Search found 3 matches
- Fri Nov 02, 2012 3:35 pm
- Forum: Coders Corner
- Topic: WiiMote implementation
- Replies: 4
- Views: 9002
Re: WiiMote implementation
Hi all, I managed to dig up the code. In order for everything to work properly you will need PPJoy and GlovePIE installed (I won't go over how to do that here). The following code is then run within GlovePIE: if wiimote1.pointerx > 0.25 and < 0.75 ppjoy1.analog0 = MapRange(wiimote1.pointerX,0.25,0 ...
- Mon Oct 29, 2012 10:25 am
- Forum: Coders Corner
- Topic: WiiMote implementation
- Replies: 4
- Views: 9002
Re: WiiMote implementation
I'm going to be around the computer that probably still has the code this weekend, I'll see if I can dig it up.
- Fri Oct 12, 2012 1:34 pm
- Forum: Coders Corner
- Topic: WiiMote implementation
- Replies: 4
- Views: 9002
WiiMote implementation
Hi everyone, It's been some time since I've been on these forums but I was just looking through my YouTube videos and was reminded that someone had commented saying they wanted to share the video of my WiiMote implementation into D3. I'm not sure if he ever did so I thought I'd share it in case ...