Just found out that on (older) NVidia hardware (GF2 MX400, GF 5200) screenshots are properly taken. D'oh.
On my X800 XT PE with Catalyst 5.2 glReadPixels() doesn't work.
Heck. I was searching for bloody ages for a bug in my code.
ATI and OpenGL.
Currently the screenshot hotkey is Alt+F9.
D2X-W32: Screenshots working
Awesome job man. There is a slight problem. Screenshots can't be captured while in demo playback. Not even if you pause the demo to try and take a shot. This isn't right because you could take screenshots while watching a demo in D2.
Perhaps demo playback code has a seperate section where the screen capture was designated and you just need to add the changes into that?
Perhaps demo playback code has a seperate section where the screen capture was designated and you just need to add the changes into that?