D2X-W32 v1.0.10: Automap control improved

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Diedel
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D2X-W32 v1.0.10: Automap control improved

Post by Diedel »

Moved here.
Lehm
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Post by Lehm »

Diedel the door bug I was talking about, is now in your executable. Start a new game and play from level one, see if some of the doors won't open.
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Diedel
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Post by Diedel »

Ouch.
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Ferno
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Post by Ferno »

happens here too. I can't open any doors, nor enter any energy centers if they have the sparkle texture on the cube boundary.
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Post by Lehm »

out of curiousity did you switch to .net or are you still using v6? I wonder if it's a .net thing.
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Diedel
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Post by Diedel »

It's a bug. I had replaced an index operation on the walls table by a pointer operation (i.e. instead of "for (i = Num_walls; i < MAX_WALLS; i++) Walls ..." I wrote for (i = Num_walls, pWall = Walls; i < MAX_WALLS; i++) *pWall...) }.

Errrrm. :oops:

pWall should have been initialized to Walls + Num_walls at that spot.

A fixed program version is available.

Lehm,

I am still using v6. I told you, if compiled with .NET, d2x-w32 crashes on some machines (and other software does so, too).
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