What does ship wiggle do, anyways?
(argh, why does DBB keep logging me out)
Search found 17 matches
- Mon Feb 27, 2006 7:02 am
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 93477
- Sun Feb 26, 2006 9:20 am
- Forum: D2X-XL
- Topic: D2X-XL Update Notification Thread
- Replies: 298
- Views: 59050
- Sun Feb 26, 2006 9:14 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 962192
- Sun Feb 26, 2006 12:00 am
- Forum: D2X-XL
- Topic: D2X-XL Update Notification Thread
- Replies: 298
- Views: 59050
- Sat Feb 25, 2006 9:40 pm
- Forum: D2X-XL
- Topic: Vertigo One, you are cleared to proceed to Zeta Aquilae
- Replies: 4
- Views: 2132
Vertigo One, you are cleared to proceed to Zeta Aquilae
That's right, I just completed Descent 1 in D2X-XL. Diedel, you rock.
Now, on to Zeta Aquilae!
Now, on to Zeta Aquilae!
- Sat Feb 25, 2006 8:10 pm
- Forum: D2X-XL
- Topic: D2X-XL Update Notification Thread
- Replies: 298
- Views: 59050
Yes; I mean clamp it even if mouse controls are being used (or add a server-side option to do so). This neatly deals with both the 'stickers and 'boarders who complain that mousers are more manouverable, and with mousers (such as myself) who complain that they can't aim worth a damn using keyboard ...
- Sat Feb 25, 2006 2:34 pm
- Forum: D2X-XL
- Topic: D2X-XL Update Notification Thread
- Replies: 298
- Views: 59050
Mouselook can now be allowed or prohibited by the game host. See the more multiplayer options menu. Perhaps not the right thread for this, but... Wouldn't a better solution be to clamp the Pyro's max turn speed, or let the game host set a maximum mouse sensitivity? This way the joystick users have ...
- Sat Feb 25, 2006 2:25 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 962192
@Peterix: I'm seeing the same thing. The overall effect is as though it's doing (weapon_light & ambient_light) rather than (weapon_light + ambient_light) or (weapon_light | ambient_light). It's highly disconcerting to fire an L1 laser and suddenly only be seeing the R channel of your surroundings ...
- Sat Feb 25, 2006 2:18 pm
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 93477
- Sat Feb 25, 2006 10:11 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 962192
Re:
D1 on D2X-XL: LEVEL 4 REACTOR ROOM LOCKUP: Everytime I play D1 on D2X-XL and I'm on level 4, RIGHT when I get into the reactor room, the game locks up. I have tried RESTRUCTURING it thru level editor, but that new DLE for XP that I use does no good. Anything I TOUCH on a level thru DLE, it makes it ...
- Wed Feb 22, 2006 7:46 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 962192
Re:
I cannot reproduce the exit tunnel view black until switch to external view and the mine exit texturing bug. I can, but only if I set my cockpit MFDs to map and rear view (not sure which one of these causes it; I set left to rear view and right to map). If they're set to weapon view/missile view as ...
- Tue Feb 21, 2006 5:46 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 962192
@Diedel,Kirby: LiteStep can also be used in parallel with explorer.exe, as opposed to instead of it - that's how I'm using it. Windows desktop, start menu, and taskbar, but with Litestep providing hotkeys, multiple desktops, and the system monitor. I was worried that LS might be grabbing keystrokes ...
- Tue Feb 21, 2006 7:44 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 962192
- Mon Feb 20, 2006 7:26 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 962192
@Neumaennl: same bug I'm seeing. If you have GDB installed you can use the workaround I posted to get through the reactor room without crashes. At least it's not just me. @Phoenix, Diedel: I also noticed this, but thought it was a Litestep issue, not a Descent one. Nice to know it's fixed. @Diedel ...
- Mon Feb 20, 2006 7:43 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 962192
- Sun Feb 19, 2006 5:36 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 962192
Done. Sent you one from just before the reactor room on L4 and one near the blue key on L5. [Edit] Also, some minor cosmetic issues... - instead of the D1 briefing music in the intro, there's a sort of whirring fan noise - instead of the D1 briefing music between missions, there's a sort of grinding ...
- Sun Feb 19, 2006 3:20 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 962192
SIGFPE when enemies spawn in D1
Playing D1, some of the purple spawnwebs crash the game when they activate - the swirling purple effect starts to form, then it dies. Not all of the spawnwebs cause this effect; the first ones were the ones in the reactor room on level 4 (the one in the red key room worked fine), and then the one ...