Search found 14 matches

by zif
Sat Apr 21, 2007 9:38 pm
Forum: Descent Old Skool
Topic: Playing D1/D2 Online
Replies: 9
Views: 4228

Re:

Dakatsu wrote:Please reply if anyone wants to join or joined, I'll see if we can play a classic D1 game.
I've joined your Hamachi network and could go a game sometime :]
by zif
Wed Aug 23, 2006 7:29 am
Forum: D2X-XL
Topic: D2X-XL support ticket tracker - now on SourceForge.net!
Replies: 17
Views: 5301

Re: D2X-XL support ticket tracker - now on SourceForge.net!

Diedel wrote:I have decided to move the D2X-XL support system over to SourceForge.net (D2X-XL project main page), because it offers more options and flexibility.
Your links page: http://www.descent2.de/links.html

Still has the Support ticket tracker linked to: http://www.6dofbb.com/help

Max
by zif
Fri Jul 21, 2006 4:13 pm
Forum: D2X-XL
Topic: D2X-XL suggestions thread
Replies: 410
Views: 93510

Re: D2X-XL suggestions thread

d3jake wrote:
Diedel wrote:This thread is intended for suggestions regarding D2X-XL - no bug reports, no questions here please.
Well fortunately it turns out that it was a suggestion, after all.
by zif
Fri Jul 21, 2006 4:11 pm
Forum: D2X-XL
Topic: D2X-XL suggestions thread
Replies: 410
Views: 93510

I just made the OpenGL reticle lines thicker, and I will not revert that. I think it looks much better than the old OpenGL reticle with its one pixel wide lines. Well what I see with -gl_reticle 1 or 2 enabled looks fat and ugly. The thinner version was much better. Therefore; my suggestion/request ...
by zif
Thu Jul 20, 2006 9:36 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows - continuation thread
Replies: 333
Views: 63151

.\\d2x-xl\\d2x-xl.exe crash

If I have D2X-XL set up in a folder called, for example, d:\\games\\Descent2 or c:\\d2xXL it works fine. However, if the folder is named 'd2x-xl' and I double-click .\\d2x-xl\\d2x-xl.exe its window will pop up for a moment and then vanish. Running it with -printlog generates a log file at (for ...
by zif
Thu Jul 20, 2006 8:25 am
Forum: D2X-XL
Topic: D2X-XL suggestions thread
Replies: 410
Views: 93510

-gl_reticle 2 Tried that as well and there was no difference. *EDIT* Ignore what I said here before about -gl_reticle being listed twice in the printlog.. that was my doing due to misuse of http://shellext.synesis.com.au/#merunprg). But I still get no reticle changes with -gl_reticle 0/1/2 though).
by zif
Thu Jul 20, 2006 7:25 am
Forum: D2X-XL
Topic: D2X-XL suggestions thread
Replies: 410
Views: 93510

did you try and apply the -gl_reticle 1 in the d2x.ini file as well? Yeah, that was the only place I had previously messed with it. With it set as 0, 1 or even commented out I still get the same reticle. I've now tried it as a command-line parameter with no d2x.ini file... same thing. Does the ...
by zif
Thu Jul 20, 2006 6:53 am
Forum: D2X-XL
Topic: D2X-XL suggestions thread
Replies: 410
Views: 93510

Re: D2X-XL suggestions thread

This thread is intended for suggestions regarding D2X-XL - no bug reports, no questions here please. I wasn't sure if this should be in Q&A or Suggestions, but here goes... Can you please put the older OGL reticle back in as an option? The one from before the v1.6.89 change "Improved: OpenGL ...
by zif
Wed Jul 05, 2006 7:49 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows - continuation thread
Replies: 333
Views: 63151

Ok just tried it again. Try shooting the ground none stop during playback of the self destuct sequence audio. Yep, it happens here too. The first time I tested it all I got of the sample was "Self..." Second time, "Self destruct se..." Third "Self destruct sequence act..." Seems to have something ...
by zif
Mon Jun 26, 2006 7:38 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows - continuation thread
Replies: 333
Views: 63151

D1 mission textures

v1.6.86 * Fixed: White spaces instead of the proper textures in Descent 1 missions The white space problem is indeed fixed for me, thanks. I still have some texture issues though. I've so far only seen it in the D1 Total Chaos level 1 map. It's a standard map that came with D1 so if someone else ...
by zif
Mon Jun 26, 2006 7:21 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows - continuation thread
Replies: 333
Views: 63151

No D1 demos with D2X-XL for the time being, sorry. I will look into the D1 demo playback code, and if it's easy to port over, I will do it. But no promises. That's good enough for me, thanks! It's no great tragedy to have to use D1X-Rebirth (or whatever D1X version) to view them, but it would be ...
by zif
Mon Jun 26, 2006 7:06 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows - continuation thread
Replies: 333
Views: 63151

Now try viewing the new demo you took. When it finishes loading. It should drop back to main menu in D2x-xl. :( EDIT: Ok found the prob. Disable hires textures in the ini file and old demos now playback! I've tried with and without hires textures enabled and it drops back to the main menu after ...
by zif
Sun Jun 25, 2006 11:47 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows - continuation thread
Replies: 333
Views: 63151

Yep, that did the trick it does start now but still getting the vanishing reticle and white squares when aborting a game then reloading the same save game.D1 missions. In D1 missions I too have white shapes appearing pretty much wherever there should be a weapon explosion texture. Also some wall ...
by zif
Sun Jun 25, 2006 10:06 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows - continuation thread
Replies: 333
Views: 63151

I opened the new version of d2xl,1.6.85, and unzipped it to my descent2 folder. When I double click my d2xl icon on my desktop I now get this message "The procedure entry point SDL_strlcpy could not be located in the dynamic link library SDL.dll" It looks like the wrong versions of the SDL files ...