Creation of Taunts for D3

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Fusion
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Creation of Taunts for D3

Post by Fusion »

Greetings all,
Snce I got such a fast response last time I started a string at this time of night, I will try again. :)

I have .wav audio files that I want to turn into taunts. How do I accomplish this? Specifics and step by step instructions appreciated. Have Win XP Pro and can use Soundjam MP3 for Mac also.

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Post by Krom »

Launch descent3, go into pilot config --> ship configuration, and click the import sound button, browse to the wav files you want to use, select them and go.

If it gives you an error, open the wav files in sound recorder, and resave them as PCM.
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Post by Fusion »

Thx Krom for the quick response. Guess I shoulda added required info.How do I resave the .wav file for conversion into .osf? Mono/Stereo?, khz size?, that sorta thing is I what I need.

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Post by CDN_Merlin »

mono
22khz
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Post by ReadyMan »

size makes a big difference. If it's too big, it'll save it, but others wont be able to hear it.
I think the limit is under 4 seconds...I forget exactly, but it's not long so you'll have to cut your .wav files before the conversion from within D3.
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Post by Fusion »

CDN_Merlin wrote:mono
22khz
8 or 16 bit?

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Post by Krom »

16
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Post by pATCheS »

General rule is 2.8 seconds for a mono file, or 1.4 seconds for a stereo. Stereo taunts can only be made using the Music Tester tool that comes with D3Edit. Make sure you have a decent audio program though. If you throw a 16bit stereo file at the converter and it crashes, delete exactly one sample from the file, save, and try again. Make sure to test the finished OSF files, sometimes they come out a bit scratchy for one reason or another. If it does, you can try equalizing it, or changing the volume... It's caused by the OSF format's "sample palette"; if there aren't enough "colors" (intensities) in the "palette", it will use the closest one it can, and this sometimes results in scratching or popping.

Stereo taunts are pretty trippy :)
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