Search found 5 matches
- Thu Dec 17, 2009 3:24 pm
- Forum: Descent Development
- Topic: Creating Matcen Trouble
- Replies: 15
- Views: 4136
- Tue Dec 15, 2009 8:45 pm
- Forum: For the D3 Dev Team
- Topic: Checksum progress
- Replies: 49
- Views: 95255
Re:
Easy enough, thanks.Aus-RED-5 wrote:From memory, this is how D2X-XL works in window mode.
- Tue Dec 15, 2009 7:07 pm
- Forum: For the D3 Dev Team
- Topic: Checksum progress
- Replies: 49
- Views: 95255
Re:
I got a windowed mode working. I don't know if that is useful to you guys at all. Oh yes, it is. Very. :) Arigatou for what you're doing. 'Tis made of Unpacked Awesome. :) So, how should it work with regards to the mouse? What I'm thinking is if you click on the window it will 'capture' the system ...
- Tue Dec 15, 2009 4:01 pm
- Forum: For the D3 Dev Team
- Topic: Checksum progress
- Replies: 49
- Views: 95255
Re:
Yea every time I exit a map(OpenGL NVIDIA GTX 260), or it ends I get a black screen with different color pixels & lines like I just punched my screen. Quite annoying, but got it to work by hitting the windows key on my keyboard in Win Xp since alt tab doesn't work & go back into the game & its fine ...
- Tue Dec 15, 2009 12:59 am
- Forum: For the D3 Dev Team
- Topic: Checksum progress
- Replies: 49
- Views: 95255
Excellent work Kevin! Yeah, a couple months ago I got bored and got bit with the D3 bug. Initially I just wanted to play around with some of the rendering code and move it more towards hardware accelerated than what we shipped with, possibly someday really bumping things up with some fancy shaders ...