Search found 4 matches
- Sat Jan 16, 2021 1:45 pm
- Forum: Tech Forum
- Topic: Reverse Engineering the Force Feedback Pro
- Replies: 309
- Views: 1171985
Re: Reverse Engineering the Force Feedback Pro
Ok I fixed the issue with the compilation. So I made a firmware that uses most of the fixes of other firmware (Shift+buttons, joystick name change), disables the debug and serial mode (that were causing issues), and also completely disable the Z, Rx, Ry and Rudder axis for maximum compatibility (now ...
- Sat Jan 16, 2021 10:33 am
- Forum: Tech Forum
- Topic: Reverse Engineering the Force Feedback Pro
- Replies: 309
- Views: 1171985
Re: Reverse Engineering the Force Feedback Pro
I've finally managed to make the changes I wanted to the firmware and compile it, but I have a weird issue. It seems WinAVR makes the firmware .hex file way bigger than needed. When compiling, I get that result; Size after: AVR Memory Usage ---------------- Device: atmega32u4 Program: 19678 bytes ...
- Tue Jan 05, 2021 4:09 am
- Forum: Tech Forum
- Topic: Reverse Engineering the Force Feedback Pro
- Replies: 309
- Views: 1171985
Re: Reverse Engineering the Force Feedback Pro
Hi, Here should be the last one: https://github.com/tloimu/adapt-ffb-joy https://github.com/zduford/adapt-ffb-joy Thanks, but actually this one seems more recent; https://github.com/r8dhex/adapt-ffb-joy/tree/feature/shiftEnable I just wanted to be sure it was the last stable one with bug fixes and ...
- Sun Jan 03, 2021 11:39 pm
- Forum: Tech Forum
- Topic: Reverse Engineering the Force Feedback Pro
- Replies: 309
- Views: 1171985
Re: Reverse Engineering the Force Feedback Pro
Hey guys, Sorry to revive this old thread, but I have a small issue with the firmware of this diy adapter. It works fantastic with most game with my FFP stick, everything is nice. But some games like Freespace 2 sadly support only a limited number of axis (6 I think?), meaning the throttle axis is ...