Ah, the folders make a lot more sense now.
That's a good idea, I haven't thought of that. I tried DLE per your suggestion and it worked perfectly. It even gives me the frames for animations, feels like Christmas. Thank you so much to the both of you for the help.
Search found 4 matches
- Sat Jan 25, 2020 7:08 pm
- Forum: Descent Development
- Topic: Extracting Textures
- Replies: 6
- Views: 13676
- Sat Jan 25, 2020 10:35 am
- Forum: Descent Development
- Topic: Extracting Textures
- Replies: 6
- Views: 13676
Re: Extracting Textures
Yeah, I tried that before coming here and as you say, it doesn't work on my 64-bit system. I tried getting it to work in Dosbox too but that didn't work either. I'm not sure what else to try. I'll keep at it and thank you for the responses. I'm not a programmer and I'm wondering if maybe someone ...
- Fri Jan 24, 2020 7:29 pm
- Forum: Descent Development
- Topic: Extracting Textures
- Replies: 6
- Views: 13676
Re: Extracting Textures
I was afraid of that. I unpacked two pigs; ice and alien1 but there's nothing in them except folders. Inside the folders are random combinations of dat, ini, and txt files. Is there a way to convert or extract these into proper images?
- Fri Jan 24, 2020 10:15 am
- Forum: Descent Development
- Topic: Extracting Textures
- Replies: 6
- Views: 13676
Extracting Textures
Hi there, I need help extracting the vanilla textures. I used a quickbms script to unpack descent2.hog but it gave me more compressed files and I don't know where to look. The script is limited to hog and pig files and it can't unpack the files in the hog file so I'm stuck. I'm also not sure where ...