Yeah if there is any way I can help please tell me how.
I have the wheel, the adapter a understanding of c/c++ and a working build environment.
That was my idea behind the git repository, not to force everyone to use git.
Search found 6 matches
- Mon Jan 13, 2014 3:11 pm
- Forum: Tech Forum
- Topic: Reverse Engineering the Force Feedback Pro
- Replies: 309
- Views: 1171935
- Sat Jan 04, 2014 6:19 am
- Forum: Tech Forum
- Topic: Reverse Engineering the Force Feedback Pro
- Replies: 309
- Views: 1171935
Re: Reverse Engineering the Force Feedback Pro
This patch works great. Tested a few games and general input works flawless. Only "Assetto Corsa" had a serious performance issue when using the wheel, might have something to do with the not working force feedback. I converted the old svn repository from "http://adapt-ffb-joy.googlecode.com/svn ...
- Fri Jan 03, 2014 12:17 pm
- Forum: Tech Forum
- Topic: Reverse Engineering the Force Feedback Pro
- Replies: 309
- Views: 1171935
Re: Reverse Engineering the Force Feedback Pro
joystick.hex with wheel support (no FF) and patch for adapt-ffb-joy sources in attached zip. Wheel is shown as "LUFA Wheel wFFB" when connected. There is hat, x/y/z-rotation, wrong number of buttons etc shown with joy.cpl as left overs from joystick descriptors. USB descriptors for wheel need some ...
- Sun Dec 29, 2013 12:37 pm
- Forum: Tech Forum
- Topic: Reverse Engineering the Force Feedback Pro
- Replies: 309
- Views: 1171935
Re: Reverse Engineering the Force Feedback Pro
I used logic analyzer/scope to capture Button1-4 and X1 signals from Sidewinder Force Feedback Wheel while Control Panel -> Game Controllers -> Properties -> Test tab was open in Windows XP. Great job! Since you have the right equipment for the job I guess I can stop messing around with my approach ...
- Tue Dec 24, 2013 2:50 am
- Forum: Tech Forum
- Topic: Reverse Engineering the Force Feedback Pro
- Replies: 309
- Views: 1171935
Re: Reverse Engineering the Force Feedback Pro
@Reaper36... I remember reading somewhere (darned if I can find it again) that using resistors on the wires you're using to snoop will keep you from interfering with the function of the device you're snooping on. I can't remember the value of the resistors that were used... <sigh> If you have some ...
- Sat Dec 21, 2013 3:01 am
- Forum: Tech Forum
- Topic: Reverse Engineering the Force Feedback Pro
- Replies: 309
- Views: 1171935
Re: Reverse Engineering the Force Feedback Pro
The Wheel. I don't want to discourage you, but I would expect that it is not a simple task to make this adapter to support the Wheel too. I fear that the Wheel uses different protocol on the X/Y-wires for initializing the Wheel as well as different MIDI-protocol for the effects data. The MIDI-part ...