Search found 17 matches

by ToxicFrog
Mon Feb 27, 2006 7:02 am
Forum: D2X-XL
Topic: D2X-XL suggestions thread
Replies: 410
Views: 93477

What does ship wiggle do, anyways?

(argh, why does DBB keep logging me out)
by ToxicFrog
Sun Feb 26, 2006 9:20 am
Forum: D2X-XL
Topic: D2X-XL Update Notification Thread
Replies: 298
Views: 59050

Feels exactly as it always does, since I play with the mouse sensitivity on lowest anyways.
Cool. Thanks for pointing that out.
by ToxicFrog
Sun Feb 26, 2006 9:14 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 962192

Having an issue with multiplayer...
There doesn't seem to be any way to specify the server's port when joining a UDP netgame, only your own. So if the server isn't listening on the default port, you're doomed.

Also, does the tracker deal properly with NAT?
by ToxicFrog
Sun Feb 26, 2006 12:00 am
Forum: D2X-XL
Topic: D2X-XL Update Notification Thread
Replies: 298
Views: 59050

Oh!
In that case it's exactly what I was describing.
by ToxicFrog
Sat Feb 25, 2006 9:40 pm
Forum: D2X-XL
Topic: Vertigo One, you are cleared to proceed to Zeta Aquilae
Replies: 4
Views: 2132

Vertigo One, you are cleared to proceed to Zeta Aquilae

That's right, I just completed Descent 1 in D2X-XL. Diedel, you rock.

Now, on to Zeta Aquilae!
by ToxicFrog
Sat Feb 25, 2006 8:10 pm
Forum: D2X-XL
Topic: D2X-XL Update Notification Thread
Replies: 298
Views: 59050

Yes; I mean clamp it even if mouse controls are being used (or add a server-side option to do so). This neatly deals with both the 'stickers and 'boarders who complain that mousers are more manouverable, and with mousers (such as myself) who complain that they can't aim worth a damn using keyboard ...
by ToxicFrog
Sat Feb 25, 2006 2:34 pm
Forum: D2X-XL
Topic: D2X-XL Update Notification Thread
Replies: 298
Views: 59050

Mouselook can now be allowed or prohibited by the game host. See the more multiplayer options menu. Perhaps not the right thread for this, but... Wouldn't a better solution be to clamp the Pyro's max turn speed, or let the game host set a maximum mouse sensitivity? This way the joystick users have ...
by ToxicFrog
Sat Feb 25, 2006 2:25 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 962192

@Peterix: I'm seeing the same thing. The overall effect is as though it's doing (weapon_light & ambient_light) rather than (weapon_light + ambient_light) or (weapon_light | ambient_light). It's highly disconcerting to fire an L1 laser and suddenly only be seeing the R channel of your surroundings ...
by ToxicFrog
Sat Feb 25, 2006 2:18 pm
Forum: D2X-XL
Topic: D2X-XL suggestions thread
Replies: 410
Views: 93477

On the topic of weapon icons, it would be nice to have missile count and vulcan ammo count displayed somewhere on them.
by ToxicFrog
Sat Feb 25, 2006 10:11 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 962192

Re:

D1 on D2X-XL: LEVEL 4 REACTOR ROOM LOCKUP: Everytime I play D1 on D2X-XL and I'm on level 4, RIGHT when I get into the reactor room, the game locks up. I have tried RESTRUCTURING it thru level editor, but that new DLE for XP that I use does no good. Anything I TOUCH on a level thru DLE, it makes it ...
by ToxicFrog
Wed Feb 22, 2006 7:46 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 962192

Re:

I cannot reproduce the exit tunnel view black until switch to external view and the mine exit texturing bug. I can, but only if I set my cockpit MFDs to map and rear view (not sure which one of these causes it; I set left to rear view and right to map). If they're set to weapon view/missile view as ...
by ToxicFrog
Tue Feb 21, 2006 5:46 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 962192

@Diedel,Kirby: LiteStep can also be used in parallel with explorer.exe, as opposed to instead of it - that's how I'm using it. Windows desktop, start menu, and taskbar, but with Litestep providing hotkeys, multiple desktops, and the system monitor. I was worried that LS might be grabbing keystrokes ...
by ToxicFrog
Tue Feb 21, 2006 7:44 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 962192

Confirmed fixed, and the robots aren't covered in brown after coming out of the spawnwebs anymore. Thanks.
by ToxicFrog
Mon Feb 20, 2006 7:26 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 962192

@Neumaennl: same bug I'm seeing. If you have GDB installed you can use the workaround I posted to get through the reactor room without crashes. At least it's not just me. @Phoenix, Diedel: I also noticed this, but thought it was a Litestep issue, not a Descent one. Nice to know it's fixed. @Diedel ...
by ToxicFrog
Mon Feb 20, 2006 7:43 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 962192

If it still hasn't arrived by the time I get home from work I'll upload it to my webspace and link you.
by ToxicFrog
Sun Feb 19, 2006 5:36 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 962192

Done. Sent you one from just before the reactor room on L4 and one near the blue key on L5. [Edit] Also, some minor cosmetic issues... - instead of the D1 briefing music in the intro, there's a sort of whirring fan noise - instead of the D1 briefing music between missions, there's a sort of grinding ...
by ToxicFrog
Sun Feb 19, 2006 3:20 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 962192

SIGFPE when enemies spawn in D1

Playing D1, some of the purple spawnwebs crash the game when they activate - the swirling purple effect starts to form, then it dies. Not all of the spawnwebs cause this effect; the first ones were the ones in the reactor room on level 4 (the one in the red key room worked fine), and then the one ...