Search found 21 matches
- Sat Jul 25, 2009 5:14 am
- Forum: Descent Single Player
- Topic: Cannot Load \"Obsidian\"-savegames in D2X-XL
- Replies: 4
- Views: 2302
Seems to be related to filenames / filename-lengths! I always used renamed mission-files like \"Descent II - Obsidian.mn2 / hog\" instead of \"Obsidian.mn2 / hog\". Now it seems like mission-names need to be <= 9 characters long: - Vertigo.mn2 / Vertigo.hog -> works! - VertigoXY.mn2 / VertigoXY.hog ...
- Sat Jul 25, 2009 2:47 am
- Forum: Descent Single Player
- Topic: Cannot Load \"Obsidian\"-savegames in D2X-XL
- Replies: 4
- Views: 2302
Yes, v1.14.66 fixed the \"OoM\"-error. But no, it still can´t load any Obsidian-savegame. Yet, in the meantime i found a not-even-remotely-nice-but-working solution: - obviously the name of the matching mission has to be stored within the savegame - so I searched and found the string \"Descent I\ ...
- Fri Jul 24, 2009 12:23 pm
- Forum: Descent Single Player
- Topic: Cannot Load \"Obsidian\"-savegames in D2X-XL
- Replies: 4
- Views: 2302
Cannot Load \"Obsidian\"-savegames in D2X-XL
Help (yet again)! After having finished playing TEW (with great enthusiasm!) and after some quite stressful weeks I just wanted to start playing Ellusion Design´s \"Obsidian\". Seems quite interesting so far... only I can´t load any savegames :-( I *can* save but whenever I try to load I get the m ...
- Thu May 21, 2009 3:27 pm
- Forum: Descent Single Player
- Topic: TEW Level 26 - How to get to the hostages?
- Replies: 13
- Views: 2659
Thiefbot
Concerning the Thiefbot: I quite liked the idea of the Thief back when D2 was released and enjoyed the hunting until I reached Secret Level 2. Due to a bug (?) or a savegame-error (?) or a catastrophic level-design-mistake (?) there were unlimited Thiefs there! I destroyed one - another one appeared ...
- Thu May 21, 2009 3:16 pm
- Forum: Descent Single Player
- Topic: TEW Level 26 - How to get to the hostages?
- Replies: 13
- Views: 2659
Yes, thats the one. I destroyed all bots in the initial rooms on both sides (through the door) before picking one side to proceed - so I got 100% of the robots. Yet it still nagged me to have to leave some nice stuff (2 megs, 1 life) behind because of the one-way-doors :-( But since this is a secret ...
- Thu May 21, 2009 5:38 am
- Forum: Descent Single Player
- Topic: TEW Level 26 - How to get to the hostages?
- Replies: 13
- Views: 2659
Yes, I did a 100% play-through: - 100% hostages rescued - 100% robots destroyed - 100% secrets found, esp. all secret levels (I like the \"having seen all of the game\"-feeling...) Yet I have to admit that I made my life easier in three ways: - I am a huge friend of save´n´load so I never really d ...
- Wed May 20, 2009 2:32 pm
- Forum: Descent Single Player
- Topic: TEW Level 26 - How to get to the hostages?
- Replies: 13
- Views: 2659
- Mon May 18, 2009 4:51 am
- Forum: Descent Single Player
- Topic: TEW Level 26 - How to get to the hostages?
- Replies: 13
- Views: 2659
Solved! It was a problem with the HiRes-texture-file \"metl086.tga\". Now that I knew this was not by design I checked the following: - updated from v1.14.27 to v1.14.34 - problem exists in both versions. - what else was non-standard? HiRes-textures! Deleting the file \"textures\\metl086.tga\" did ...
- Sun May 17, 2009 5:15 pm
- Forum: Descent Single Player
- Topic: TEW Level 26 - How to get to the hostages?
- Replies: 13
- Views: 2659
TEW Level 26 - How to get to the hostages?
Yes, I finally have reached Level 26 of the *great* TEW - so much fun!! I destroyed nearly all bots and explored all rooms but one: I just can´t reach the hostages :-( - the room can be reached only via a tunnel from the next room to the right - that tunnel is opened by a switch *in* the closed room ...
- Tue May 05, 2009 7:15 am
- Forum: Descent Single Player
- Topic: TEW Secret Level 2 - unreachable items in reactor roorm
- Replies: 10
- Views: 2459
Thanks for checking! But please do not mind any more since I already moved on (currently in Level 10). Being able to pick up the Ammo Rack and the Smart Mines *through the bars* was good enough for me :-) Btw.: as far as I know this was completely impossible in original-D1/2 - seems to come with D2X ...
- Sun May 03, 2009 3:26 am
- Forum: Descent Single Player
- Topic: TEW Secret Level 2 - unreachable items in reactor roorm
- Replies: 10
- Views: 2459
There are 20 triggers in the level by now. -> trigger-limit not hit (tried adding a 21st trigger - no problem there.) Weirdly enough: After flying wildly through the level I suddenly seem to *have* the Ammo Rack equipped. One can pick up the barred items by just flying around close to the wall (at ...
- Sat May 02, 2009 4:40 am
- Forum: Descent Single Player
- Topic: TEW Secret Level 2 - unreachable items in reactor roorm
- Replies: 10
- Views: 2459
That´s why I asked. Nagging the player by showing him unreachable items doesn´t fit the fair style of TEW. (btw.: it´s really nice - and fair! - of you to hide a fullmap in each level - thanks a lot for that!) DLE shows that the two compartments are connected with no trigger at all and that one of th ...
- Fri May 01, 2009 9:45 am
- Forum: Descent Single Player
- Topic: TEW Secret Level 2 - unreachable items in reactor roorm
- Replies: 10
- Views: 2459
TEW Secret Level 2 - unreachable items in reactor roorm
In TEW´s secret level 2 (not Level 8 as I first wrote - sorry!) in the reactor room there are 4 compartments containing goodies. There are 2 hidden switches, too. One of them opens 2 of the compartments but the other one does nothing. I checked in DLE and found this: Cube 215, Side 1 = Trigger 12 ...
- Fri May 01, 2009 9:38 am
- Forum: Descent Single Player
- Topic: Picking up Helix makes me loose Spreadfire (in TEW)
- Replies: 23
- Views: 4769
OMG, no! Of course I know that there are two weapons for each slot in D2 :-) But as long as abovementioned option was set I wasn´t able to use my Spreadfire cannon anymore at all after having picked up the Helix. So although I quite well know that I had both cannons equipped, that both occupy slot 3 ...
- Fri May 01, 2009 6:18 am
- Forum: Descent Single Player
- Topic: Picking up Helix makes me loose Spreadfire (in TEW)
- Replies: 23
- Views: 4769
- Thu Apr 30, 2009 6:02 pm
- Forum: Descent Single Player
- Topic: Picking up Helix makes me loose Spreadfire (in TEW)
- Replies: 23
- Views: 4769
Picking up Helix makes me loose Spreadfire (in TEW)
I´m playing TEW and just found \"My First Helix Cannon (TM)\" in Level 08. Yet, as soon as I pick it up my trusty Spreadfire Cannon is gone :-( Is this an intended behaviour in TEW? Or is it a bug in current version of D2X-XL (1.14.27)? I already played through D2 with an older version of D2X-XL and ...
- Thu Apr 30, 2009 11:08 am
- Forum: Descent Single Player
- Topic: Unreachable Double Exit-Cube in D2, Secret 1 \"Segment
- Replies: 7
- Views: 2445
By the way...
@DarkHorse, DarkFlameWolf & Sirius (etc.): Even as I wanted to \"just\" test the current D2X-XL \"a bit\", I now find myself playing TEW. Thank you very, very much indeed! It´s hard to express what your work means to me. Descent rules. D2X-XL rules. And you rule, too. That had to be said :-)
- Thu Apr 30, 2009 11:03 am
- Forum: Descent Single Player
- Topic: Unreachable Double Exit-Cube in D2, Secret 1 \"Segment
- Replies: 7
- Views: 2445
- Sun Apr 26, 2009 4:24 pm
- Forum: Descent Single Player
- Topic: Unreachable Double Exit-Cube in D2, Secret 1 \"Segment
- Replies: 7
- Views: 2445
Unreachable Double Exit-Cube in D2, Secret 1 \"Segment
In Descent II´s 1st Secret Level \"Segment City\" I just found a double Exit-Cube: The level has 4 exit-cubes that return you to the normal level you came from: - behind the first door from starting point - at the very far end of the level - at the top of the reactor room - and in the room opposite ...
- Fri Mar 31, 2006 2:57 pm
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 93608
feature-request-o-rama
Feature Requests (using v1.6.6 on Windows 2000): 1.) Cloaking Device doesn´t work with Hi-Res-Pyro-Model (the dark / translucent appearance should override custom textures - that´s why I´m posting this as feature request instead of posting at bugs...) 2.) dialogue-behaviour: some dialogue-windows re ...
- Fri Mar 31, 2006 2:54 pm
- Forum: D2X-XL
- Topic: Lots of feature-requests...
- Replies: 0
- Views: 1201
Lots of feature-requests...
EDIT:
darn - was ment to be a reply on the suggestions-thread.
please kindly ignore this post
darn - was ment to be a reply on the suggestions-thread.
please kindly ignore this post