New: Pressing an option's hotkey in a menu (e.g. "Q" for Quit) now leads to the option immediately being executed. To avoid duplicate hotkeys, I have changed some option's hotkey to not being their initial letter. I have yet to work out a way to make these visible.
Fixed: You couldn't change the joystick deadzone from 90% to another value.
D2X-W32 1.1.9: Menu improvements, bug fixes
D2 font rendering has nothing to do with windows. Currently, D2 is pushing complete character strings to the string rendering function, after having set the proper font color. I will have to dissect the string into two or three parts, depending on where the hotkey is, and change the font color in between.
I realise it has nothing to do with Windows, since it worked the same in DOS after all - but I had suspicions the underlining stuff that Windows does it hadn't ... well, copied.
What you say about the entire line render doesn't surprise me either. Great one...
Personally, if I had a fair bit of time, I'd want to rewrite the entire GUI from scratch since it's so archaic, but I also realise that'd take me weeks even if I worked on it every night.
What you say about the entire line render doesn't surprise me either. Great one...
Personally, if I had a fair bit of time, I'd want to rewrite the entire GUI from scratch since it's so archaic, but I also realise that'd take me weeks even if I worked on it every night.