D2X-W32 v1.1.21: Frame cap bug fixed
D2X-W32 v1.1.21: Frame cap bug fixed
Moved here.
- Aus-RED-5
- DBB Friend
- Posts: 1604
- Joined: Fri Apr 23, 2004 7:27 am
- Location: Adelaide, South Australia
- Contact:
Man, I tell you what..... You are a good guy to do all this work for us!!! The time you spend on this with no pay for us all.
I'm really glad that you're a big fan of D2/ D2x-w32! As am I. You'ld have to be to do all this! hehe
Thanks again Diedel!!
Now if only you could get your hands on a working D1X project for Microsoft Visual C++!! That would rock!
I'm really glad that you're a big fan of D2/ D2x-w32! As am I. You'ld have to be to do all this! hehe
Thanks again Diedel!!
Now if only you could get your hands on a working D1X project for Microsoft Visual C++!! That would rock!
Diedel: Would it be possible to fix the framecap bug in D1x? At least on my systems, D1x is capped at 50 FPS, just like D2x was capped at 76 before you fixed it (great job!). since a lot of D2x was moved directly over from D1x, maybe the same bug got propigated?
Does anyone else see this framecap in D1x_oglmw?
Does anyone else see this framecap in D1x_oglmw?