Search found 37 matches
- Wed Feb 28, 2024 6:07 pm
- Forum: Descent Level Spotlight
- Topic: Don't Panic! - a set of very smol maps for D1
- Replies: 3
- Views: 7158
Re: Don't Panic! - a set of very smol maps for D1
Thanks Yeah there's certainly not much to explore with only 42 segments. My hope is that the levels are varied enough to be interesting. Have fun!
- Wed Feb 28, 2024 5:24 am
- Forum: Descent Level Spotlight
- Topic: Don't Panic! - a set of very smol maps for D1
- Replies: 3
- Views: 7158
Don't Panic! - a set of very smol maps for D1
https://sectorgame.com/dxma/mission/?m=2123 Had these gathering dust on my hard drive for years, thought I'd go ahead and clean them up for release. A set of 30 small levels, roughly "Descent-1-shaped" in terms of environment design and enemy selection (this means bosses on 7 and 27, and look for ...
- Thu May 23, 2019 12:53 am
- Forum: Descent Development
- Topic: New level and misc. questions
- Replies: 12
- Views: 11499
Re: New level and misc. questions
1: Those hostages are the normal size. You come into their room at a weird angle, so they look squashed a bit, and hostages are normally moved down to the bottom of their cubes so they touch the floor. DLE also doesn't display them quite right - their sprites aren't locked on the vertical axis the ...
- Tue May 07, 2019 2:59 am
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 63572
Re: Descent: The countdown (Demo released!)
Cool levels!
Seconded what LightWolf said - in the later levels, especially on harder difficulties, you'll start getting multiple extra lives per level on points alone. You probably don't want players to be able to play the first several levels legit and then suicide through the rest of it.
Seconded what LightWolf said - in the later levels, especially on harder difficulties, you'll start getting multiple extra lives per level on points alone. You probably don't want players to be able to play the first several levels legit and then suicide through the rest of it.
- Fri Nov 16, 2018 11:16 pm
- Forum: Descent Level Spotlight
- Topic: Bite Size Descent -BETA-
- Replies: 11
- Views: 19320
Re: Bite Size Descent -BETA-
Pretty fun set! Very cool what you can do with just 100 cubes. Short levels are great, and small layouts are great as they prevent you from getting into boring snipefests. I lold when you said there'd be a difficulty spike after the second area, but then immediately gave me the Gauss and then there ...
- Fri Apr 20, 2018 12:10 am
- Forum: Descent Single Player
- Topic: K so played some Mercenary...
- Replies: 15
- Views: 6042
Re: K so played some Mercenary...
Indeed, and I think the idea that a self-replicating virus that tries to spread through alien hardware is a lifeform - or at least a form of existence - in and of itself is more narratively compelling anyway than the alternatives like "aliens exploiting us as a foil for the PTMC" or "viral weapon ...
- Thu Apr 19, 2018 4:50 pm
- Forum: Descent Single Player
- Topic: K so played some Mercenary...
- Replies: 15
- Views: 6042
Re: K so played some Mercenary...
IIRC it's a Lovecraft Mythos reference? Mi-Go, I think. I really like the idea that the bug-alien stuff we see in Mercenary and D2 isn't the virus's origin. Maybe they're the latest victims in a long line of early-spaceflight species whose machines were taken over by the virus. I played Mercenary a ...
- Fri Mar 09, 2018 5:19 pm
- Forum: Descent Single Player
- Topic: What types of slide/bank controls do you use?
- Replies: 29
- Views: 9391
Re: What types of slide/bank controls do you use?
Yeah that's the original configuration (or close to it). I used that so much growing up that I tried to remap other games like UT and Quake to use something similar, with predictably disastrous results. Recently came back to Descent after a long time and I was shocked at how unusable it was.
- Fri Mar 09, 2018 3:20 pm
- Forum: Descent Single Player
- Topic: What types of slide/bank controls do you use?
- Replies: 29
- Views: 9391
Re: What types of slide/bank controls do you use?
FPS-like WASD, Q/E for banking, shift/ctrl for sliding up and down. Still need to bind afterburner (I rarely ever play D2). Maybe spacebar since missiles are RMB
- Fri Mar 09, 2018 6:39 am
- Forum: Descent Development
- Topic: DLE selects things behind the camera
- Replies: 6
- Views: 3857
Re: DLE selects things behind the camera
Oooooookay :/ New bug in, it seems, both of the new EXEs you linked - after a while, rotating the camera with shift+ctrl no longer works. I'm not sure what triggers it exactly, but most of the times I noticed it were when I left the editor alone (to test a level or go do something else), so it seems ...
- Fri Mar 09, 2018 12:34 am
- Forum: Descent Development
- Topic: DLE selects things behind the camera
- Replies: 6
- Views: 3857
Re: DLE selects things behind the camera
Thanks! That still has the flashing, but it's fine, I've gotten used to it. Could be a monitor refresh rate thing or a driver thing. It seems like there are certain actions like picking a new texture which refresh the entire screen, since they can update GUI stuff and not just the 3D view, and these ...
- Thu Mar 08, 2018 10:03 pm
- Forum: Descent Development
- Topic: DLE selects things behind the camera
- Replies: 6
- Views: 3857
Re: DLE selects things behind the camera
Thanks, that works! Bit of a bug in the new version tho (and probably more lol but I just noticed this) - in the textures view, the white/teal borders indicating the primary/secondary texture of the current side don't get updated when you click on a different side. They do get updated when you press ...
- Thu Mar 08, 2018 1:04 am
- Forum: Descent Development
- Topic: DLE selects things behind the camera
- Replies: 6
- Views: 3857
DLE selects things behind the camera
when you drag a selection box around some [vertices, cubes, whatever] in DLE, it selects anything in front of the camera inside the frustum created by the selection box - but also anything behind the camera, in another frustum inverted by exactly 180 degrees. I've fucked up 3 rooms already doing ...
- Sun Mar 04, 2018 8:12 pm
- Forum: Descent Development
- Topic: D1: What does a "one shot" trigger do?
- Replies: 4
- Views: 6509
D1: What does a "one shot" trigger do?
I was assuming that it would make the trigger only activate once, but this doesn't seem to be the case (tested in a D1X-Rebirth 0.60 beta, the door/matcen/whatever keeps activating from the trigger more than once). It's listed in DLE under "Descent 1 types" - is it a D2X-XL thing that won't work in ...
- Wed Nov 01, 2017 2:32 pm
- Forum: Descent Single Player
- Topic: Clipping through Doors/grates
- Replies: 5
- Views: 2539
Re: Clipping through Doors/grates
This is even easier at the intersection between two walls (keep pressing against the edge where the two walls meet and gliding along it). Depends on the angle, I think. But I've never actually managed to use it to escape the cube I'm in - the game always snaps me back. I think it's constantly ...
- Fri Oct 27, 2017 8:05 pm
- Forum: DXX Rebirth
- Topic: Cannot register at dxx-rebirth forum
- Replies: 2
- Views: 21152
- Tue Oct 10, 2017 5:09 pm
- Forum: Descent Development
- Topic: Custom robots in descent 1 at all possible?
- Replies: 10
- Views: 6108
Re: Custom robots in descent 1 at all possible?
Ooh nice that's perfect! thx
- Tue Oct 10, 2017 12:22 am
- Forum: Descent Development
- Topic: Custom robots in descent 1 at all possible?
- Replies: 10
- Views: 6108
Re: Custom robots in descent 1 at all possible?
So I imported a https://i.imgur.com/3hNgnPY.png custom texture into Descent 1 using a PG1 file. The snag: I replaced one of the smooth-looking rock textures near the beginning of the list, but this is replacing a single frame of a monitor animation. And that's fine, I expected as much since the ...
- Mon Oct 09, 2017 7:37 am
- Forum: DXX Rebirth
- Topic: Code question about loading model files
- Replies: 0
- Views: 13930
Code question about loading model files
I'm trying to find the code that reads polymodel files and builds the struct that represents them. I think I see it in read_model_file() in polyobj.cpp but it's confusing: the first thing this function does is read a "model_ID" int and assert that it must equal 0x4f505350 (or "OPSP"). So any block ...
- Sun Oct 08, 2017 8:14 pm
- Forum: Descent Development
- Topic: How do I run PLTRON32?
- Replies: 4
- Views: 3657
Re: How do I run PLTRON32?
Didn't do anything with any of the settings I tried, but it works in WINE! So at least there's that
- Sun Oct 08, 2017 6:34 pm
- Forum: Descent Development
- Topic: How do I run PLTRON32?
- Replies: 4
- Views: 3657
Re: How do I run PLTRON32?
>limiting the number of opengl extensions NVidia Control Panel does not have that option. I'll try a few different driver versions for my GTX 780 and see if anything helps but I doubt it. Might try to get it running on my laptop too. (Hell, I still have a Linux partition on there... could try WINE)
- Sun Oct 08, 2017 4:13 am
- Forum: Descent Development
- Topic: How do I run PLTRON32?
- Replies: 4
- Views: 3657
How do I run PLTRON32?
On Win7 (regardless of compatibility settings), it actually opens but is unresponsive, a button at the top keeps "clicking" as if it's being repeatedly pressed, and it eventually crashes. In VMLite XP Mode, it crashes immediately, saying that "pmv.exe" needs to close. In both cases I've installed ...
- Sun Oct 08, 2017 2:04 am
- Forum: Descent Single Player
- Topic: Descent videos
- Replies: 57
- Views: 22599
Re: Descent videos
Yeah those levels are from around 1995-1996 (as is the LOTW stuff). That was the era where you'd get CDs like D!Zone with "thousands of levels!" many of which crashed the game or had no exits or things stuck in walls or geometry that rendered the level unplayable. It's not hard to believe that the ...
- Sat Oct 07, 2017 7:50 pm
- Forum: Descent Single Player
- Topic: Descent videos
- Replies: 57
- Views: 22599
Re: Descent videos
Your levels are the best :D As for videos, they're not mine but my recommendation would be for Calmarius (now CalmariusDescent )'s very high-skilled playthroughs - Insane, full rescue/no death/100+ HP at exit. He's done D1 , D2 , Vertigo , LOTW , Vignettes , and TEW and is currently working his way ...
- Fri Oct 06, 2017 5:09 pm
- Forum: Coders Corner
- Topic: Want to create automatic converter from demo files to videos
- Replies: 20
- Views: 40841
Re: Want to create automatic converter from demo files to videos
You're half right - the fusion is not the weapon for D2's swarming robots (which circle around you rather than bunching up like in D1). It actually is decent against fast robots (or other players) since the fusion projectiles are quite fast and have large hitboxes, making them harder to dodge. Retro ...
- Fri Oct 06, 2017 3:38 pm
- Forum: Coders Corner
- Topic: Want to create automatic converter from demo files to videos
- Replies: 20
- Views: 40841
Re: Want to create automatic converter from demo files to videos
Those differences in Rebirth are intentional. Descent 1 had a (buggy) much higher turn rate and a (also buggy, I think) larger tracking/acquisition cone which is why missiles could appear around a corner and instantly turn towards you. Descent 2 fixed/nerfed this behavior, which is the main reason ...
- Wed Oct 04, 2017 7:26 am
- Forum: Descent Development
- Topic: Where is the Descent 1 boss sound in D2?
- Replies: 19
- Views: 6115
Re: Where is the Descent 1 boss sound in D2?
Indeed, whenever I mention "New Boss 1" in that post I mean one with a HXM (from DLE) giving it both the Boss 1 AI and the "ends level" flag - so the only difference between it and the other Boss 1, in theory, should be the "badass" variable. In practice, since I didn't notice any difference, that ...
- Tue Oct 03, 2017 8:58 pm
- Forum: Descent Development
- Topic: Custom robots in descent 1 at all possible?
- Replies: 10
- Views: 6108
Re: Custom robots in descent 1 at all possible?
With the player speed and all the other things I'm still wondering about all this, so I have a few more D1 questions: Is it at all possible to alter the player's weapons in D1? I wanna nerf the starting lasers to make upgrades more valuable. I know Rebirth can use "PG1 files" which are "basically ...
- Tue Oct 03, 2017 5:38 pm
- Forum: Descent Development
- Topic: Where is the Descent 1 boss sound in D2?
- Replies: 19
- Views: 6115
Re: Where is the Descent 1 boss sound in D2?
I tested the level with a Boss 1 and a modified New Boss 1 (with the ends level flag and the Boss 1 AI) in both Rebirth and DOSBox (GOG version), using both the normal HAM and the Descent1.5 HAM. Rebirth is not entirely clear on which version it is - the game log and window title say "D2X-Rebirth v0 ...
- Tue Oct 03, 2017 6:26 am
- Forum: Descent Development
- Topic: Where is the Descent 1 boss sound in D2?
- Replies: 19
- Views: 6115
Re: Where is the Descent 1 boss sound in D2?
I'll take a look later, gotta get going now, but As for New Boss 1's sounds - it appears to not be possible to change them - changes to its sounds in Haxmed32 don't do a thing Make sure, if you had an HXM in your HOG from doing stuff in DLE, that you've really gotten rid of it. I had issues with ...
- Tue Oct 03, 2017 5:19 am
- Forum: Descent Development
- Topic: Where is the Descent 1 boss sound in D2?
- Replies: 19
- Views: 6115
Re: Where is the Descent 1 boss sound in D2?
Just got patch 1.2 but it said the new version of Descent2.HAM already exists. According to this thread, the Definitive Collection installs version 1.1 already, and there are no HAM changes between 1.1 and 1.2. So it looks like I have the latest version. There's definitely something going on with ...
- Tue Oct 03, 2017 3:46 am
- Forum: Descent Development
- Topic: Where is the Descent 1 boss sound in D2?
- Replies: 19
- Views: 6115
Re: Where is the Descent 1 boss sound in D2?
That's... certainly weird. I just looked for my old CDs and I have the "Definitive collection" which included D1 with some LOTW stuff, D2, and D2 Vertigo. I'd like to look through your game's HAM file if you don't mind - mine is here . I'm going to look at the differences between the Boss 1 and the ...
- Mon Oct 02, 2017 5:11 pm
- Forum: Descent Development
- Topic: Where is the Descent 1 boss sound in D2?
- Replies: 19
- Views: 6115
Re: Where is the Descent 1 boss sound in D2?
Don't worry about weapon balance etc - I've actually copied most of the changes from your Descent 1 1/2 post except I've done weird stuff to the laser. they don't play any sort of perpetual sound at all, and also don't cloak or teleport Descent 1 bosses in D2 don't teleport at all This doesn't match ...
- Sun Oct 01, 2017 11:04 pm
- Forum: Descent Development
- Topic: Where is the Descent 1 boss sound in D2?
- Replies: 19
- Views: 6115
Where is the Descent 1 boss sound in D2?
That very low, rumbling sound that plays constantly whenever he pops up. In D2 it's replaced with the screech from the class 1 drone. I've tried changing the sound in DLE to a bunch of different ones but can't find it. I also have Xfing's UUD2SP which doesn't change it. Eventually I'll replace the ...
- Sun Oct 01, 2017 2:33 pm
- Forum: Descent Development
- Topic: Custom robots in descent 1 at all possible?
- Replies: 10
- Views: 6108
Re: Custom robots in descent 1 at all possible?
Hmm, just tried the 0.60 weekly and it didn't feel any different - I could still dodge them with lazy sidestepping (not even bichording). Retro is definitely a bit harder, so that's encouraging.
- Sat Sep 30, 2017 4:51 am
- Forum: Descent Development
- Topic: Custom robots in descent 1 at all possible?
- Replies: 10
- Views: 6108
Re: Custom robots in descent 1 at all possible?
Thanks! I've already got a few maps made and I still keep waffling on whether to go on with D2 or convert them to D1 and go with that. There are still a couple things I'd like to do that require D2 (switches, actual water textures, a weird idea involving the super laser)... it just really sucks to ...
- Fri Sep 29, 2017 12:40 am
- Forum: Descent Development
- Topic: Custom robots in descent 1 at all possible?
- Replies: 10
- Views: 6108
Custom robots in descent 1 at all possible?
I'd like to make some levels with a few custom bosses, but I generally prefer D1's gameplay to D2's (especially the hardcoded stuff like homing missiles etc). Is there any way at all to add custom boss robots to Descent 1? (I'm ok with a D1X-Rebirth-only solution if one exists)