Using shader programs in Descent 1/2 is possible, but not with the Rebirth code base.
A better approach would be to add an entirely new renderer as well as a modern physics and networking library. Again, you'd need a better code base than Rebirth though.
Search found 5041 matches
- Sat Mar 22, 2008 4:02 am
- Forum: DXX Rebirth
- Topic: Wishlist - what do you want to see in DXX-Rebirth
- Replies: 79
- Views: 49296
- Fri Mar 21, 2008 2:46 pm
- Forum: D2X-XL
- Topic: Ship Movement (or the lack thereof =P)
- Replies: 11
- Views: 6225
Ferno, I remember well when you talked with the Core Decision people, always saying \"we\" and \"us\" until told that there is no \"we\" for you ... seeing that really removed all doubt I had about the driving force within you. You are begging to be \"somebody\", to have say somewhere, but oh pity ...
- Fri Mar 21, 2008 2:36 pm
- Forum: D2X-XL
- Topic: Ship Movement (or the lack thereof =P)
- Replies: 11
- Views: 6225
The way you have been behaving towards me you better shut up and start with yourself. I haven't changed. You simply never revealed how low you actually are before. If you think you can call me an idiot in my own forum, you are as stupid as you are anti-social. If you knew to behave like a man - and ...
- Fri Mar 21, 2008 7:47 am
- Forum: D2X-XL
- Topic: Ship Movement (or the lack thereof =P)
- Replies: 11
- Views: 6225
It's amazing how you still have the cheek to teach me about being polite after what you have been saying here. It says enough about you that you started to throw hissy fits simply after being told to stop it in the D2X-XL forum. You are just a joke in your narcissist self admiration. You really have ...
- Thu Mar 20, 2008 5:17 pm
- Forum: D2X-XL
- Topic: Close this forum area
- Replies: 9
- Views: 5952
Close this forum area
It's not needed any more.
- Thu Mar 20, 2008 5:16 pm
- Forum: D2X-XL
- Topic: Ship Movement (or the lack thereof =P)
- Replies: 11
- Views: 6225
Irgendwie habe ich keine Lust mehr, immer wieder neu zu sagen wo so ne Meldung hingehört.
www.descent2.de/forum
www.sourceforge.net/projects/d2x-xl
www.descent2.de/forum
www.sourceforge.net/projects/d2x-xl
- Thu Mar 20, 2008 7:40 am
- Forum: DLE-XP
- Topic: Strobe Lighting
- Replies: 1
- Views: 15089
- Wed Mar 19, 2008 7:12 pm
- Forum: D2X-XL
- Topic: D2X-XL and coronas
- Replies: 1
- Views: 3860
D2X-XL and coronas
With high corona quality, D2X-XL can slow to a crawl on certain hardware (ATI). There is a reason to that: D2X-XL tries to do some \"DX 10 soft particle\" style blending of the coronas with geometry in front of them using a shader program. In order to accomplish that, after having rendered the ...
- Mon Mar 17, 2008 11:13 am
- Forum: D2X-XL
- Topic: Energy not replenishing in energy center?
- Replies: 3
- Views: 4036
- Thu Mar 13, 2008 4:09 pm
- Forum: Descent Level Spotlight
- Topic: Call out to all D2 level designers (old and new)!
- Replies: 312
- Views: 131916
- Thu Mar 13, 2008 5:28 am
- Forum: PTMC Cafe
- Topic: Interplay Back?
- Replies: 74
- Views: 11713
Re:
Untill I see the release date of a demo, I'm not going to believe it. Would it be nice? Yes. Will it happen? Probably not. If you really want a new Descent game, learn C++ and head on over to the Open Descent Foundation's web site and help our work. Helping with D2X-XL would be more promising. It ...
- Sat Mar 08, 2008 7:34 am
- Forum: Descent Level Spotlight
- Topic: Call out to all D2 level designers (old and new)!
- Replies: 312
- Views: 131916
Sirius, The screen shots appear darker than the in-game impression, trust me. Above that in multiplayer people usually use bright player ships, so they will actually stand out better. The second level is the most beautiful for me - though the others are good too - it looks plain gorgeous is a fight ...
- Sat Mar 08, 2008 3:54 am
- Forum: Descent Level Spotlight
- Topic: Call out to all D2 level designers (old and new)!
- Replies: 312
- Views: 131916
Re:
not sure why you went through some trouble to change them to D2-XL only levels, because I've made some changes to my six levels including lighting issues, item balance and yes that fuel center issue you brought up in level 3. I've fixed that in my own way. So I'm not exactly sure why you are making ...
- Fri Mar 07, 2008 7:46 pm
- Forum: Descent Level Spotlight
- Topic: Call out to all D2 level designers (old and new)!
- Replies: 312
- Views: 131916
Unreal has a glow filter, D2X-XL coronas are hacked, pseudo-volumetric lights. Simple glow is not what I wanted to go for. Actually full, per pixel volumetric light is what I want (but not with that engine). As Wolfie wrote, here coronas are completely out of whack. That's not why I am saying the ...
- Fri Mar 07, 2008 9:55 am
- Forum: PTMC Cafe
- Topic: Futuremark To Own \"Pwnage\"
- Replies: 25
- Views: 3028
- Thu Mar 06, 2008 10:06 am
- Forum: PTMC Cafe
- Topic: Titan Quest gets the Axe
- Replies: 16
- Views: 2923
The point is not whether the company would lose money or not, don't you get that? The point is that these people are using stuff they haven't paid for! They are just thieves, period. And apart from that I don't believe them. To me they are just dang liars trying to justify what cannot be justified ...
- Thu Mar 06, 2008 7:23 am
- Forum: PTMC Cafe
- Topic: Titan Quest gets the Axe
- Replies: 16
- Views: 2923
Re:
If someone pirates a game and never buys it doesn't mean the company loses money. Most people who pirate would not buy the game to start with so they aren't losing money. For one that's a stupid argument, sorry, and then I doubt it's even true. Many people steal it because they get away with it and ...
- Thu Mar 06, 2008 6:08 am
- Forum: PTMC Cafe
- Topic: How to land an Airbus
- Replies: 24
- Views: 3502
- Thu Mar 06, 2008 6:04 am
- Forum: PTMC Cafe
- Topic: Titan Quest gets the Axe
- Replies: 16
- Views: 2923
You question the numbers? Read this article . Now tell me all those pirates only steal software because its evil copy protection schemes doesn't allow it to work properly on their flawlessy setup machines. Tell me that many PC gamers are not an ungrateful, lawless pack of thieves. I'll just point my ...
- Wed Mar 05, 2008 6:22 am
- Forum: PTMC Cafe
- Topic: Titan Quest gets the Axe
- Replies: 16
- Views: 2923
- Tue Mar 04, 2008 6:17 pm
- Forum: Descent Level Spotlight
- Topic: Call out to all D2 level designers (old and new)!
- Replies: 312
- Views: 131916
Is it correct that you have been using standard lighting for your screenshots, and have turned colored lighting off? And have you been using the old or the new render path? Edit: My main point of criticism is that the levels are way too bright for my taste - almost like every light would be fully ...
- Sat Mar 01, 2008 5:43 pm
- Forum: Descent Level Spotlight
- Topic: Call out to all D2 level designers (old and new)!
- Replies: 312
- Views: 131916
- Sat Mar 01, 2008 4:40 pm
- Forum: D2X-XL
- Topic: descent2.de down - traffic limit exceeded - more info inside
- Replies: 19
- Views: 9096
- Thu Feb 28, 2008 3:49 am
- Forum: D2X-XL
- Topic: descent2.de down - traffic limit exceeded - more info inside
- Replies: 19
- Views: 9096
- Wed Feb 27, 2008 7:26 pm
- Forum: D2X-XL
- Topic: descent2.de down - traffic limit exceeded - more info inside
- Replies: 19
- Views: 9096
Site and forum are fully available again. There was a brief down time (about an hour maybe) probably caused by technical problems of the provider. The last forum backup is from feb 9, so a few posts and registrations are lost; nothing wild though. So come on over, (re-) register if necessary and let ...
- Wed Feb 27, 2008 1:22 pm
- Forum: D2X-XL
- Topic: Custom Ships in D2X-XL
- Replies: 13
- Views: 6317
- Wed Feb 27, 2008 1:06 pm
- Forum: D2X-XL
- Topic: Custom Ships in D2X-XL
- Replies: 13
- Views: 6317
- Wed Feb 27, 2008 1:05 pm
- Forum: D2X-XL
- Topic: Monsterball in D2X-XL-Doesn't work in new version!
- Replies: 21
- Views: 9051
- Wed Feb 27, 2008 12:02 pm
- Forum: Descent Development
- Topic: RE: Faces in Max Continued-video is here!!!
- Replies: 28
- Views: 11633
Re:
When you are referring to OOF Tool Diedel, are you referring to OOF Editor, or 3dsgen/MaxOOFUtility? If you are referring to OOF Editor, then there is absolutely no change done to the model. The model can simply have special points, weapons batteries, and animation added. If you are referring to ...
- Wed Feb 27, 2008 10:46 am
- Forum: D2X-XL
- Topic: Custom Ships in D2X-XL
- Replies: 13
- Views: 6317
- Wed Feb 27, 2008 10:45 am
- Forum: D2X-XL
- Topic: Custom Ships in D2X-XL
- Replies: 13
- Views: 6317
- Wed Feb 27, 2008 10:42 am
- Forum: D2X-XL
- Topic: Custom Ships in D2X-XL
- Replies: 13
- Views: 6317
- Wed Feb 27, 2008 10:39 am
- Forum: D2X-XL
- Topic: Pyro RELOADED* vs. OOF-Version of Eagle's Pyro GL
- Replies: 6
- Views: 5320
- Wed Feb 27, 2008 10:35 am
- Forum: D2X-XL
- Topic: Custom Ships in D2X-XL
- Replies: 13
- Views: 6317
- Wed Feb 27, 2008 10:18 am
- Forum: Descent Development
- Topic: RE: Faces in Max Continued-video is here!!!
- Replies: 28
- Views: 11633
Actually this entire discussion is bullcrap sown by an envious troll trying to spread some FUD. This has taken up enough of my attention now. MB's Pyro stands for itself and is a great addition to D2X-XL. People who don't like it can stick with other Descent versions' grainy graphics, 2D sprites ...
- Wed Feb 27, 2008 10:13 am
- Forum: D2X-XL
- Topic: Pyro RELOADED* vs. OOF-Version of Eagle's Pyro GL
- Replies: 6
- Views: 5320
Eagle has gotten due credit on my Descent site. You should just take your time to read my worklog. But basically it is still a more detailled model of the original (movie) Pyro, and MB's creation has evolved into something of its own right. The first version of MB's Pyro didn't even have modeled ...
- Wed Feb 27, 2008 9:54 am
- Forum: Descent Development
- Topic: RE: Faces in Max Continued-video is here!!!
- Replies: 28
- Views: 11633
Eagle has gotten due credit on my Descent site. You should just take your time to read my worklog. But basically it is still a more detailled model of the original (movie) Pyro, and MB's creation has evolved into something of its own right. The first version of MB's Pyro didn't even have modeled ...
- Wed Feb 27, 2008 8:04 am
- Forum: D2X-XL
- Topic: descent2.de down - traffic limit exceeded - more info inside
- Replies: 19
- Views: 9096
The domains have been moved to the new ISP (took only 24h!!!). I am now using a virtual server - why didn't anyone tell me earlier how good that is? :P I didn't have time this morning to upload all content (it's several 100 MB). Site will be fully functional by tomorrow (biggest hurdle will be to ...
- Wed Feb 27, 2008 7:59 am
- Forum: Descent Development
- Topic: RE: Faces in Max Continued-video is here!!!
- Replies: 28
- Views: 11633
It has not been edited. It has been rebuilt more or less true to Eagle's ship (the air intakes of MB's ship e.g. have not been modeled - although I would have liked him to do so - maybe I should torment him with that request a little ... :roll: ). You understand the difference between \"edited\" and ...
- Wed Feb 27, 2008 7:47 am
- Forum: D2X-XL
- Topic: Muzzle Flash Textures
- Replies: 25
- Views: 8946