Search found 3 matches
- Thu Mar 02, 2006 12:28 pm
- Forum: D2X-XL
- Topic: Figuring out why Antialiasing isn't working
- Replies: 0
- Views: 1195
Figuring out why Antialiasing isn't working
I want to figure out why Antialiasing isn't working well in D2X-XL. I don't have any problem adjusting Antialiasing (either by game options or Display Properties) in other 3D games such as Half-Life, Doom III, Unreal/Tournament, Serious Sam II, etc. Is Antialiasing working properly for anyone in D2X ...
- Mon Feb 20, 2006 5:51 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 962428
Re:
afaik AA in D2X-XL depends on the driver settings. D2X-XL does nothing here. I need to check how gl_reticle can affect this. It shouldn't at all. gl_reticle only enables drawing the reticle using OpenGL line functions instead of using the bitmapped reticles that come with D2. I rebooted my computer ...
- Mon Feb 20, 2006 1:59 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 962428
Problem with antialiasing in D2X-XL
This is to go along the bug report Setsunaaa mentioned. Antialiasing in D2X-XL won't work unless I enable gl_reticle and set AA mode to 8xS (it only works on 8xS, and not any other modes). However, the AA mode looks like it's rendered as AA2x in the game. Not only that -- I noticed that only lines ...