Search found 150 matches
- Mon Jan 21, 2019 4:14 pm
- Forum: Overload
- Topic: Original Campaigns in Overload?
- Replies: 2
- Views: 12062
Original Campaigns in Overload?
I highly doubt that there isn't anyone working on a port of the original campaigns for Overload. Any idea who might have that and the status of it? I would love to play the main campaigns from D1 and D2 (maybe even D3) in Overload
- Fri May 20, 2016 12:12 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146256
Re: Descent 1 1/2
I did the one side grates because the reactor was having trouble shooting me lol :P I could make it normal. I know I'm a bit late, but if you want to cheat I'd recommend making the reverse side illusion rather than just not being there at all. Though I think some players would get a little annoyed ...
- Mon May 09, 2016 10:25 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146256
Re: Descent 1 1/2
haumea has been updated
- Sun May 08, 2016 10:36 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146256
Re: Descent 1 1/2
I did the one side grates because the reactor was having trouble shooting me lol :P I could make it normal. I'll go ahead and fix the textures too. Yeah, when I was editing the textures, I accidentally clicked GroupA, but I couldn't change it to Descent.PIG :( Thanks for the praise though :) Drop ...
- Sun May 08, 2016 12:05 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146256
Re: Descent 1 1/2
I did the one side grates because the reactor was having trouble shooting me lol I could make it normal. I'll go ahead and fix the textures too. Yeah, when I was editing the textures, I accidentally clicked GroupA, but I couldn't change it to Descent.PIG
Thanks for the praise though
Thanks for the praise though
- Sun May 08, 2016 9:04 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146256
Re: Descent 1 1/2
Haumea is now up in the Dropbox in the Level 15 folder. Hope you guys like it!
- Thu May 05, 2016 1:30 pm
- Forum: Other 6DoF Game Efforts
- Topic: Modern Descent
- Replies: 8
- Views: 14895
Re: Modern Descent
The poll specifically says Modern Descent...so the game that truly captures the idea of modern Descent (cube-based structures, focus on SP, etc) Overload all the way. If it was to say best modern 6DoF game, I would say...Overload still lol
- Tue May 03, 2016 10:14 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146256
Re: Descent 1 1/2
Ceres is pretty sweet. I just get lost in it super easily x.x lol
Haumea update: final D1 texture run complete. Just need to add some consoles, triggers for robot makers/trap doors, add some more secrets, as well as convert to D2.
Haumea update: final D1 texture run complete. Just need to add some consoles, triggers for robot makers/trap doors, add some more secrets, as well as convert to D2.
- Mon May 02, 2016 7:46 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146256
Re: Descent 1 1/2
I think you'll like it. I'll see if I can get a little bit of work done on it tonight. Hopefully it'll be done and converted before the end of the week.
- Mon May 02, 2016 12:01 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146256
Re: Descent 1 1/2
Using only 644 segments, I've managed to make a pretty nice map that is finish-able and feels enormous and labyrinthine. All I need to do is set up triggers for opening doors, activating bot makers, and fix up many textures, but the geometry layout is finished. Might have a couple tweaks here and ...
- Thu Apr 28, 2016 2:28 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146256
Re: Descent 1 1/2
don't mention it. I just like mapping and I need to practice my SP mapping so I can do best with the flow. This current map isn't as "traditional" style as Ixion, but it definitely has some very traditional style areas in addition to some avant garde areas partly inspired by the Metroid Prime and ...
- Thu Apr 28, 2016 1:38 pm
- Forum: PTMC Gallery
- Topic: I made a loop of the Final Fantasy Abridged intro music.
- Replies: 1
- Views: 12126
Re: I made a loop of the Final Fantasy Abridged intro music.
I'm at work, but I totally want to hear this!
- Tue Apr 26, 2016 10:15 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146256
Re: Descent 1 1/2
sweet. Well I just cut out the collider and going for a more traditional style looking lab setting. I think you guys will like it once it's completed
- Mon Apr 25, 2016 10:34 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146256
Re: Descent 1 1/2
ugh...the more I try to manipulate the geometry to create a tube, the more DLE glitches on me x.x I may have to leave the hadron out of it x.x
- Mon Apr 25, 2016 3:24 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146256
Re: Descent 1 1/2
will do my best. basically the lab area will be set up as a huge circle. It won't just be that simple as that. I'll try my best to make it look good though. We could just conveniently have a hadron collider on a collision planetoid ;) lol will try to do my best. I'll let you guys know if it fails ...
- Mon Apr 25, 2016 1:08 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146256
Re: Descent 1 1/2
Haumea is making good progess. I figured I'll do the majority of texturing after I've finished the geometry because I really want to focus on making good geometry. I'm still under 300 segments, but it feels pretty good. Some rooms feel like they're ripped straight out of D1 (of course they're not ...
- Wed Apr 20, 2016 9:11 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146256
Re: Descent 1 1/2
Alright I'll take Haumea unless there are any objections with that.
- Tue Apr 19, 2016 5:03 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146256
Re: Descent 1 1/2
oh ok sounds good then. I was just having a blast flying around my map. Strange thing is that the room that the bots moved in was in was totally enclosed, but when I opened it, they were in the middle of the room, instead of waiting for an ambush. Maybe I'll set them to station then. I'll just leave ...
- Tue Apr 19, 2016 11:23 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146256
Re: Descent 1 1/2
Fixed the bot makers...and doing so started a chain reaction for me...I HAD to start adding some bots. the initial areas now have some bots (not anything that gives any weapons). I just have fun playing on the map. I don't have any bots in the areas post-blue door, but there are more than enough ...
- Mon Apr 18, 2016 10:32 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146256
Re: Descent 1 1/2
Ixion is now completed. I have fixed all monitors and I think i've gotten pretty much everything else good. Just needs to be populated with goodies and baddies and it's done! Glad you guys liked it. I hope to make at least 5 or 6 more at some point in time. The completed and updated map is on the ...
- Mon Apr 18, 2016 10:53 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146256
Re: Descent 1 1/2
Ok I think I got those minor issues fixed up. Now I just need to do the monitors. I'll get started on them tonight.
- Thu Apr 14, 2016 10:59 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146256
Re: Descent 1 1/2
Thank you for the praise! I'll definitely look into it if I have the time. Currently I've been taking off time from a project with Verran to do this but I'll definitely do this as down time, but it might not be as fast as this one. Ixion, to be honest, is my first attempt at a complete SP map (all ...
- Thu Apr 14, 2016 10:51 am
- Forum: Descent Development
- Topic: Warning on save: "Too many segments for this level version"?
- Replies: 9
- Views: 3728
Re: Warning on save: "Too many segments for this level versi
Yeah...it feels even smaller since there's no bots in it yet x.x lol once they're there, I predict my map will be super huge lol
- Thu Apr 14, 2016 9:44 am
- Forum: Descent Development
- Topic: Warning on save: "Too many segments for this level version"?
- Replies: 9
- Views: 3728
Re: Warning on save: "Too many segments for this level versi
Oh! well I can look into it myself right now. It shouldn't be too hard to do though. I thought that since it ran in-game and everything, that it was ok.
- Wed Apr 13, 2016 12:25 pm
- Forum: Descent Development
- Topic: Weird visuals after messing with POGs
- Replies: 8
- Views: 3264
Re: Weird visuals after messing with POGs
yeah they helped me with it. I just needed to add the Descent.256 file where the PIG was and it fixed it immediately.
- Wed Apr 13, 2016 12:08 am
- Forum: Descent Development
- Topic: Weird visuals after messing with POGs
- Replies: 8
- Views: 3264
Re: Weird visuals after messing with POGs
Normal D2 levels are fine. Idk what I did :/ when I try to switch the D2 PIG in DLE to a normal one, DLE crashes on me x.x
- Tue Apr 12, 2016 8:41 pm
- Forum: Descent Development
- Topic: Weird visuals after messing with POGs
- Replies: 8
- Views: 3264
Re: Weird visuals after messing with POGs
I'll check right now when I get home
- Tue Apr 12, 2016 5:23 pm
- Forum: Descent Development
- Topic: Weird visuals after messing with POGs
- Replies: 8
- Views: 3264
Re: Weird visuals after messing with POGs
I started the map using D1 and the original Descent.PIG, not the custom one. I set D2 to use the custom PIG file. I haven't changed PIGs other than that x.x I'm so lost with this texturing stuff x.x
- Tue Apr 12, 2016 10:55 am
- Forum: Descent Development
- Topic: Weird visuals after messing with POGs
- Replies: 8
- Views: 3264
Weird visuals after messing with POGs
I'm pretty sure I have no idea what I'm doing here...
- Mon Apr 11, 2016 5:28 pm
- Forum: Descent Development
- Topic: Warning on save: "Too many segments for this level version"?
- Replies: 9
- Views: 3728
Re: Warning on save: "Too many segments for this level versi
Dang. Well looks like I need to chop some segments out lol
- Mon Apr 11, 2016 9:49 am
- Forum: Descent Development
- Topic: Warning on save: "Too many segments for this level version"?
- Replies: 9
- Views: 3728
Re: Warning on save: "Too many segments for this level versi
Really? I was unaware of this ceiling x.x my map doesn't even feel that big x.x
For D 1.5, will we be using D2 or Vertigo? and if it's Vertigo, is there an increased limit there too?
For D 1.5, will we be using D2 or Vertigo? and if it's Vertigo, is there an increased limit there too?
- Sun Apr 10, 2016 11:24 pm
- Forum: Descent Development
- Topic: Warning on save: "Too many segments for this level version"?
- Replies: 9
- Views: 3728
Warning on save: "Too many segments for this level version"?
I'm at around 800 segments and my map doesn't even feel that big...will there be issues with the game? or is there anything else I should watch out for?
- Fri Apr 08, 2016 9:23 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146256
Re: Descent 1 1/2
ok sounds good. unfortunately, I wasn't able to get the PIG files and all that stuff working so I'm just making the map as if it were just a normal D1 map for now.
- Wed Apr 06, 2016 5:02 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146256
Re: Descent 1 1/2
No problem, I won't have that problem XD the blue area is finished now. just need to do the yellow and red and I'm done. What kind of bots are going to be used by the time they get to my level? because I want to use a super hulk or Fusion hulk at the end of a particular hallway to dissuade players ...
- Wed Apr 06, 2016 12:44 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146256
Re: Descent 1 1/2
Doors on flat walls? I'm not sure what you mean, but at every door intersection, I'm having 2 20x20x5 cubes so I can put those lights around the doors. not sure if that's what you mean.
- Wed Apr 06, 2016 12:37 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146256
Re: Descent 1 1/2
Ixion is about 50% done. Just layout and keys of course. I think you guys will like it. Flying through feels very original Descent-ish to me. I finished the pre-key areas and am working on the blue area right now.
- Sun Mar 27, 2016 3:18 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1146256
Re: Descent 1 1/2
Good to hear. I have maybe 25% of Ixion done. I completed the pre-blue door section and am going to proceed to the blue door etc after a brief break. I think it has a good D1 vibe to it.
- Sun Mar 27, 2016 11:37 am
- Forum: Descent Development
- Topic: Can't run map that I just made in DLE? HELP please!
- Replies: 3
- Views: 2006
Re: Can't run map that I just made in DLE? HELP please!
I CANNOT believe THAT is what stopped me from running my map...SMH haha Thanks a bunch Sirius!
- Fri Mar 25, 2016 6:11 pm
- Forum: Tech Forum
- Topic: Descent 3 High Res Pyro in game?
- Replies: 13
- Views: 7238
Re: Descent 3 High Res Pyro in game?
CDN_Merlin wrote:Maybe I was thinking of this.
http://postimg.org/image/1xmkb1fj8/
Maybe it wasn't a GX but the GL just with higher poly count?
I think I just wet my panties seeing that lol
- Fri Mar 25, 2016 1:15 pm
- Forum: Tech Forum
- Topic: Descent 3 High Res Pyro in game?
- Replies: 13
- Views: 7238
Re: Descent 3 High Res Pyro in game?
ah...I miss the old Pyromania. I haven't played much D3 now since monitors have all switched to widescreen and I get really nasty visual glitches/bugs trying to run D3 in Fullscreen...