D2X-W32 v1.1.34: Radar improvements
D2X-W32 v1.1.34: Radar improvements
Moved here.
Re: D2X-W32 v1.1.24: Radar improvements
Why? I tried this; because of that, I won't be using it.Diedel wrote:Changed: Cockpit window automap will now always show the level top down.
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Its soooooo hard to look at his profile to find the link??Grendel wrote:Could you include a link to the latest download w/ your posts please ?
Anyways.. here ya go.
http://www.brockart.de/descent/resources/d2x-w32.zip
( Even got the direct link for d/l )
Then don't.Skyalmian wrote:Why? I tried this; because of that, I won't be using it.
Multicast seems to be a LAN variant of the UDP multiplayer implementation in D2X, i.e. server and client are broadcasting their presence and request through the whole (sub-) net they're in. So you don't need to enter a server IP address, clients and servers will find each other automagically.
I had already thought of adding another switch to show the "Radar" top down or "heads up" like the big automap. Why limit ppl to one sight, if they can have both?
Will be done some time today.
I will also look into some IPX multiplayer problems (like ppl not being to kill each other in Hoard - very weird problem, as all other modes work).
Re: Download link
The link is included in my signature, but the DescentBB doesn't display my signature. D'oh.
I had already thought of adding another switch to show the "Radar" top down or "heads up" like the big automap. Why limit ppl to one sight, if they can have both?
Will be done some time today.
I will also look into some IPX multiplayer problems (like ppl not being to kill each other in Hoard - very weird problem, as all other modes work).
Re: Download link
The link is included in my signature, but the DescentBB doesn't display my signature. D'oh.