Search found 5 matches

by Jeff.Slutter
Thu Dec 17, 2009 3:24 pm
Forum: Descent Development
Topic: Creating Matcen Trouble
Replies: 15
Views: 4136

I wish Atan would release the source to his changes of D3Edit. It is kind of hard to fix/improve things.
by Jeff.Slutter
Tue Dec 15, 2009 8:45 pm
Forum: For the D3 Dev Team
Topic: Checksum progress
Replies: 49
Views: 95255

Re:

Aus-RED-5 wrote:From memory, this is how D2X-XL works in window mode.
Easy enough, thanks.
by Jeff.Slutter
Tue Dec 15, 2009 7:07 pm
Forum: For the D3 Dev Team
Topic: Checksum progress
Replies: 49
Views: 95255

Re:

I got a windowed mode working. I don't know if that is useful to you guys at all. Oh yes, it is. Very. :) Arigatou for what you're doing. 'Tis made of Unpacked Awesome. :) So, how should it work with regards to the mouse? What I'm thinking is if you click on the window it will 'capture' the system ...
by Jeff.Slutter
Tue Dec 15, 2009 4:01 pm
Forum: For the D3 Dev Team
Topic: Checksum progress
Replies: 49
Views: 95255

Re:

Yea every time I exit a map(OpenGL NVIDIA GTX 260), or it ends I get a black screen with different color pixels & lines like I just punched my screen. Quite annoying, but got it to work by hitting the windows key on my keyboard in Win Xp since alt tab doesn't work & go back into the game & its fine ...
by Jeff.Slutter
Tue Dec 15, 2009 12:59 am
Forum: For the D3 Dev Team
Topic: Checksum progress
Replies: 49
Views: 95255

Excellent work Kevin! Yeah, a couple months ago I got bored and got bit with the D3 bug. Initially I just wanted to play around with some of the rendering code and move it more towards hardware accelerated than what we shipped with, possibly someday really bumping things up with some fancy shaders ...