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- Thu Aug 29, 2024 3:18 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146168
Re: Descent 1 1/2
Is this mod released yet Not with my levels of procrastination lol But we've got the main levels like 95% done, in terms of layouts at least. Missing some secret levels mostly. After we have that done, I suppose the briefings, exit sequences and credits shouldn't be that hard to make from that ...
- Wed Dec 20, 2023 1:13 pm
- Forum: Descent Level Spotlight
- Topic: The Enemy Within Descent 2 Mission Release Thread!!!
- Replies: 188
- Views: 206818
Re: The Enemy Within Descent 2 Mission Release Thread!!!
Glorious necro there mate <3
- Tue May 30, 2023 5:44 pm
- Forum: Descent Development
- Topic: Unofficial Unauthorized Descent 2 Texture Patch (UUD2TP)
- Replies: 8
- Views: 35233
Re: Unofficial Unauthorized Descent 2 Texture Patch (UUD2TP)
Does this work with D2X Rebirth? Does it ever! Rebirth was the main testing environment for it, in fact. It working with vanilla in DOSBox would be a more dubious proposition than it working with Rebirth. Although in the D1 version, maintaining the PIG size was actually necessary to make it work ...
- Tue May 30, 2023 5:29 am
- Forum: Descent Single Player
- Topic: Going Rambo on D1 level 6 (And other levels)
- Replies: 421
- Views: 828988
Re: Going Rambo on D1 level 6 (And other levels)
Watching all these speedruns makes me wonder, would a 60 power Fusion have played a big role in D2 100% speedruns? Fusion is not only weak in D2, but also given to the player rather rarely, but making it 60 power again would still have made a world of difference in continuous playthroughs I think.
- Tue May 30, 2023 5:19 am
- Forum: Descent Single Player
- Topic: Sidearm regrouping
- Replies: 10
- Views: 16696
Re: Sidearm regrouping
Nice to know that Parallax has been able to give rise to such an urban legend. This really amplifies the fantasy of the game, although in technical terms sidearm modulas are no different than baby spiders etc. But in the pre-internet era it's wondering about stuff like this that made most games ...
- Mon May 29, 2023 6:29 pm
- Forum: Descent Development
- Topic: Unofficial Unauthorized Descent 2 Texture Patch (UUD2TP)
- Replies: 8
- Views: 35233
Re: Unofficial Unauthorized Descent 2 Texture Patch (UUD2TP)
Ok, finally done with version 1.1! - Implemented all the changes from UUD1TP up to version 1.5 - basically translated the fixes and tweaks to all seven D2 palettes - Made additional fixes for some textures that didn't look the best in the D1 palette, including most desert textures and Alien2 ones ...
- Mon May 29, 2023 5:13 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146168
Re: Descent 1 1/2
Aight, things are going to pick up the pace in the secret level department real nice now! And nightsurfer turns out to be Kaizerwolf, a very valued level designer. I'll make sure to adjust the handle in all mentions.
- Fri May 26, 2023 1:05 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146168
Re: Descent 1 1/2
Sure, it'd be great! We'll have to do some reshuffling, since it seems Shroudeye is not available anymore and Secret Level 5 will be done by nightsurfer. Regarding the other levels, I don't think Naphtha will be doing his (gonna be a lot to get the final level from him as is), so I'll unlock his ...
- Thu May 25, 2023 3:51 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146168
Re: Descent 1 1/2
Aight folks, looks like we've only got 2 regular levels to go. The penultimate level is assigned to Sirius and he'll probably get around to making it eventually, while the for the final level I'll be trying to get Naphtha to do it, although he hasn't had much inspiration for mapping recently ...
- Sat Nov 26, 2022 7:33 pm
- Forum: Descent Development
- Topic: Unofficial Unauthorized Descent 1 Texture Patch (UUD1TP)
- Replies: 4
- Views: 15436
Re: Unofficial Unauthorized Descent 1 Texture Patch (UUD1TP)
1.5 is up - mostly doors corresponding to textures I'd fixed before. I think that will be it for the foreseeable future, and next stop will be translating these updates to D2. Same link
- Wed Nov 23, 2022 6:05 pm
- Forum: Descent Development
- Topic: Unofficial Unauthorized Descent 1 Texture Patch (UUD1TP)
- Replies: 4
- Views: 15436
Re: Unofficial Unauthorized Descent 1 Texture Patch (UUD1TP)
Aight, and version 1.4 is up now, I've fixed even more textures that had problems, including some very popular ones like rock014 and its associated door and many more. Info which ones exactly is in the readme, you'll definitely notice a difference! From what I'm seeing, that's not the end of what ...
- Sat Nov 19, 2022 3:49 pm
- Forum: Descent Development
- Topic: Unofficial Unauthorized Descent 1 Texture Patch (UUD1TP)
- Replies: 4
- Views: 15436
Re: Unofficial Unauthorized Descent 1 Texture Patch (UUD1TP)
Alright folks, I'm back - with not just version 1.2, but 1.3 already. And a lot of good has come this time. You can still use the link in the OP, it leads to the updated download now (which also contains an updated readme of course). TL;DR summary: there were not just 3 or 4 textures that needed ...
- Thu Nov 17, 2022 5:38 pm
- Forum: Descent Single Player
- Topic: ...
- Replies: 2
- Views: 9299
Re: D2 Earthshakers How many?
This means you ain't maxing out your Shaker carrying capacity in Counterstrike. Which is outrageous in the first place, what genius made it so that you can carry only 10 Megas with an Ammo Rack, but 20 Shakers? It should totally be reversed if anything, or both capped at 10.
- Wed Nov 16, 2022 9:26 pm
- Forum: Descent Development
- Topic: Unofficial Unauthorized Descent 2 Texture Patch (UUD2TP)
- Replies: 8
- Views: 35233
Re: Unofficial Unauthorized Descent 2 Texture Patch (UUD2TP)
Ok, some news. Guess I'll add all that stuff after all, even though it will not be readable by DLE for now (and likely revert these textures to defaults upon opening the level), but the new editor Inferno will be able to handle them just fine. But I think before I do that, I'll also be making some ...
- Thu Sep 29, 2022 8:55 am
- Forum: Descent Development
- Topic: Unofficial Unauthorized Descent 2 Texture Patch (UUD2TP)
- Replies: 8
- Views: 35233
Re: Unofficial Unauthorized Descent 2 Texture Patch (UUD2TP)
Is there a new mission editor in the works? This is the first I've heard of it. I would be very interested in hearing more of what ProxyOne is cooking up. I just learned Doom Builder and it is sooo much more optimized. It has been hard to go back to DLE, haha. This is a great resource! Like you ...
- Thu Sep 29, 2022 8:50 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146168
Re: Descent 1 1/2
Heyy Kaizerwolf, things have been a bit slow recently. I'm still around and fully intend to bring the project to a close sometime, but I've found myself swamped with other commitments in the meantime, no idea how long it'll take to clear those up so I can fully get back to doing this. Anyway, I've ...
- Tue Mar 15, 2022 1:46 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146168
Re: Descent 1 1/2
I've been doing a playthrough of the demo we have (first 15 levels) and I've fixed a few small issues, mostly misaligned textures, bad lighting etc, in a few levels. But I've also added goodies to the cubes diagonal from the reactor in level 7, the ones that the lifters fly out of. I really think ...
- Sun Feb 20, 2022 8:42 pm
- Forum: Descent Development
- Topic: Unofficial Unauthorized Descent 2 Texture Patch (UUD2TP)
- Replies: 8
- Views: 35233
Re: Unofficial Unauthorized Descent 2 Texture Patch (UUD2TP)
Alright, so I added these extra textures to Groupa.PIG and set up proper events in the HAM. Here's a screenshot from a new editor currently being worked on by ProxyOne, which is able to display these extra textures: https://i.postimg.cc/wxPgW9LN/newtextures.png Both types of lava have their exact ...
- Thu Jan 13, 2022 9:45 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146168
Re: Descent 1 1/2
Not bad, looks like it's got a theme in mind, reminds me of D1 level 25. Anyway, I was able to get in touch with Naphtha. He'll try to get both his reserved levels done by around the end of February, though he can't make any promises due to some personal stuff. I say we give him time and see what ...
- Mon Jan 03, 2022 3:59 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146168
Re: Descent 1 1/2
Sounds interesting! Post some screens?
- Wed Dec 22, 2021 5:00 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146168
Re: Descent 1 1/2
I think it's probably worth re-opening that one level slot Naptha's still got claimed, yeah. Does it need to be fire-themed, or was that just the way he had planned to do it? Nah, it's the penultimate one that's fire themed, and Sirius is doing that one. The last one I thought should be mostly gray ...
- Wed Dec 22, 2021 12:21 pm
- Forum: Descent Development
- Topic: What's the longest time it has taken you to build a level?
- Replies: 8
- Views: 15621
Re: What's the longest time it has taken you to build a level?
Probably months, considering I had to learn the entire editor while doing it. It was fun though
- Wed Dec 22, 2021 12:12 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146168
Re: Descent 1 1/2
We can do a pass over all the levels and add reactors in, so as to have this out of the way. They don't need to be sensibly placed at all, what counts is that they're there in the first place. But yeah, that'd be for anarchy mostly. People don't want to get distracted by having robots with so much ...
- Sun Dec 19, 2021 5:54 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146168
Re: Descent 1 1/2
Ah, alrighty then! Carry on
- Fri Dec 17, 2021 10:43 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146168
Re: Descent 1 1/2
Well I can change it, I just didn't understand from your wording what exactly you wanted changed - is the issue with metl139 or the underlying texture? I can definitely see how combining the X-shaped grate with the white and red reactor power line texture is a bit unorthodox, but I don't see ...
- Mon Dec 13, 2021 11:55 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146168
Re: Descent 1 1/2
By the way, I looked at the modifications to level 45 and there is one thing that must change and one thing that could change. The one that must change is that the placement of the reactor needs to be lower because at the moment it is floating. The one thing that could change is the texturing of ...
- Fri Oct 22, 2021 8:23 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146168
Re: Descent 1 1/2
Ohhh right, I think I may have added that myself. Then again, I'll have to check again lol As for shakers, those could be dispensed earlier in the level as well. There is a very contrived secret sequence in the level that is tricky to figure out, and the whole secret area is quite extensive ...
- Fri Oct 22, 2021 6:08 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146168
Re: Descent 1 1/2
Definitely agree that Fusion can come in late in the mission, but with enough levels to actually have fun with it - unlike what Revival did with the Lancer in Overload. D1 had all weapons available by level 10, which is exactly 1/3 of the game (or slightly more than that if you don't play the secret ...
- Thu Oct 21, 2021 1:11 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146168
Re: Descent 1 1/2
Yeah, and the diamond claws are there to mix it up. BTW there are only certain places that trigger the matcens and Descent is pretty much not doable without foreknowledge anyway, so I think it should be fine. Either that or make the matcens one-shot. But I do think it'd be cool to have the two main ...
- Thu Oct 21, 2021 10:50 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146168
Re: Descent 1 1/2
Yea, I suppose the intention was to have them spawn cloaked lifters and diamonds, but TRUE just forgot to redo the bots. Obviously, we're not going to keep class 1 drones there. I've, let's call it, "submitted a monit" to Sirius regarding that DLE update that would allow us to see extra textures in ...
- Thu Sep 23, 2021 7:03 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146168
Re: Descent 1 1/2
Ok, thanks. I commented on his latest vid, he should notice
- Wed Sep 22, 2021 11:38 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146168
Re: Descent 1 1/2
I've already contacted Sirius on the boards regarding his level, so that leaves two unaccounted for - both reserved by Naphtha. The final one isn't technically reserved at the moment, but he did express interest in making it. I wonder if Naphtha's still around, I sent him a priv here on the boards ...
- Mon Sep 13, 2021 3:55 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146168
Re: Descent 1 1/2
Thanks for the review. Quick question, which puzzle did you find the hardest? I'm just curious because there are a couple of difficult ones. I'm fine with the crediting, it was your idea after all. :D I couldn't open the final part of the secret leading to the two shakers visible from the starting ...
- Mon Sep 13, 2021 2:23 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146168
Re: Descent 1 1/2
Aight, we've got level 39 ready, completed by TRUEpiiiicness. Great job as always, the level is definitely going to be very memorable! It's indeed short, but not as short as it initially seems and is very appropriate for a boss level. Best of all, it feels busy even without the robots - it's just ...
- Mon Sep 13, 2021 1:54 pm
- Forum: Descent Single Player
- Topic: Impressions on Descent: Insane, cold start, no-death, 100%
- Replies: 298
- Views: 509377
Re: Impressions on Descent: Insane, cold start, no-death, 100%
Ok, it's been a while but I actually went and tackled Vertigo lvl 1 in the meantime. I'll put up demos when I've beaten several levels, but I can give my impressions. Oh, it's worth mentioning that I'm playing this via DosBox now, so as not to have any distortions of the experience introduced by ...
- Sun Aug 29, 2021 5:56 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146168
Re: Descent 1 1/2
I have sent you my impressions via DM, good job overall, as always
- Sun Aug 29, 2021 5:06 am
- Forum: Descent Level Spotlight
- Topic: Pumo Mines official release thread - Current: v1.1
- Replies: 13
- Views: 19956
Re: Pumo Mines official release thread - Current: v1.1
Oh well, guess I'm gonna have to make an XL folder now
- Wed Aug 25, 2021 4:52 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146168
Re: Descent 1 1/2
I wish I could test, but how you open .dxa files? Google says that dxas store video frames but this isn't that. They're just renamed ZIP files, you can enter them as if they were folders if you just click them (at least in software like Total Commander) - if that can't be done using the regular ...
- Wed Aug 25, 2021 3:35 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146168
Re: Descent 1 1/2
I've also noticed the texturing issues. Its definitely the ham because it happens with just the sound patch. It also completly messes up custom robots. (Decided to play The Enemy Within.) It's mostly the eyes that get borked. Reinstall the files and you should be fine now. Hopefully :D I may have ...
- Wed Aug 25, 2021 1:23 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146168
Re: Descent 1 1/2
Okay, SaladBadger found out what was causing the issue - turns out it's actually caused by D2W - it switches around the numbers of certain v-clips when recompiling descent2.ham - it's not a problem for native robots, but ones form v-hams start matchign to wrong indices then and that's why we get ...