I'll give you constructive criticism. It may not be what you wanted to hear, but it's definitely constructive.
I'm harsh on purpose, because I've not only seen this thread you started, but everything else you've posted here in the last couple of years. Through this people get a certain impression of you.
I see you are getting very excited about things. That's good, that's where the motivation comes from. But I have seen other people design for games, and all great designers had one thing in common: they shut up until they deliver.
On one hand, you want to build up some hype and expectation in the community by posting topics like these, which raises the bar even higher for you. On the other hand, we haven't seen anything impressive from you in all this time.
I've been "in" the D4 development team, as an observer. I saw how people like Valin moved a lot of air but accomplished close to nothing. I warned repeatedly for this. Valin was actually drawing plans to build an office building to house his developers in Mexico at some point... in MSpaint..

One shouldn't try to run when one can't walk yet.
Anyway, I'm having a déjà vu here.
Ferno is right, quality modeling and rendering takes time to accomplish. Indeed, even Kuman took his time to finish each image he made. But in my humble opinion, there is a huge difference in quality between what messenger delivers and what Kuman did. I just wanted to state that someone with real skills in the area delivers a picture like the one above, with very little time available. But they never will because they can do much better; and it's the difference in quality between Ku's pictures and the one above that takes the time to accomplish. Not the unfinished "draft" like what we see above.
Add to this what DCrazy mentions. Apart from this forum, there is nobody affiliated with Descent any more. That is
nobody on the whole friggin planet! There are some die-hard players still hanging on, but like DCrazy said they're not waiting for something new to show up.
You sound like you have ambition in game designing. Well, for what is definitely not the first time, let me break some things to you:
- Start small and hone your skills in
one particular area
- Complete games
aren't made by one person in his free time
-
Work for yourself, not for the "community"
-
Deliver
Also, it helps establishing credibility when you avoid asking out in the open in a forum like this about what the Unreal Engine can or can't do, sounds a bit to me like you a) have no clue what you are talking about or b) are too lazy to find out the answer yourself. You've done this quite a few times before. Are you interested in the Unreal engine? Well then get it and play with it until your questions are answered. It will be so much more instructive than getting a quick answer on a message board like this one.
My bottom line is,
get real. If you post a render just to show us a render you've been working on the past few weeks, we're cool! But please don't try to make us believe that this render is part of some huge kickass game you're designing, because then most of us will sigh and shake our heads.