebirth
Topic: DXX-Rebirth v0.55 released!
Replies: 15
Views: 6380

I had to revert back to 0.53, since upon using the cheat BUGGIN (Super-Speed), it`s impossible to rotate. It does go forward/backwards correctly, but rotating is completely messed up - i.e. it`s 100 times faster than it should be. And since the regular descent gameplay is so slow, I`m already used ...
by VladR
Mon Feb 25, 2008 2:09 am
Forum: D2X-XL
Topic: How to have less faces in 3DS Max
Replies: 32
Views: 14220

Yeah, that would be definitely great. But I can understand that not being a priority right now. I believe some long time ago I`ve found some docs about the internal format of the level geometry, there was just some issue with extracting the level. Writing an importer shouldn`t be a matter of more ...
by VladR
Mon Feb 25, 2008 2:06 am
Forum: D2X-XL
Topic: descent2.de down - traffic limit exceeded - more info inside
Replies: 19
Views: 9110

It`s just un-f*cking-believable that they at least don`t put a meaningful message, just a plain 404 error. BTW, how much do you pay for your hosting ? Mine doesn`t impose any limit on traffic (forpsi). One month ago I switched to smallest hosting available under forpsi for about 0.99 EUR per month ...
by VladR
Mon Feb 25, 2008 1:50 am
Forum: D2X-XL
Topic: How to have less faces in 3DS Max
Replies: 32
Views: 14220

Sorry for OT, but is there a way how to get the level geometry imported into 3dsmax ? Or at least into ASE format so I could import it into my engine/editor (and put Radiosity lights there).
by VladR
Sun Feb 24, 2008 11:37 am
Forum: D2X-XL
Topic: How to have less faces in 3DS Max
Replies: 32
Views: 14220

There are plenty modifiers that let you do just that. I`m a programmer (not an artist), but from the top of my head there should be modifiers named like Optimize, Multires. One of them lets you freely choose the vertex count by percentage in a range of 0%-100%. That`s the one I always use to ...
by VladR
Fri Feb 22, 2008 7:33 am
Forum: D2X-XL
Topic: Descent 2 - Destination Quartzon - does it work with D2x-XL?
Replies: 6
Views: 4015

Re:

Why would you want to run the OEM version when it's open-source now? Because that`s what I`ve got at home. While the source code can be open-source, the data aren`t free for all. Or is it an abandonware already ? I`ve also googled a bit and yes, it seems to have just 8 levels, so it`s prety ...
by VladR
Fri Feb 22, 2008 3:41 am
Forum: PTMC Cafe
Topic: Can I run Descent 1 in higher resolutions - like 2048x1536 ?
Replies: 19
Views: 1743

Haven`t tried d2x-xl yet since I only have this 3dfx version of Descent 2 and this version seems to be missing some files that d2x-xl needs. But I`m going to try it with Descent 1. Since yesterday I`ve been reading your site and everything that you had fixed/upgraded. Respect ;-) You are right, that ...
by VladR
Fri Feb 22, 2008 2:05 am
Forum: D2X-XL
Topic: Radiosity Lighting
Replies: 6
Views: 3967

OK, didn`t know he doesn`t visit these forums. From early browsing of these forums he seems to be here a lot, though I haven`t been wathing the date of the post, of course - so those might be a year old.

Thanks for the direction to his forums - I`ll write there.
by VladR
Thu Feb 21, 2008 4:32 pm
Forum: PTMC Cafe
Topic: Can I run Descent 1 in higher resolutions - like 2048x1536 ?
Replies: 19
Views: 1743

I most probably wouldn`t like to dive to Q3 source codes. I`d rather prefer using my own engine of course :-) Currently it`s more of an outdoor - http://www.postimage.org/Pq1EthMS.jpg But there`s a weapon component, streaming-terrain renderer, full 6DOF Control system and a basic AI component (and ...
by VladR
Thu Feb 21, 2008 4:03 pm
Forum: D2X-XL
Topic: Radiosity Lighting
Replies: 6
Views: 3967

That screenshot shows just ambient lighting through lightmap, maybe some sort of huge point light. But I`m talking about Global Illumination solution - i.e. the ray is scatterred multiple times throughout the environment - creating soft shadows and the wonderful borders between the dark and lit ...
by VladR
Thu Feb 21, 2008 3:30 pm
Forum: PTMC Cafe
Topic: Can I run Descent 1 in higher resolutions - like 2048x1536 ?
Replies: 19
Views: 1743

Re:

It's just that jags have never bothered me much as I've not been willing to take the performance hit in most games to eliminate them. (my boxes aren't bleeding edge.) Sure, my rig isn`t up to modern games too. After all, there`s only so much what a Core2Duo with a 7950GT can do. But for a Descent ...
by VladR
Thu Feb 21, 2008 12:30 pm
Forum: D2X-XL
Topic: Descent 2 - Destination Quartzon - does it work with D2x-XL?
Replies: 6
Views: 4015

Descent 2 - Destination Quartzon - does it work with D2x-XL?

I dusted off the old copy of Descent 2 (the 3dfx OEM version) and tried to install the D2X-XL using the available help resources. I copied files into proper dirs but it still didn`t run - error message says it`s missing menub.pcx (which isn`t there). So, am I right that D2X-XL won`t work with this ...
by VladR
Thu Feb 21, 2008 12:25 pm
Forum: PTMC Cafe
Topic: Can I run Descent 1 in higher resolutions - like 2048x1536 ?
Replies: 19
Views: 1743

You seem to regard 1600x1200 as a sort-of high resolution, right ? That`s ok if it works for you. I see lots of people all around who don`t seem to notice any difference between 1024x768 and 1600x1200, so it`s all relative. Hey, and don`t forget that 12 yrs ago I played first Descent in 320x200 ...
by VladR
Thu Feb 21, 2008 9:35 am
Forum: D2X-XL
Topic: Radiosity Lighting
Replies: 6
Views: 3967

Radiosity Lighting

First I set up a thread at a rebirth section but I was navigated here since D2X-XL is supposed to have colored lightmaps already, so it should be easier. But I`ll rather start from scratch: `ve been thinking about this for quite a few years, probably since I managed to code a working radiosity ...
by VladR
Thu Feb 21, 2008 9:07 am
Forum: DXX Rebirth
Topic: Visual upgrade of Descent 1 - Radiosity Lighting
Replies: 3
Views: 3899

OK, I`ll check D2X-XL then. It`s been quite a long since I checked it last time (and it used to crash and hang a lot).
by VladR
Thu Feb 21, 2008 8:50 am
Forum: PTMC Cafe
Topic: Can I run Descent 1 in higher resolutions - like 2048x1536 ?
Replies: 19
Views: 1743

Technically, yours is blocky - or aliased (should`ve used that term previously) - you can clearly see the jagged edges in the distance. But it`s almost invisible in 1600x1200 with 4xAA (though with some brighter areas the edges still get jaggy, but nothing major). I`ve started playing Descent 1 ...
by VladR
Wed Feb 20, 2008 3:19 pm
Forum: DXX Rebirth
Topic: Visual upgrade of Descent 1 - Radiosity Lighting
Replies: 3
Views: 3899

Visual upgrade of Descent 1 - Radiosity Lighting

I`ve been thinking about this for quite a few years, probably since I managed to code a working radiosity renderer, so it`s not just an idea I got in a sudden inspiration rage. We would re-light the levels, produce lightmaps and at run-time just blend them with the base material texture. Then we ...
by VladR
Wed Feb 20, 2008 2:56 pm
Forum: PTMC Cafe
Topic: Can I run Descent 1 in higher resolutions - like 2048x1536 ?
Replies: 19
Views: 1743

Yeah, I enabled mipmapping right away. By \"blockiness\" I mean that the pixels itself are huge and the resulting picture is therefore pixelated. After all 1024x768 on 22\" is relatively something like 400x300 on an old 14\" monitor. But 1600x1200 with 4xAA sort-of gets rid of it. Now that`s the way ...
by VladR
Tue Feb 19, 2008 1:19 pm
Forum: PTMC Cafe
Topic: Can I run Descent 1 in higher resolutions - like 2048x1536 ?
Replies: 19
Views: 1743

OMG, now that`s pretty cool ! Rebirth has so many features that make it fantastic compared to D1X.143 : It starts in, like 3 seconds ? WTF ? Why did dx143 take up to 25 seconds to load ? The game offers up to 1600x1200 right away AND it remembers the resolution when you start the game again. So you ...
by VladR
Tue Feb 19, 2008 12:00 pm
Forum: PTMC Cafe
Topic: Can I run Descent 1 in higher resolutions - like 2048x1536 ?
Replies: 19
Views: 1743

Can I run Descent 1 in higher resolutions - like 2048x1536 ?

I`m starting Descent 1 with the file d1x143_oglmw.exe. Default resolutions (in menu) end at 1024x768. However, that is extremely blocky and pixelated on my 22\" Eizo despite the game being mostly dark. I`d like at least 1600x1200, but preferably 2048x1536. I believe/hope that these values are stored ...
by VladR
Fri Jan 27, 2006 2:13 am
Forum: PTMC Cafe
Topic: Is there a market (500 copies sold) for next \"Descent\
Replies: 23
Views: 2684

Well, it seems I have misunderstood the needs of Descent community. While browsing another forums I noticed that many people would like to have another game like Descent, so my understdanding was that there is some market. However, if you want a Doom3-quality game, it needs much bigger budget and ...
by VladR
Tue Jan 24, 2006 12:06 pm
Forum: PTMC Cafe
Topic: Is there a market (500 copies sold) for next \"Descent\
Replies: 23
Views: 2684

Is there a market (500 copies sold) for next \"Descent\

Hi there, I`m from a small indie game-dev company and am considering possible future projects to develop. One of them is obviously a remake of my beloved Descent. We`ve got the engine, experience and some money to self-fund the development (art&music assets and programming). As for artists, there ...