Search found 34 matches

by Parabolicus
Mon Dec 05, 2022 1:47 pm
Forum: Descent Single Player
Topic: Sidearm regrouping
Replies: 10
Views: 16696

Re: Sidearm regrouping

There is no code for sidearms regrouping in D2 from what I can tell.

If someone else wants to look, sidearms are enemy ID #30 and modulas are #50.
by Parabolicus
Tue Jun 21, 2022 9:35 am
Forum: Descent Level Spotlight
Topic: D2 Single-Player: Plutonian Shores
Replies: 45
Views: 50019

Re: D2 Single-Player: Plutonian Shores

According to the mn2 file, the first secret level (Chronosphere - map31.rl2,1) is accessed from Level 1 (Infiltraitor - map01.rl2), but DLE doesn't show a secret exit on map01.rl2. How do you get to the first secret level? Unlike with D1 .msn files, the .mn2 secret level number refers to the first ...
by Parabolicus
Tue May 24, 2022 12:22 pm
Forum: Tech Forum
Topic: Intel Equivalent of AMD Sempron?
Replies: 2
Views: 3687

Re: Intel Equivalent of AMD Sempron?

While this is by no means an expert opinion, I would probably compare a Sempron 145 (from 2010) to Celerons from 2008-09. A Sempron 145 would seem to be almost equivalent to an Intel Celeron E3200, with the major difference that the E3200 has 2 cores to the 145's 1 core (but the single-core ...
by Parabolicus
Tue Dec 21, 2021 6:22 pm
Forum: Descent Level Spotlight
Topic: [D1 Singleplayer / Co-op] Quotiency
Replies: 11
Views: 11935

Re: [D1 Singleplayer / Co-op] Quotiency

Another great level set! I'm currently on level 9. It's been a long time since I've played a strictly D1 mod. I forgot how crunchy the old sound effects were, it's been a big nostalgia trip. Also a reminder how much I really prefer the OG Descent color palette. I'm only about halfway through, but ...
by Parabolicus
Sun Dec 19, 2021 7:08 pm
Forum: Descent Level Spotlight
Topic: [D1 Singleplayer / Co-op] Quotiency
Replies: 11
Views: 11935

Re: [D1 Singleplayer / Co-op] Quotiency

Final thoughts on Quotiency: The geometry, texturing, and overall level design are great. Each mine is large and challenging. Boss levels are fairly straightforward and not too difficult. There are a few cool surprises and traps. However, I feel this campaign only makes sense as co-op, and even ...
by Parabolicus
Wed Dec 08, 2021 5:35 am
Forum: D2X-XL
Topic: Random Earthshakings
Replies: 3
Views: 29589

Re: Random Earthshakings

If you were playing an XL level (not a standard D1 or D2 one), XL lets you add "shake mine" triggers that shake the mine in much the same way earthshakers would.
by Parabolicus
Wed Dec 01, 2021 4:04 pm
Forum: Descent Level Spotlight
Topic: [D1 Singleplayer / Co-op] Quotiency
Replies: 11
Views: 11935

Re: [D1 Singleplayer / Co-op] Quotiency

OK, I've definitely played the level in the screenshots. Is that the one from LightWolf? Are these new levels or ones you curated into a campaign? Light Wolf designed the third secret level, and none of the screenshots are from that. All other levels were designed by me specifically for this ...
by Parabolicus
Wed Dec 01, 2021 12:17 pm
Forum: Descent Level Spotlight
Topic: [D1 Singleplayer / Co-op] Quotiency
Replies: 11
Views: 11935

[D1 Singleplayer / Co-op] Quotiency

A new 22+3 level singleplayer / co-op set for Descent 1 developed over this year (2021). I designed most of the levels, but one secret level has been contributed by LightWolf . Current version: v1.1.1 (2021-12-29) Mission download is available on DXMA: Here Some screenshots included as attachments.
by Parabolicus
Wed Nov 17, 2021 5:30 pm
Forum: Descent Level Spotlight
Topic: [D1 Singleplayer / Co-op] "Quotiency" Development Thread
Replies: 14
Views: 20706

Re: [D1 Singleplayer / Co-op] "Quotiency" Development Thread

Normal level submissions are now closed, secret level ones will stay open for at most a week longer. One last pre-release screenshot... hopefully going gold by the end of the year.
by Parabolicus
Wed Nov 03, 2021 10:07 am
Forum: DXX Rebirth
Topic: Most Authentic Resolution
Replies: 4
Views: 31668

Re: Most Authentic Resolution

The original Descent 2 DOS version was mainly designed with 320x240 and 640x480 resolutions in mind which was fairly standard for software rendered games of the time. However it could be run at almost any resolution via command line switches if the monitor supported it, all the way up to 2048x1536 ...
by Parabolicus
Tue Nov 02, 2021 1:35 pm
Forum: DXX Rebirth
Topic: secret level saving
Replies: 2
Views: 7309

Re: secret level saving

Descent 2 never allowed saving in secret levels; that was a change from Descent 1, which did. There's a technical reason behind it (kind of), but it was probably also made with the fact that D2 secret levels are a lot more puzzle-oriented in mind.
by Parabolicus
Wed Oct 27, 2021 5:58 pm
Forum: DXX Rebirth
Topic: [Linux] Can’t compile dxx-rebirth
Replies: 1
Views: 6953

Re: [Linux] Can’t compile dxx-rebirth

Looks like a Rebirth bug - common/include/physfsx.h has a "useless cast" yet -Werror=useless-cast is in the compiler flags. I'd report it by making an issue over here . The fact that size_t is unsigned int is a hint that your system is 32-bit - maybe that hasn't been tested after some change.
by Parabolicus
Sun Oct 24, 2021 5:21 am
Forum: Descent Old Skool
Topic: Something strange I remember...
Replies: 11
Views: 21097

Re: Something strange I remember...

So I tried running DESCENTO.EXE in a DOSBox instance. At first, I got an extremely clear error message: Error: â─♦╟♦$☺ Turns out it needs the D1 data files to run. Once those are added, I get a different error: We don't seem to be running in a DOS box... Communications driver not found. which suggest ...
by Parabolicus
Mon Sep 27, 2021 2:56 am
Forum: Descent Development
Topic: making master texture index
Replies: 6
Views: 13063

Re: making master texture index

Vertigo bots aren't showing up in my levels and I'm not sure why. Running D2x as usual. When I convert the mines to vertigo in DLE everything seems fine, but when I test them they bots are either gone or replaced with D1 bots. I have vertigo and it runs totally normal, so I'm not sure why they aren ...
by Parabolicus
Wed Aug 18, 2021 10:34 am
Forum: Descent Level Spotlight
Topic: [D1 Singleplayer / Co-op] "Quotiency" Development Thread
Replies: 14
Views: 20706

Re: [D1 Singleplayer / Co-op] "Quotiency" Development Thread

Sylandrophol wrote: Wed Aug 18, 2021 12:38 am is level 13 ready to be taken up for grabs? figure i might pitch in and help out w/ stuff if needed
Absolutely.
by Parabolicus
Sun Jun 20, 2021 11:22 am
Forum: Descent Level Spotlight
Topic: [D1 Singleplayer / Co-op] "Quotiency" Development Thread
Replies: 14
Views: 20706

Re: [D1 Singleplayer / Co-op] "Quotiency" Development Thread

LightWolf wrote: Sat Jun 19, 2021 11:18 am I've been trying some stuff out for a secret level, and I think it's been working. Mind if I do one of those?
Go ahead
by Parabolicus
Fri Jun 11, 2021 11:51 am
Forum: Descent Level Spotlight
Topic: [D1 Singleplayer / Co-op] "Quotiency" Development Thread
Replies: 14
Views: 20706

Re: [D1 Singleplayer / Co-op] "Quotiency" Development Thread

Just a small update: I'm on track to complete the rest of the levels I've reserved for myself in a week or two (or maybe three). I'm planning to close submissions by the end of September October , and I'll fill any of the remaining slots after that. Ideally I'd have all shells done by October early ...
by Parabolicus
Mon May 31, 2021 1:52 pm
Forum: Descent Level Spotlight
Topic: [D1 Singleplayer / Co-op] "Quotiency" Development Thread
Replies: 14
Views: 20706

Re: [D1 Singleplayer / Co-op] "Quotiency" Development Thread

I've restarted level design (at least for now, until I hit another creative block). Here's a bit of a sneak peek of level 9:
by Parabolicus
Sun May 16, 2021 3:36 pm
Forum: PTMC Cafe
Topic: The DMDB is down...
Replies: 20
Views: 18880

Re: The DMDB is down...

Thanks for search, but Upload Date's missin'. Or is Update Date the same? "Update date" is the date/time when the mission has been last updated. Each mission also has a release date (when the mission was first released) and a posting date (when the mission was first uploaded). The mission table ...
by Parabolicus
Mon May 10, 2021 6:58 am
Forum: PTMC Cafe
Topic: The DMDB is down...
Replies: 20
Views: 18880

Re: The DMDB is down...

The new version is now up at https://sectorgame.com/dxma/. It's still being worked on, but should be mostly functional.

EDIT: Please contact me via PM if you want the missions you have added to be moved under your account. Currently most of the missions are under the DMDB placeholder account.
by Parabolicus
Tue Apr 13, 2021 3:22 pm
Forum: PTMC Cafe
Topic: The DMDB is down...
Replies: 20
Views: 18880

Re: The DMDB is down...

I've written an application that will hopefully be used for the DMDB replacement, and it's open-source: https://github.com/ziplantil/DescentMissionArchive . It's very much based on the look and feel of DMDB, but with extre features (such as a more versatile search functionality and hopefully better ...
by Parabolicus
Fri Jan 22, 2021 4:43 pm
Forum: Descent Level Spotlight
Topic: [D1 Singleplayer / Co-op] "Quotiency" Development Thread
Replies: 14
Views: 20706

[D1 Singleplayer / Co-op] "Quotiency" Development Thread

*** Now released - see release thread *** I felt there weren't enough long (> 10 levels) third-party D1 missions of good quality (Vignettes being the only one I can name off the cuff), so I started designing another D1 mission: a spiritual sequel to Cererian Expedition, if you will. Originally i ...
by Parabolicus
Thu Jan 14, 2021 3:01 pm
Forum: Descent Level Spotlight
Topic: Cryo Complex
Replies: 2
Views: 10624

Re: Cryo Complex

Was this tested before release? The mission fails to load because the .ham file name is wrong, and there's a corrupt vertex right where the player starts.
by Parabolicus
Mon Sep 14, 2020 3:26 am
Forum: Descent Single Player
Topic: Descent 2 level name meanings
Replies: 32
Views: 41542

Re: Descent 2 level name meanings

Sorry for resurrecting such an old thread, but I'm playing Descent: Maximum again and noticed these level names were altered from the Playstation version of the game. I'm playing on D2X-XL V1.16 — stored for a long time on many backup external drives. I Googled the names of some of the levels I've e ...
by Parabolicus
Thu Jun 25, 2020 8:49 am
Forum: Descent Development
Topic: Door Attributes
Replies: 7
Views: 12245

Re: Door Attributes

So, how do you stop bots on snipe from opening doors? Is there even a way? Also, can someone explain the door attributes? I know the obvious ones like open, locked, auto, and blasted. But what are switched, additive, illusion off, and ignore marker? I'm guessing buddy-proof means guide bot cannot ...
by Parabolicus
Sun Jun 21, 2020 10:38 am
Forum: Descent Development
Topic: Matcen spawning bots with specific behaviours
Replies: 3
Views: 9553

Re: Matcen spawning bots with specific behaviours

In Descent 2, it's stored in the robot info within the .HAM as "Default AI" (how D2W calls it, anyway, the internal name is "robot_info.behavior"). It's probably possible to override it per-level with a .HXM, but configuring it individually for each matcen isn't possible.
by Parabolicus
Mon Mar 23, 2020 1:23 pm
Forum: Descent Level Spotlight
Topic: [D2 Singleplayer / Co-op] Ulterior Ultima Thule
Replies: 17
Views: 25195

Re: [D2 Singleplayer / Co-op] Ulterior Ultima Thule

The mission soundtrack is on youtube as well now: https://www.youtube.com/playlist?list=OLAK5uy_lVQxnz56to_B07fzwucnW14yAE5uPVVds It doesn't say who wrote which track, so unless you finish the mission you might have to guess :twisted2: Unfortunate timing - I added a track list just as this was ...
by Parabolicus
Thu Mar 12, 2020 7:43 am
Forum: Descent Level Spotlight
Topic: [D2 Singleplayer / Co-op] Ulterior Ultima Thule
Replies: 17
Views: 25195

Re: [D2 Singleplayer / Co-op] Ulterior Ultima Thule

The official soundtrack of Ulterior Ultima Thule (as featured in-game while playing the level set) has now been released. Featuring tracks from four artists (Vertigo Fox, Sdogga Man, REDWITCH and Phozon), the soundtrack encompasses a variety of genres. It will be available on most music streaming ...
by Parabolicus
Fri Dec 27, 2019 2:58 am
Forum: Descent Level Spotlight
Topic: [D2 Singleplayer / Co-op] Ulterior Ultima Thule
Replies: 17
Views: 25195

Re: [D2 Singleplayer / Co-op] Ulterior Ultima Thule

I'm getting a generic "unable to start correctly" error out of the Rebirth build you posted. If the error code is 0xc000007b, that means you have the 32-bit DLLs and thus you'll need a 32-bit build (or 64-bit DLLs, if you have a 64-bit environment). However, the patch was just recently merged into ...
by Parabolicus
Thu Dec 26, 2019 3:49 am
Forum: Descent Level Spotlight
Topic: [D2 Singleplayer / Co-op] Ulterior Ultima Thule
Replies: 17
Views: 25195

Re: [D2 Singleplayer / Co-op] Ulterior Ultima Thule

Nice! I look forward to playing it. Can you bump this thread when the patched version of Rebirth for Linux is released? (EDIT2: Rebirth's official weekly builds now have the patch - you can build from Rebirth's official source to get a correct version.) In terms of binaries, it might take a while ...
by Parabolicus
Wed Dec 25, 2019 4:49 pm
Forum: Descent Level Spotlight
Topic: [D2 Singleplayer / Co-op] Ulterior Ultima Thule
Replies: 17
Views: 25195

[D2 Singleplayer / Co-op] Ulterior Ultima Thule

This is a new 23+3 level set for Descent 2 (Vertigo) half a year in the making. The level design is all by yours truly, and included is a fully custom soundtrack with 18+1 tracks by 4 different artists (Vertigo Fox, who goes by Alter-Fox on these forums and was also the soundtrack coordinator ...
by Parabolicus
Fri Nov 15, 2019 3:44 pm
Forum: Tech Forum
Topic: Awesome Free Software (v2.0)
Replies: 69
Views: 123624

Re: Awesome Free Software (v2.0)

Foxit PDF reader Free alternative to Adobe reader, only about 15 times faster and doesn't need a quick launcher that clogs up the system. Somewhat ironic then that Foxit is pretty bloated these days, so I use SumatraPDF ( https://www.sumatrapdfreader.org/free-pdf-reader.html ) instead. It's not ...
by Parabolicus
Tue Jul 23, 2019 5:07 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2097
Views: 1146165

Re: Descent 1 1/2

I was asked to do a level for this, I'm told. It'll probably end up being level 9 in the Solar System, but it's delayed for me until I finish my other work, so I'm not 100% sure if that spot should be reserved for me just yet.