Search found 10 matches

by Atan
Tue Aug 03, 2004 12:55 pm
Forum: Descent Development
Topic: fyi
Replies: 1
Views: 1341

fyi

for those who may be interessted in...
look into the Multplayer Forum, Thread 'Having Fun..'
This will prevent me for writing same stuff twice :)
Thank you.
by Atan
Tue Aug 03, 2004 12:48 pm
Forum: Descent Multiplayer
Topic: Having Fun In Subway Dancer
Replies: 136
Views: 16280

--- Subway is still a rancid piece of shiz...sorry. ThunderBunny, It's one thing to say you can't like it, other is to flame here. This goes too far in my opinion, sorry. No watchdog here anymore? I really can't see why just a few are thinking to own /*the knowledge*/ what good or bad just by ...
by Atan
Sun Jul 25, 2004 3:51 am
Forum: Descent Development
Topic: Player ship animations
Replies: 9
Views: 2156

don't think it could work with player ships. You can use it for custom robots. i.e. you build a bot which is animated to move a gun outside it's body into a fire-position, fire the gun and move it inside the body again. Then you would start this action in the bot-ai, wait for that fire-animation ...
by Atan
Wed Jul 14, 2004 1:27 pm
Forum: Descent Multiplayer
Topic: Having Fun In Subway Dancer
Replies: 136
Views: 16280

I'm not sure if I understand your post in the right way, but it let ring a little bell ;) -The Death of D3 as 'you' know it... If your understanding of D3 is different as other players, where is the problem? If one like it and you not, who cares? I stopped thinking about why ppl like playing a level ...
by Atan
Tue Jul 13, 2004 1:52 pm
Forum: Descent Multiplayer
Topic: Having Fun In Subway Dancer
Replies: 136
Views: 16280

I don't believe that you are the only one ;) I know a lot L-builder who play(ed) this level a lot and have/had fun inside. Remember, not all l.b. are posting here at the board. But for sure everybody can say if he like or dislike playing a specific level, so I'm lucky to see you can like it. And ...
by Atan
Mon Jul 12, 2004 11:55 am
Forum: Descent Multiplayer
Topic: Having Fun In Subway Dancer
Replies: 136
Views: 16280

SD needs a good conection for all the players.. what you discribe is not level depending, it's lag. But good idea, try out something newer... i.e. Blown Starship ;) I wasn't sure if that level would be playable online by inserting so much 'stuff' inside a MP-Level and how it would work with the ...
by Atan
Sat Feb 21, 2004 4:49 am
Forum: Servers and Server OP's
Topic: Cross Poster - SHOOT LEVEL Updates
Replies: 32
Views: 8074

One question:
would this 'updating urls' thing mean
that the autoleveldownload would state an incompatible level?
Or is this 'url-thing' not part of that check?
by Atan
Mon Feb 09, 2004 11:10 am
Forum: Descent Development
Topic: Scripting Question
Replies: 11
Views: 2982

this would save resources, nice!!
But I can't find this 'timer is active' condition in the moment,
where must I exactly look for it?
could you please give an short example?
TIA
by Atan
Sun Feb 08, 2004 11:43 am
Forum: Descent Development
Topic: Scripting Question
Replies: 11
Views: 2982

Yes it's inside.
right click on :Then perform following action.
But it does what it says: Execute only once then,
behind this, the script is not executed anymore up to next level start. Correct me if I'm wrong with this idea.
by Atan
Sun Feb 08, 2004 4:52 am
Forum: Descent Development
Topic: Scripting Question
Replies: 11
Views: 2982

// i.e // create a user flag, name it 'tRun' at your level start event Set user Flag 'tRun' to FALSE Now: Script xx0 'Hit Button' -> Owner 'Button' (Object) Event: Collided (with IT) ? if the following condition is met: AND + ? (IT is a player or player weapon) = TRUE + ? (User Flag 'tRun')= FALSE ...