I have finally managed to make a server and a client communicate via UDP/IP. What is left to do is to have the server manage a client list. That code has been disabled in D2X and doesn't even compile with MSVC/Win32.
ETA: Sometime next week.
Hooray!
D2X-W32: Announcement - UDP/IP internet support coming
I have come so far as to have a server (game host) and a client (2nd player) running on the same machine, communicating via UDP/IP.
A strange problem remaining is that the other players' ships jump around, and laser shots aren't properly reproduced on the server.
I wonder what I have messed up here.
I need to check whether and how IPX multiplayer games work on a LAN next week ...
But anyway, I've made some good progress.
A strange problem remaining is that the other players' ships jump around, and laser shots aren't properly reproduced on the server.
I wonder what I have messed up here.
I need to check whether and how IPX multiplayer games work on a LAN next week ...
But anyway, I've made some good progress.