for those who may be interessted in...
look into the Multplayer Forum, Thread 'Having Fun..'
This will prevent me for writing same stuff twice
Thank you.
Search found 10 matches
- Tue Aug 03, 2004 12:55 pm
- Forum: Descent Development
- Topic: fyi
- Replies: 1
- Views: 1341
- Tue Aug 03, 2004 12:48 pm
- Forum: Descent Multiplayer
- Topic: Having Fun In Subway Dancer
- Replies: 136
- Views: 16280
- Sun Jul 25, 2004 3:51 am
- Forum: Descent Development
- Topic: Player ship animations
- Replies: 9
- Views: 2156
don't think it could work with player ships. You can use it for custom robots. i.e. you build a bot which is animated to move a gun outside it's body into a fire-position, fire the gun and move it inside the body again. Then you would start this action in the bot-ai, wait for that fire-animation ...
- Wed Jul 14, 2004 1:27 pm
- Forum: Descent Multiplayer
- Topic: Having Fun In Subway Dancer
- Replies: 136
- Views: 16280
I'm not sure if I understand your post in the right way, but it let ring a little bell ;) -The Death of D3 as 'you' know it... If your understanding of D3 is different as other players, where is the problem? If one like it and you not, who cares? I stopped thinking about why ppl like playing a level ...
- Tue Jul 13, 2004 1:52 pm
- Forum: Descent Multiplayer
- Topic: Having Fun In Subway Dancer
- Replies: 136
- Views: 16280
I don't believe that you are the only one ;) I know a lot L-builder who play(ed) this level a lot and have/had fun inside. Remember, not all l.b. are posting here at the board. But for sure everybody can say if he like or dislike playing a specific level, so I'm lucky to see you can like it. And ...
- Mon Jul 12, 2004 11:55 am
- Forum: Descent Multiplayer
- Topic: Having Fun In Subway Dancer
- Replies: 136
- Views: 16280
- Sat Feb 21, 2004 4:49 am
- Forum: Servers and Server OP's
- Topic: Cross Poster - SHOOT LEVEL Updates
- Replies: 32
- Views: 8074
- Mon Feb 09, 2004 11:10 am
- Forum: Descent Development
- Topic: Scripting Question
- Replies: 11
- Views: 2982
- Sun Feb 08, 2004 11:43 am
- Forum: Descent Development
- Topic: Scripting Question
- Replies: 11
- Views: 2982
- Sun Feb 08, 2004 4:52 am
- Forum: Descent Development
- Topic: Scripting Question
- Replies: 11
- Views: 2982
// i.e // create a user flag, name it 'tRun' at your level start event Set user Flag 'tRun' to FALSE Now: Script xx0 'Hit Button' -> Owner 'Button' (Object) Event: Collided (with IT) ? if the following condition is met: AND + ? (IT is a player or player weapon) = TRUE + ? (User Flag 'tRun')= FALSE ...