Search found 8 matches
- Sat Oct 26, 2013 2:02 am
- Forum: Servers and Server OP's
- Topic: Lags in multiplayer Descent 3
- Replies: 12
- Views: 18109
Re: Lags in multiplayer Descent 3
Sorry for digging this out after a long time, but ok, let's living in the past a little. Some comments here made me smile and needs an answer. It was said before, that problem is known since the level came out and was played as wild. As soon as I got the info I made a new version. But I had to ...
- Sat Dec 24, 2011 7:56 am
- Forum: Descent Development
- Topic: 3ds Max to OOF
- Replies: 11
- Views: 3514
Re: 3ds Max to OOF
A little update info: You may name your textures inside 3DMax as they are named inside D3 now. Use the GAM-name NOT the file-name! I.E.: the GAM name is: HangarDeck.TGA1 the ogf filename is: HangarDeck.ogf Convert the HangarDeck.ogf to HangarDeck.tga. Place that tga into your 3DMax-Descent3_Textures ...
- Sat Dec 24, 2011 3:23 am
- Forum: Descent Development
- Topic: 3ds Max to OOF
- Replies: 11
- Views: 3514
Re: 3ds Max to OOF
I have no knowledge about 2orf, I don't know if this tool read in the material names too. What tells the readme about? I can see the WolfGX.. texture inside the current texture inside D3Edit TextureBar. (but not inside the big view, which is a different problem, let us forget this for now) This ...
- Fri Dec 23, 2011 3:53 am
- Forum: Descent Development
- Topic: 3ds Max to OOF
- Replies: 11
- Views: 3514
Re: 3ds Max to OOF
All of its files live in my Extra13 hogfile. Never do that. Don't change any of the stock gams!! Make your own work.hog (work.mn3) Never place any changed stock gam-files or custom gams inside the D3 main dir and don't place any oof etc there! You will run into trouble doing this, earlier or later ...
- Thu Dec 22, 2011 9:11 am
- Forum: Descent Development
- Topic: 3ds Max to OOF
- Replies: 11
- Views: 3514
Re: 3ds Max to OOF
If you can't see the textures inside the OOF-Editor texture tab, then something went wrong. You said that you pointed, inside preferences, towards the needed gam and towards the ogf location. That let me think that you made a mistake inside the gam itself. To second this idea: You say that you can ...
- Wed Dec 21, 2011 4:37 am
- Forum: Descent Development
- Topic: 3ds Max to OOF
- Replies: 11
- Views: 3514
Re: 3ds Max to OOF
Reading this I can't see why OOF-Editor will not show your custom textures. If you load your object (orf) then you can see on the right side of OOF-Editor a tab named Textures. If you hit this one, can you see a list of used textures including your custom ones there? Did you saved your wolf---.tga ...
- Mon Dec 19, 2011 2:31 pm
- Forum: Descent Development
- Topic: 3ds Max to OOF
- Replies: 11
- Views: 3514
Re: 3ds Max to OOF
The new coming version of the Descent3 Editor 3ds-importer will import your modell with uv-coords and materials now. It's near finished and tested by a 3dmax user these days. There are some rules to follow which will be discribed inside a coming tutorial. All the Descent3 ogf files are converted ...
- Wed Dec 14, 2011 10:31 am
- Forum: Descent Development
- Topic: Complier fro Win 7
- Replies: 6
- Views: 2414
Re: Complier fro Win 7
@Shoku
For more information about installing / using the gcc with the Descent3 Editor look here : http://www.dateiliste.com/en/descent-3/ ... 3edit.html
Hope this will help.
For more information about installing / using the gcc with the Descent3 Editor look here : http://www.dateiliste.com/en/descent-3/ ... 3edit.html
Hope this will help.